Ruins-Pre 5.7
From Dragon Mania Legends (DML) Wiki
Across the various islands, there are six different ruins which can be explored by Dragons for various treasures. Each ruin has to be unlocked before the Trainer is allowed to explore it. Exploring ruins is the only way to obtain shards for Chronos.
Interface
Once unlocking the ruin is complete and after selecting it, the option is made available and can be pressed to open the selection window where the Trainer can see the level requirement for Dragons, the recommended Dragons for exploration, the rewards that can be obtained from exploring the ruin, the time it takes to explore the ruin, and (unless already found) the seal that can be obtained from the ruin as well as the number of shards the Trainer has collected thus far. The recommended Dragons will always be shown at the top, sorted by their level. The Trainer can choose the Refresh option to refresh the list of recommended Dragons, the Feed option to level up any Dragon on the list that does not meet the required level, the
button to filter Dragons by Element (the default view is
), the
button to find a Dragon by their name, or the Explore! option to start exploring the ruin, provided the requirements for exploring have been met. Once exploring has commenced, the time left until exploration is finished will be shown in a bar over the ruin. During exploration, when selecting the ruin again, the Trainer will have the same button for accessing the ruin and the button to skip
the exploration time in exchange for Gems. Pressing the former button will open up the ruin screen displaying the time left until the ruin is finished, the current Dragons exploring it, and the Skip
option. Both this last option and the skip option outside the ruin will bring up a confirmation window Skip All
button for the Trainer to confirm their choice.
Additionally, when a ruin is not undergoing exploration, if the Trainer has collected all the shards for the seal found within that ruin, the Go Now! button will be displayed which will take the Trainer to the closest ruin where there are still shards to be found. If any Dragon from the list is unavailable for exploring, the action that keeps them busy will usually be indicated on a button next to them. This button, when pressed, will take the Trainer to where the Dragon currently is. If a Dragon is exploring another ruin, the Exploring button will be shown and, when chosen, will take the Trainer to the ruin explored by that Dragon. If a Dragon is stored inside the Dragon Vault, the In Vault button will be shown and, when chosen, will take the Trainer to the Vault. Aside from all of these options, there is the i button that can be used to see the collection of seals.
Exploring
Before exploring a ruin can commence, it must be unlocked by selecting it and pressing the option, and then pay the necessary cost. Additionally, aside from needing to be unlocked in exchange for a certain cost, each ruin is also level-locked and the Trainer must reach certain levels before being able to unlock a particular ruin.
Each ruin takes a certain amount of time to explore, and the exploration time can be skipped using Gems. Each visit requires a different selection of any three Dragons to be used and there is a minimum level required for each visit which can gradually increase after each exploration. The maximum level requirement does not increase beyond 30 which is applicable to all ruins. When it reached 30 the dragons needed to explore the same ruins changes to a different set. If desired, the list of recommended Dragons can be refreshed using Gems. The selection of recommended Dragons is not based on the Dragons the Trainer has in possession, and changes after an exploration only if the exploration was successful. Otherwise, the selection stays the same until such condition is met. Whenever the current selection of recommended Dragons is refreshed, the same set of Dragons will not be shown again. For non-VIP Trainers and those with VIP Levels 1 or 2, this will always be the case. However, Trainers with higher VIP levels have the benefit of several free refreshes available for use each day; one/day for levels 3 and 4, two/day for levels 5 to 11, three/day for levels 12 and 13, four/day for levels 14 to 16, five/day for levels 17 and 18, and six/day for levels 19 and 20.
While the ruins do not require particular Dragons for them to be explored, using all three recommended Dragons will increase the success bar to 100%. The bar can only reach a maximum of 35% if no recommended Dragons are used, and it cannot go lower than 5%. The chance of success is affected by the Dragon's level and Enchantment Level. A recommended Dragon having the exact level required by the ruin will give a 20% chance, while two recommended Dragons meeting the aforementioned condition will give a 30% chance. Each level above the required one for recommended Dragons will increase the chance by 1% and an additional 2% is given for each Enchantment Level. The chance of success given by the bar can lead to a successful or unsuccessful exploration, which affects the outcome of the prizes. The chance of success does not increase the chance of getting a shard, but only the chance of getting a chest. The chance for receiving a shard is fixed and depends on the ruin and the shard itself, and it is calculated only upon obtaining any one chest.
