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Category:Skills

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Dragon Academy - Level 6.png

Skills are abilities learned by Dragons, based on their elements, when sent to the Dragon Academy. Each skill learned is added to that Dragon's Elemental attack in battle, and each skill has two possible masteries at level 6.

Skill Tree.png

The skills that help allied Dragons can be used by dragging the Element onto them. These include Revitalize, Stone Shield, Vengeful Sword and Divine Wisdom.

Upgrade Cost

Skills can be raised to a maximum of 6 levels, and at Level 6, a skill is mastered by receiving one of two additional effects, at the Trainer's choice. Skill upgrades are bought with Gold and Scrolls.

Skill Icons Element Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Total
Duration 2 minutes 10 minutes 1 hour 3 hours 6 hours 12 hours
Scrolls Needed 1 Scroll 3 Scrolls 7 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 48 Scrolls
Explosive Results Explosive Results Icon.pngHot Coals Icon.pngSlow Burn Icon.png Fire 3,000 Gold Icon.png 15,000 Gold Icon.png 60,000 Gold Icon.png 240,000 Gold Icon.png 750,000 Gold Icon.png 2,000,000 Gold Icon.png 3,068,000 Gold Icon.png
Dark Clouds Dark Clouds Icon.pngLast Breath Icon.pngStorm's A-Brewin' Icon.png Wind 4,500 Gold Icon.png 18,000 Gold Icon.png 90,000 Gold Icon.png 300,000 Gold Icon.png 900,000 Gold Icon.png 2,400,000 Gold Icon.png 3,712,500 Gold Icon.png
Stone Shield Stone Shield Icon.pngStone Cold Icon.pngTombstone Icon.png Earth 6,000 Gold Icon.png 21,000 Gold Icon.png 120,000 Gold Icon.png 360,000 Gold Icon.png 1,200,000 Gold Icon.png 2,800,000 Gold Icon.png 4,507,000 Gold Icon.png
Revitalize Revitalize Icon.pngRestorative Recourse Icon.pngRegeneration Icon.png Water 7,500 Gold Icon.png 24,000 Gold Icon.png 150,000 Gold Icon.png 420,000 Gold Icon.png 1,350,000 Gold Icon.png 3,200,000 Gold Icon.png 5,151,500 Gold Icon.png
Scrolls Needed 2 Scrolls 4 Scrolls 8 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 51 Scrolls
Poison Poison Icon.pngPandemic Icon.pngInfection Icon.png Plant 30,000 Gold Icon.png 150,000 Gold Icon.png 300,000 Gold Icon.png 750,000 Gold Icon.png 1,650,000 Gold Icon.png 3,600,000 Gold Icon.png 6,480,000 Gold Icon.png
Vengeful Sword Vengeful Sword Icon.pngFinal Vengeance Icon.pngEn Garde Icon.png Metal 45,000 Gold Icon.png 180,000 Gold Icon.png 375,000 Gold Icon.png 900,000 Gold Icon.png 1,800,000 Gold Icon.png 4,000,000 Gold Icon.png 7,300,000 Gold Icon.png
Electric Jolt Electric Jolt Icon.pngBurnout Icon.pngPower of Thunder Icon.png Energy 60,000 Gold Icon.png 210,000 Gold Icon.png 450,000 Gold Icon.png 1,050,000 Gold Icon.png 2,000,000 Gold Icon.png 4,200,000 Gold Icon.png 7,970,000 Gold Icon.png