Rewards
After a ruin has been explored, the icon will be shown atop it and pressing it will either give the Trainer a No Chest prize (in case of an unsuccessful exploration) or the chance to spin spin! for one of three chests (in case of a successful exploration). Each chest can contain Gold, Food, Gems and/or Scrolls. There is no way of knowing what will be obtained from each visit. Each ruin has three shards of a Chronosian Seal, which can be obtained in addition to normal rewards. These are used to unleash Chronos. Once Chronos is unleashed, the seals can be obtained again to level up Chronos and summon the Chronoids. Only a successful exploration can result in a chest containing a Chronosian Shard.
The chests have three different rarities, namely Common , Rare
and Epic
, and the chance to get any of them depend on said rarity.
Each Ruin has eleven different chests, and each chest has a fixed reward. The No Chest prize for not getting a chest is also fixed, but the Trainer will either receive one of Food or Gold and not both at the same time. The chest that a Trainer will receive is pre-determined even before spinning for it, as the chest in the right of the pointer arrow will always be the one awarded to the Trainer.
Ruin | Prize | Chance | Gold | Food | Gems | Scrolls |
---|---|---|---|---|---|---|
![]() Mystic Cave |
No Chest | - | 1,500 ![]() |
100 ![]() |
- | |
![]() |
16% | 3,500 ![]() |
200 ![]() |
- | ||
3,500 ![]() |
300 ![]() |
- | ||||
3,500 ![]() |
350 ![]() |
- | ||||
3,500 ![]() |
450 ![]() |
- | ||||
![]() |
9% | 10,000 ![]() |
- | |||
5,000 ![]() |
600 ![]() |
- | ||||
6% | 5,000 ![]() |
500 ![]() |
1 ![]() |
1 ![]() | ||
3.5% | 5,000 ![]() |
- | 3 ![]() |
- | ||
![]() |
6% | 5,000 ![]() |
1,500 ![]() |
- | 1 ![]() | |
2% | 20,000 ![]() |
500 ![]() |
2 ![]() |
- | ||
0.5% | 11,000 ![]() |
- | 5 ![]() |
- | ||
![]() Ghost Ship |
No Chest | - | 3,000 ![]() |
185 ![]() |
- | |
![]() |
16% | 12,000 ![]() |
600 ![]() |
- | ||
4,000 ![]() |
1,500 ![]() |
- | ||||
10,000 ![]() |
- | |||||
8,000 ![]() |
350 ![]() |
- | ||||
![]() |
9% | 30,000 ![]() |
700 ![]() |
- | ||
25,000 ![]() |
1,350 ![]() |
- | ||||
6% | 4,000 ![]() |
1,000 ![]() |
1 ![]() |
1 ![]() | ||
3.5% | 4,000 ![]() |
- | 5 ![]() |
- | ||
![]() |
6% | 3,000 ![]() |
3,000 ![]() |
- | 1 ![]() | |
2% | 35,000 ![]() |
1,500 ![]() |
3 ![]() |
- | ||
0.5% | 15,000 ![]() |
- | 10 ![]() |
- | ||
![]() Wildfire Marsh |
No Chest | - | 8,000 ![]() |
515 ![]() |
- | |
![]() |
16% | 50,000 ![]() |
1,000 ![]() |
- | ||
9,000 ![]() |
2,600 ![]() |
- | ||||
30,000 ![]() |
1,650 ![]() |
- | ||||
15,000 ![]() |
1,650 ![]() |
- | ||||
![]() |
9% | 100,000 ![]() |
- | |||
80,000 ![]() |
5,500 ![]() |
- | ||||
6% | 8,500 ![]() |
1,500 ![]() |
3 ![]() |
2 ![]() | ||
3.5% | 9,000 ![]() |
- | 8 ![]() |
- | ||
![]() |
6% | 8,500 ![]() |
4,500 ![]() |
- | 2 ![]() | |
2% | 130,000 ![]() |
4,000 ![]() |
7 ![]() |
- | ||
0.5% | 10,000 ![]() |
- | 15 ![]() |
- | ||
![]() Ancient Palace |
No Chest | - | 12,000 ![]() |
715 ![]() |
- | |
![]() |
16% | 80,000 ![]() |
1,400 ![]() |
- | ||
12,000 ![]() |
3,800 ![]() |
- | ||||
29,000 ![]() |
2,750 ![]() |
- | ||||
30,000 ![]() |
1,600 ![]() |
- | ||||
![]() |
9% | 140,000 ![]() |
- | |||
100,000 ![]() |
6,500 ![]() |
- | ||||
6% | 13,000 ![]() |