Life Steal Life Steal Icon.pngPay It Forward Icon.pngDark Ritual Icon.png Void 75,000 Gold Icon.png 240,000 Gold Icon.png 525,000 Gold Icon.png 1,200,000 Gold Icon.png 2,100,000 Gold Icon.png 4,400,000 Gold Icon.png 8,540,000 Gold Icon.png
Scrolls Needed 3 Scrolls 6 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 18 Scrolls 64 Scrolls
Solar Flare Solar Flare Icon.pngHealing Light Icon.pngDazzled Debuff Icon.png Light 250,000 Gold Icon.png 500,000 Gold Icon.png 1,000,000 Gold Icon.png 1,800,000 Gold Icon.png 2,500,000 Gold Icon.png 5,000,000 Gold Icon.png 11,050,000 Gold Icon.png
Creeping Shadows Creeping Shadows Icon.pngFrightened Speechless Icon.pngShade of Oneself Icon.png Shadow 250,000 Gold Icon.png 500,000 Gold Icon.png 1,000,000 Gold Icon.png 1,800,000 Gold Icon.png 2,500,000 Gold Icon.png 5,000,000 Gold Icon.png 11,050,000 Gold Icon.png
Scrolls Needed 4 Scrolls 6 Scrolls 10 Scrolls 12 Scrolls 14 Scrolls 16 Scrolls 62 Scrolls
Death Mark Death Mark Icon.pngHeroic Duel Icon.pngHeroic Healing Icon.png Legendary 150,000 Gold Icon.png 450,000 Gold Icon.png 900,000 Gold Icon.png 1,800,000 Gold Icon.png 2,800,000 Gold Icon.png 5,600,000 Gold Icon.png 11,700,000 Gold Icon.png
Scrolls Needed 2 Scrolls 15 Scrolls 20 Scrolls 30 Scrolls 40 Scrolls 50 Scrolls 157 Scrolls
Divine Wisdom Divine Wisdom Icon.pngGreat Blessing Icon.pngMass Blessing Icon.png Divine 400,000 Gold Icon.png 750,000 Gold Icon.png 1,250,000 Gold Icon.png 2,000,000 Gold Icon.png 2,750,000 Gold Icon.png 5,500,000 Gold Icon.png 12,650,000 Gold Icon.png
Scrolls Needed 5 Scrolls 10 Scrolls 15 Scrolls 20 Scrolls 25 Scrolls 30 Scrolls 105 Scrolls
Bloodlust Bloodlust Icon.pngSavage Bite Icon.pngIncapacitating Bite Icon.png Primal 500,000 Gold Icon.png 1,000,000 Gold Icon.png 1,500,000 Gold Icon.png 2,500,000 Gold Icon.png 3,350,000 Gold Icon.png 7,000,000 Gold Icon.png 15,850,000 Gold Icon.png
Scrolls Needed 15 Scrolls 20 Scrolls 30 Scrolls 45 Scrolls 60 Scrolls 75 Scrolls 245 Scrolls
Damage Leech Damage Leech Icon.pngMass Leech Icon.pngEnchantment Mirror Icon.png Ancient 600,000 Gold Icon.png 1,150,000 Gold Icon.png 1,900,000 Gold Icon.png 3,000,000 Gold Icon.png 4,000,000 Gold Icon.png 8,500,000 Gold Icon.png 19,150,000 Gold Icon.png
Scrolls Needed 15 Scrolls 20 Scrolls 30 Scrolls 45 Scrolls 60 Scrolls 75 Scrolls 245 Scrolls
Dominance Dominance Icon.pngUnbreakable Icon.pngTarget of Opportunity Icon.png Tyrant 600,000 Gold Icon.png 1,150,000 Gold Icon.png 1,900,000 Gold Icon.png 3,000,000 Gold Icon.png 4,000,000 Gold Icon.png 8,500,000 Gold Icon.png 19,150,000 Gold Icon.png

Skill Descriptions (Summary)

The following is a description of all Skills grouped together into one table. Note that a previously selected mastery skill can be changed instantly any time, in exchange for 15 Scrolls and 35 Gems.

Element Skill Mastery Description
Fire Fire Explosive Results Icon.png Explosive Results
Deals additional 85% DAS damage to all other opponents and a trained secondary effect occurs:
Hot Coals Icon.png Hot Coals Defeating primary target damages all other opponents again by 85% DAS. This damage is affected by Stone Shield but does not trigger Vengeful Sword or Death Mark and is also affected by Element resistance and weakness.
Slow Burn Icon.png Slow Burn Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark but is affected by Element resistance and weakness.
Wind Wind Dark Clouds Icon.png Dark Clouds
Reduces target's base damage 90% DAS and a trained secondary effect occurs:
Storm's A-Brewin' Icon.png Storm's A-Brewin' Reduces all other opponents' base damage by 40% DAS.
Last Breath Icon.png Last Breath Reduces target's base damage for 2 additional turns.
Earth Earth Stone Shield Icon.png Stone Shield
Absorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and a trained secondary effect occurs:
Stone Cold Icon.png Stone Cold Target absorbs 50% DAS indirect damage and stays alive for one additional turn after it is defeated.
Tombstone Icon.png Tombstone Target's shield lasts for two additional turns and absorbs 40% DAS indirect damage. Other allies absorb 20% DAS indirect damage.
Water Water Revitalize Icon.png Revitalize
Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and a trained secondary effect occurs:
Restorative Recourse Icon.png Restorative Recourse Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark.
Regeneration Icon.png Regeneration Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters.
Plant Plant Poison Icon.png Poison
Deals 80% DAS as damage each turn and a trained secondary effect occurs:
Infection Icon.png Infection If a target with an active Infection effect is defeated by any means, the poison will spread to the remaining currently defeating dragons (a second wave remains unaffected) and they will be dealt 80% DAS for 2 turns. It is stackable only if the Infection is from different casters (if the casting dragon is the same for both then the effect is only prolonged).
Pandemic Icon.png Pandemic Poison lasts one additional turn.
Metal Metal Vengeful Sword Icon.png Vengeful Sword
Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and a trained secondary effect occurs:
En Garde Icon.png En Garde! Primary aura absorbs 20% DAS incoming damage.
Final Vengeance Icon.png Final Vengeance If a target with primary aura is defeated, deals 80% DAS damage to all enemies.
Energy Energy Electric Jolt Icon.png Electric Jolt
Deals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and a trained secondary effect occurs:
Burnout Icon.png Burnout Energy attack removes primary target's positive effects such as Regeneration, Stone Shield, and Vengeful Sword. The positive effect is removed before damage is dealt. Burnout does not remove Dazzling Aura.
Power of Thunder Icon.png Power of Thunder 35% chance that the attack will stun the primary target for one turn.
Void Void Life Steal Icon.png Life Steal
Heals caster by 85% DAS HP and a trained secondary effect occurs:
Pay It Forward Icon.png Pay it Forward Hitting a target heals the caster and its allies by 30% DAS HP.
Dark Ritual Icon.png Dark Ritual When a target with one or more positive effects is hit, using this skill will transfer all effect to the caster where it lasts for the effects' remaining time, but not more than two rounds.
Light Light Solar Flare Icon.png Solar Flare
Deals additional 85% DAS damage to all other opponents and a trained secondary effect occurs:
Dazzling Aura Icon.png Dazzling Aura 15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout or Frightened Speechless.
Healing Light Icon.png Healing Light 80% chance to heal all Dragons for 10% DAS when the caster hits an opponent.
Shadow Shadow Creeping Shadows Icon.png Creeping Shadows
Deals 80% DAS as damage each turn and a trained secondary effect occurs:
Frightened Speechless Icon.png Frightened Speechless 50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill.
Shade of Oneself Icon.png Shade of Oneself Reduces target's base damage by 25% DAS for two turns.
Legendary Legendary Death Mark Icon.png Death Mark
Target takes 45% DAS extra damage when hit by any direct attack and a trained secondary effect occurs:
Heroic Healing Icon.png Heroic Healing When the marked enemy is hit, the caster receives 40% DAS HP.
Heroic Duel Icon.png Heroic Duel When the marked enemy hits the caster, the caster retaliates, dealing 80% DAS.
Primal Primal Bloodlust Icon.png Bloodlust
Deals additional 120% DAS damage but takes 10% DAS more extra direct damage, and a trained secondary effect occurs:
Savage Bite Icon.png Savage Bite Deals back 50% DAS damage to its attacker. When hit by Area Damage, deals back 20% DAS damage.
Incapacitating Bite Icon.png Incapacitating Bite 15% chance to stun the target for 1 turn.
Divine Divine Divine Wisdom Icon.png Divine Wisdom
An ally deals 55% DAS more damage and has 60% more of its original health for 2 turns.
Great Blessing Icon.png Great Blessing Blesses an ally to deal 60% DAS more damage and receive 80% more of its original health for 3 turns.
Mass Blessing Icon.png Mass Blessing Blesses all allies to deal 50% DAS more damage and receive 50% more of their original health for 2 turns.
Ancient Ancient Damage Leech Icon.png Damage Leech
Reduces target damage and deals more damage by 50% DAS.
Enchantment Mirror Icon.png Enchantment Mirror In addition to reducing the target's damage, this mastery steals all positive effects from target dragon while transferring all negative effects from the caster to the target dragon.
Mass Leech Icon.png Mass Leech Allied dragons have their damage increased by 25% of the damage drained from the target enemy for 2 turns.
Tyrant Tyrant Dominance Icon.png Dominance
Shields allied target with 70% of caster's base HP as bonus HP, and taunts opponents to attack it for 2 turns.
Unbreakable Icon.png Unbreakable Shields allied target with 70% bonus HP, and grants all allied dragons immunity to any new negative effects for 1 turn.
Target of Opportunity Icon.png Target of Opportunity Shields allied target with 90% bonus HP, and extends the duration of Dominance effect to 3 turns.