2,000 ![]() |
5 ![]() |
2 ![]() | ||
3.5% | 13,000 ![]() |
- | 10 ![]() |
- | ||
![]() |
6% | 13,000 ![]() |
5,000 ![]() |
- | 2 ![]() | |
2% | 250,000 ![]() |
5,000 ![]() |
10 ![]() |
- | ||
0.5% | 20,000 ![]() |
- | 20 ![]() |
- | ||
![]() Skull Gate |
No Chest | - | 14,000 ![]() |
750 ![]() |
- | |
![]() |
16% | 100,000 ![]() |
1,500 ![]() |
- | ||
15,000 ![]() |
3,500 ![]() |
- | ||||
35,000 ![]() |
2,500 ![]() |
- | ||||
40,000 ![]() |
1,500 ![]() |
- | ||||
![]() |
9% | 200,000 ![]() |
- | |||
100,000 ![]() |
7,000 ![]() |
- | ||||
6% | 15,000 ![]() |
2,500 ![]() |
6 ![]() |
3 ![]() | ||
3.5% | 15,000 ![]() |
- | 12 ![]() |
- | ||
![]() |
6% | 15,000 ![]() |
6,000 ![]() |
- | 3 ![]() | |
2% | 400,000 ![]() |
6,000 ![]() |
12 ![]() |
- | ||
0.5% | 15,000 ![]() |
- | 25 ![]() |
- | ||
![]() Magma's Lair |
No Chest | - | 40,000 ![]() |
1,800 ![]() |
- | |
![]() |
16% | 250,000 ![]() |
1,800 ![]() |
- | ||
50,000 ![]() |
10,000 ![]() |
- | ||||
145,000 ![]() |
7,000 ![]() |
- | ||||
105,000 ![]() |
5,000 ![]() |
- | ||||
![]() |
9% | 500,000 ![]() |
- | |||
350,000 ![]() |
20,000 ![]() |
- | ||||
6% | 50,000 ![]() |
3,000 ![]() |
8 ![]() |
3 ![]() | ||
3.5% | 50,000 ![]() |
5,000 ![]() |
20 ![]() |
- | ||
![]() |
6% | 50,000 ![]() |
15,000 ![]() |
- | 3 ![]() | |
2% | 850,000 ![]() |
15,000 ![]() |
15 ![]() |
- | ||
0.5% | 100,000 ![]() |
- | 40 ![]() |
- |
Shards
Each Chronosian Shard has a different drop rate, depending on the ruin and the part itself.
Ruin | 1st Shard | 2nd Shard | 3rd Shard |
---|---|---|---|
Mystic Cave | 100% | 18% | 5% |
Ghost Ship | 30% | 16% | 4% |
Wildfire Marsh | 25% | 14% | 3% |
Ancient Palace | 20% | 12% | 6% |
Skull Gate | 20% | 12% | 5% |
Magma's Lair | 20% | 12% | 4% |
The Ruins
Mystic Cave
Mystic Cave is the first ruin found in the game and is located on the Main Island. It can be unlocked at Level 10. It is the only ruin required to explore to progress further.
- Gold Required to Unlock: 20,000
- Time Required to Unlock: 6 hours
- Time Required to Explore: 1 hour
- Refresh cost: 3
received: 800
- Minimum starting level: Level 6
- Chronosian Seal: Seal of Darkness
Ghost Ship
Ghost Ship is the second ruin found in the game and is located near the Main Island. It can be unlocked at Level 15.
- Gold Required to Unlock: 180,000
- Time Required to Unlock: 10 hours
- Time Required to Explore: 3 hours
- Refresh cost: 5
received: 7,200
- Minimum starting level: Level 8
- Chronosian Seal: Seal of Adventure
Wildfire Marsh
Wildfire Marsh is the third ruin found in the game. It can be unlocked at Level 18 after purchasing Distant Marsh.
- Gold Required to Unlock: 360,000
- Time Required to Unlock: 12 hours
- Time Required to Explore: 6 hours
- Refresh cost: 5
received: 14,400
- Minimum starting level: Level 10
- Chronosian Seal: Seal of Secrets
Ancient Palace
Ancient Palace is the fourth ruin found in the game. It can be unlocked at Level 20 after purchasing Lost World.
- Gold Required to Unlock: 2,800,000
- Time Required to Unlock: 14 hours
- Time Required to Explore: 12 hours
- Refresh cost: 10
received: 112,000
- Minimum starting level: Level 10
- Chronosian Seal: Seal of History
Skull Gate
Skull Gate is the fifth ruin found in the game. It can be unlocked at Level 22 after purchasing Faded Earth.
- Gold Required to Unlock: 900,000
- Time Required to Unlock: 16 hours
- Time Required to Explore: 18 hours
- Refresh cost: 10
received: 36,000
- Minimum starting level: Level 10
- Chronosian Seal: Seal of Souls
Magma's Lair
Magma's Lair is the sixth and final ruin found in the game. It can be unlocked at Level 24 after purchasing Magma's Land.
- Gold Required to Unlock: 5,000,000
- Time Required to Unlock: 1 day
- Time Required to Explore: 1 day and 12 hours
- Refresh cost: 15
received: 200,000
- Minimum starting level: Level 12
- Chronosian Seal: Seal of Dragonfire
Overview
Ruin | Unlock Cost | Unlock Time | Experience | Exploration Time | Starting Level | Refresh Cost | Seal |
---|---|---|---|---|---|---|---|
Mystic Cave | 20,000 Gold | 6 Hours | 800 | 1 Hour | Level 6 | 3 Gems | Seal of Darkness |
Ghost Ship | 180,000 Gold | 10 Hours | 7,200 | 3 Hours | Level 8 | 5 Gems | Seal of Adventures |
Wildfire Marsh | 360,000 Gold | 12 Hours | 14,400 | 6 Hours | Level 10 | 5 Gems | Seal of Secrets |
Ancient Palace | 2,800,000 | 14 Hours | 112,000 | 12 Hours | Level 10 | 10 Gems | Seal of History |
Skull Gate | 900,000 | 16 Hours | 36,000 | 18 Hours | Level 10 | 10 Gems | Seal of Souls |
Magma's Lair | 5,000,000 | 24 Hours | 200,000 | 36 Hours | Level 12 | 15 Gems | Seal of Dragonfire |
Recommended Dragons
Before Ruin's dragon level hits 30
Ruins | Repeated Dragons | Unique Dragons | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystic Cave | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||||
Ghost Ship | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||||||||
Wildfire Marsh | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||
Ancient Palace | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||
Skull Gate | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||
Magma's Lair | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
After Ruin's dragon level hits 30
Ruins | Repeated Dragons | Unique Dragons | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystic Cave | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||||||||||||||||||
Ghost Ship | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |||||||||||||||||
Wildfire Marsh | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||||||
Ancient Palace | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||||||
Skull Gate | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
|||||||||||||||||
Magma's Lair | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
History
- Update 4.5: Changed Ruin Rewards.
- Changed Chronosian Shard drop rate probabilities.
- Update 4.2: Made only Dragons that do not meet the necessary level requirement or/and are stored in the Dragon Vault not eligible for exploring.
- Discontinued buttons for: In Academy indicating a Dragon currently training its skills at the Dragon Academy; Breeding button indicating a Dragon currently breeding in the Breeding Den; Awakening an Element button indicating a Dragon had one of its secondary Elements awoken; and, the Dragon is Busy button showing a Dragon was occupied with something else, and pressing that button brought the user to where the Dragon was preoccupied.
- Update 4.0: Changed Dragons' background to match the color of their rarity.
- Update 3.7: Added the In Vault button to indicate a Dragon is currently stored in the Dragon Vault and cannot be used for exploring.
- Update 3.2: Modified the amount of free ruin refreshes per day for some VIP levels.
- Update 2.9: Made Dragons shown moving over a landscape background instead of having static snapshots during an exploration.
- Made the same set of Dragons no longer shown after refresh of the current selection.
- Update 2.8: Added buttons to indicate when Dragons were unavailable for exploring.
- Update 2.7: Added a success bar indicating the percentage for receipt of one of the three chests.
- Added option to spin for one chest if exploration was successful.
- Made Chronosian Seals obtainable more than once.
- Dropped requirements for specific Dragons to explore.
- Made Dragon level and enchantment level affect the chance of obtaining seals.
- Made the maximum level requirement for any ruin not exceed 30.
- Update 1.8: Added free ruin refresh as part of the new VIP Levels.
- Update 1.4: Made screen for feeding dragons from ruin exploration automatically return to the ruin menu.
- Update 1.1: Changed exploration times for some ruins:
- Mystic Cave: increased to 1 hour from 15 minutes.
- Wildfire Marsh: decreased to 6 hours from 10 hours.
- Ancient Palace: decreased to 12 hours from 16 hours.
- Magma's Lair: decreased to 1 day and 12 hours from 2 days.