Mastery Skill Effects

Some Element Mastery Skills have a Positive effect (increasing or preserving HP), a Negative effect (decreasing HP), provide an Area of Effect (affecting multiple targets, decreasing HP), or cause Damage Over Time (occurring over more than one turn or round, decreasing HP).

Effect Types

Effect Type
Element Skill Mastery Area Damage / Area of Effect (AOE) Damage Over Time (DOT) Positive Effect Negative Effect[1] Cast On # Turns
Fire Fire Explosive Results Icon.png Explosive Results Hot Coals Icon.png Hot Coals x x Opponent 0
Slow Burn Icon.png Slow Burn x x x Opponent 2
Wind Wind Dark Clouds Icon.png Dark Clouds Storm's A-Brewin' Icon.png Storm's A-Brewin' x x Opponent 2
Last Breath Icon.png Last Breath x Opponent 3
Earth Earth Stone Shield Icon.png Stone Shield Stone Cold Icon.png Stone Cold x x Ally 2
Tombstone Icon.png Tombstone x x Ally 3
Water Water Revitalize Icon.png Revitalize Restorative Recourse Icon.png Restorative Recourse x x Ally 0
Regeneration Icon.png Regeneration x x Ally 2
Plant Plant Poison Icon.png Poison Infection Icon.png Infection x x x Opponent 2
Pandemic Icon.png Pandemic x x Opponent 3
Metal Metal Vengeful Sword Icon.png Vengeful Sword En Garde Icon.png En Garde x x x* Ally 2
Final Vengeance Icon.png Final Vengeance x x* Ally 2
Energy Energy Electric Jolt Icon.png Electric Jolt Burnout Icon.png Burnout x x Opponent 0
Power of Thunder Icon.png Power of Thunder x x Opponent 1
Void Void Life Steal Icon.png Life Steal Pay It Forward Icon.png Pay It Forward x x Opponent 0
Dark Ritual Icon.png Dark Ritual x x Opponent 0
Light Light Solar Flare Icon.png Solar Flare Dazzling Aura Icon.png Dazzling Aura x x* Opponent 1
Healing Light Icon.png Healing Light x x Opponent 0
Shadow Shadow Creeping Shadows Icon.png Creeping Shadows Frightened Speechless Icon.png Frightened Speechless x x Opponent 2
Shade of Oneself Icon.png Shade of Oneself x x Opponent 2
Legendary Legendary Death Mark Icon.png Death Mark Heroic Healing Icon.png Heroic Healing x x Opponent 2
Heroic Duel Icon.png Heroic Duel x Opponent 2
Primal Primal Bloodlust Icon.png Bloodlust Savage Bite Icon.png Savage Bite x x* Ally 2
Incapacitating Bite Icon.png Incapacitating Bite x x* Ally 2
Divine Divine Divine Wisdom Icon.png Divine Wisdom Great Blessing Icon.png Great Blessing x Ally 3
Mass Blessing Icon.png Mass Blessing x x Ally 2
Ancient Ancient Damage Leech Icon.png Damage Leech Enchantment Mirror Icon.png Enchantment Mirror x x Opponent 2
Mass Leech Icon.png Mass Leech x x x Opponent 2
Tyrant Tyrant Dominance Icon.png Dominance Unbreakable Icon.png Unbreakable x x Ally 2[2]
Target of Opportunity Icon.png Target of Opportunity x x Ally 3
  1. ↑ Items denoted with a * are passive skills, skills that remain activate on their own after first casting, without the need to recast it. An example of this being Vengeful Sword, after being cast on the Trainer’s team, it will automatically strike back on opponents without needing to be recast, the Trainer can remain passive while the effect is in place.
  2. ↑ The Dominance skill remains in effect on the target ally for 2 turns; however, immunity for all allies to new negative only remains in effect for 1 turn.

All Skill Levels

Fire Skills

Explosive Results Icon.png

Explosive Results can be learned by all Dragons with the Fire Element. It is an active offensive skill that inflicts damage in a full area of effect.

The amount of damage inflicted by Explosive Results is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. Indirect damage from this skill on secondary opponents is affected by Stone Shield, but does not trigger Death Mark. However, the primary strike is affected by the first one and triggers the latter.


Levels 1-5

Deals 100% DAS damage to primary target and additional x damage to all other opponents. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Fire Explosive Results Icon.png Level 1 Deals additional 35% DAS damage to all other opponents
Level 2 Deals additional 45% DAS damage to all other opponents
Level 3 Deals additional 55% DAS damage to all other opponents
Level 4 Deals additional 65% DAS damage to all other opponents
Level 5 Deals additional 75% DAS damage to all other opponents


Level 6

Deals additional 85% DAS damage to all other opponents, and the trained secondary effect occurs:

Element Skill Mastery Description
Fire Explosive Results Icon.png Hot Coals Icon.png Hot Coals Defeating primary target damages all other opponents again by the same 85% DAS. This damage is affected by Stone Shield but does not trigger Death Mark and is also affected by Element resistance and weakness.
Slow Burn Icon.png Slow Burn Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield and does not trigger Vengeful Sword or Death Mark, but is affected by Element resistance and weakness.

Wind Skills

Dark Clouds Icon.png

Dark Clouds can be learned by all Dragons with the Wind Element. It is an active offensive skill that inflicts negative status effects by reducing the amount of damage an opponent can cause for two turns.

The damage reduction caused by Dark Clouds does not negate or reduce the effectiveness of Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom nor does it reduce damage from Vengeful Sword or Death Mark.

This skill is not stackable, therefore, if two or more Dragons cast this same skill on a target, that target will have its damage reduced by the strongest version.


Levels 1-5

Reduces target's damage by x over 2 turns. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Wind Dark Clouds Icon.png Level 1 Reduces target's damage by 40% DAS.
Level 2 Reduces target's damage by 50% DAS.
Level 3 Reduces target's damage by 60% DAS.
Level 4 Reduces target's damage by 70% DAS.
Level 5 Reduces target's damage by 80% DAS.


Level 6

Reduces target's damage 90% DAS and the trained secondary effect occurs:

Element Skill Mastery Description
wind Dark Clouds Icon.png Storm's A-Brewin' Icon.png Storm's A-Brewin' Reduces all other opponents' damage by 40% DAS.
Last Breath Icon.png Last Breath Reduces target's damage for 2 additional turns.


Earth Skills

Stone Shield Icon.png

Stone Shield can be learned by all Dragons with the Earth Element. It is an active defensive skill that applies a positive status effect by absorbing incoming direct or indirect damage for two turns.

The damage absorption caused by Stone Shield is not affected by Dark Clouds, Shade of Oneself or Divine Wisdom.

This skill is not stackable, therefore if two or more Dragons cast this same skill on a target, that target will have its defense raised to the strongest version.
This also applies to the Metal En Garde! defense skill.

Levels 1-5

Absorbs x incoming direct damage and y indirect damage for allied target, and z direct damage for other allies over 2 turns. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Earth Stone Shield Icon.png Level 1 Absorbs 95% DAS incoming direct damage and 30% DAS indirect damage for target, and 50% DAS incoming direct damage for others.
Level 2 Absorbs 100% DAS incoming direct damage and 30% DAS indirect damage for target, and 50% DAS incoming direct damage for others.
Level 3 Absorbs 105% DAS incoming direct damage and 30% DAS indirect damage for target, and 60% DAS incoming direct damage for others.
Level 4 Absorbs 110% DAS incoming direct damage and 30% DAS indirect damage for target, and 60% DAS incoming direct damage for others.
Level 5 Absorbs 115% DAS incoming direct damage and 30% DAS indirect damage for target, and 70% DAS incoming direct damage for others.


Level 6

Absorbs 120% DAS incoming direct damage for the allied target and 70% DAS incoming direct damage for others and the trained secondary effect occurs:

Element Skill Mastery Description
earth Stone Shield Icon.png Stone Cold Icon.png Stone Cold Target absorbs 50% DAS indirect damage and stays alive for one additional turn after it is defeated.
Tombstone Icon.png Tombstone Target's shield lasts for two additional turns and absorbs 40% DAS indirect damage. Other allies absorb 20% DAS indirect damage.


Water Skills

Revitalize Icon.png

Revitalize can be learned by all Dragons with the Water Element. It is an active defensive skill that recovers lost health.

The amount of regenerated health is not affected by Dark Clouds, Shade of Oneself or Divine Wisdom.


Levels 1-5

Heals allied target for x HP and all other allies for y HP. Skill effectiveness is based on the caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Water Revitalize Icon.png Level 1 Heals allied target for 100% DAS HP and all other allies for 40% DAS HP.
Level 2 Heals allied target for 110% DAS HP and all other allies for 40% DAS HP.
Level 3 Heals allied target for 120% DAS HP and all other allies for 45% DAS HP.
Level 4 Heals allied target for 130% DAS HP and all other allies for 45% DAS HP.
Level 5 Heals allied target for 140% DAS HP and all other allies for 50% DAS HP.


Level 6

Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:

Element Skill Mastery Description
water Revitalize Icon.png Restorative Recourse Icon.png Restorative Recourse Removes negative effects from allied target Dragon such as Slow Burn, Dark Clouds, Poison, Power of Thunder, Dazzling Aura, Creeping Shadows and Death Mark.
Regeneration Icon.png Regeneration Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn, Poison and Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters.

Plant Skills

Poison Icon.png

Poison can be learned by all Dragons with the Plant Element. It is an active offensive skill that inflicts damage over time for two turns.

The amount of damage inflicted by Poison is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom. It is, however, affected by Element resistance and weakness. Furthermore, it does not trigger Vengeful Sword or Death Mark.


Levels 1-5

Deals a certain amount of damage over 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Plant Poison Icon.png Level 1 Deals 30% DAS as damage each turn.
Level 2 Deals 40% DAS as damage each turn.
Level 3 Deals 50% DAS as damage each turn.
Level 4 Deals 60% DAS as damage each turn.
Level 5 Deals 70% DAS as damage each turn.


Level 6

Deals 80% DAS as damage each turn and the trained secondary effect occurs:

Element Skill Mastery Description
plant Poison Icon.png Infection Icon.png Infection If a target with an active Infection effect is defeated by any means, the poison will spread to the remaining currently defeating dragons (a second wave remains unaffected) and they will be dealt "80% DAS" for 2 turns. It is stackable only if the Infection is from different casters (if the casting dragon is the same for both then the effect is only prolonged).
Pandemic Icon.png Pandemic Poison lasts one additional turn.


Metal Skills

Vengeful Sword Icon.png

Vengeful Sword can be learned by all Dragons with the Metal Element. It is an active defensive skill that applies a positive status effect by retaliating against attackers. It is triggered by both direct and indirect damage.

The amount of damage inflicted by Vengeful Sword is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom. It is, however, affected by Element resistance and weakness.

This skill can be used multiple times by the same caster, but only the duration is prolonged. However, it is stackable when used by different casters. The same principle applies to both of its masteries.


Levels 1-5

All allies get a defensive aura that retaliates against direct and indirect attacks. Target ally gets primary defensive aura, all other allies get secondary defensive aura. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Metal Vengeful Sword Icon.png Level 1 Primary aura deals 75% DAS to a direct attacker; secondary aura deals 25% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 2 Primary aura deals 85% DAS to a direct attacker; secondary aura deals 30% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 3 Primary aura deals 95% DAS to a direct attacker; secondary aura deals 35% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 4 Primary aura deals 105% DAS to a direct attacker; secondary aura deals 40% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.
Level 5 Primary aura deals 115% DAS to a direct attacker; secondary aura deals 45% DAS to a direct attacker; both auras deal 30% DAS to an indirect attacker.


Level 6

Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker and the trained secondary effect occurs:

Element Skill Mastery Description
metal Vengeful Sword Icon.png En Garde Icon.png En Garde! Primary aura absorbs 20% DAS incoming damage.
Final Vengeance Icon.png Final Vengeance If a target with primary aura is defeated, deals 80% DAS damage to all enemies.


Energy Skills

Electric Jolt Icon.png

Electric Jolt can be learned by all Dragons with the Energy Element. It is an active offensive skill that inflicts damage in a limited area of effect with a chance to inflict it in full area of effect.

The amount of damage inflicted by Electric Jolt is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. Indirect damage from this skill on secondary opponents is affected by Stone Shield, but does not trigger Death Mark. However, the primary strike triggers the last.


Levels 1-5

Deals an additional x damage to another opponent + chance to hit all opponents.

Element Skill Level Description
Energy Electric Jolt Icon.png Level 1 Deals an additional 40% DAS to another opponent + 20% chance to deal an additional 30% DAS to third opponent.
Level 2 Deals an additional 50% DAS to another opponent + 25% chance to deal an additional 40% DAS to third opponent.
Level 3 Deals an additional 60% DAS to another opponent + 30% chance to deal an additional 50% DAS to third opponent..
Level 4 Deals an additional 70% DAS to another opponent + 35% chance to deal an additional 60% DAS to third opponent.
Level 5 Deals an additional 80% DAS to another opponent + 40% chance to deal an additional 70% DAS to third opponent.


Level 6

Deals an additional 90% DAS to another opponent + 50% chance to deal an additional 80% DAS to third opponent and the trained secondary effect occurs:

Element Skill Mastery Description
energy Electric Jolt Icon.png Burnout Icon.png Burnout Energy attack removes primary target's positive effects such as Regeneration, Stone Shield, Vengeful Sword, and Dominance. The positive effect is always removed before damage is dealt. Burnout does not remove Dazzling Aura.
Power of Thunder Icon.png Power of Thunder 25% chance that the attack will stun the primary target for one turn.

Void Skills

Life Steal Icon.png

Life Steal can be learned by all Dragons with the Void Element. It is an active offensive skill that inflicts leeching damage.

The amount of health regenerated by Life Steal is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. This amount can not exceed the target's current health.


Levels 1-5

Skill effectiveness is based on caster's Dragon's Attack Strength (DAS).

Element Skill Level Description
Void Life Steal Icon.png Level 1 Heals caster by 35% DAS HP.
Level 2 Heals caster by 45% DAS HP.
Level 3 Heals caster by 55% DAS HP.
Level 4 Heals caster by 65% DAS HP.
Level 5 Heals caster by 75% DAS HP.


Level 6

Heals caster by 85% DAS HP and the trained secondary effect occurs:

Element Skill Mastery Description
void Life Steal Icon.png Pay It Forward Icon.png Pay it Forward Hitting a target heals the caster and its allies by 30% DAS HP.
Dark Ritual Icon.png Dark Ritual When a target with one or more positive effects is hit, using this skill will transfer all effect to the caster where it lasts for the effects' remaining time, but not more than two rounds.


Light Skills

Solar Flare Icon.png

Solar Flare can be learned by all Dragons with the Light Element. It is an active offensive skill that inflicts damage in a full area of effect.

The amount of damage inflicted by Solar Flare is affected by Dark Clouds, Shade of Oneself, Divine Wisdom, Element resistance and weakness. Indirect damage from this skill on secondary opponents is affected by Stone Shield and triggers Vengeful Sword, but does not trigger Death Mark. However, the primary strike triggers the last.


Levels 1-5

Deals 100% DAS damage to primary target and additional x damage to all other opponents.

Element Skill Level Description
Light Solar Flare Icon.png Level 1 Deals additional 35% DAS damage to all other opponents.
Level 2 Deals additional 45% DAS damage to all other opponents.
Level 3 Deals additional 55% DAS damage to all other opponents.
Level 4 Deals additional 65% DAS damage to all other opponents.
Level 5 Deals additional 75% DAS damage to all other opponents.


Level 6

Deals additional 85% DAS damage to all other opponents and the trained secondary effect occurs:

Element Skill Mastery Description
light Solar Flare Icon.png Dazzling Aura Icon.png Dazzling Aura 15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout or Frightened Speechless.
Healing Light Icon.png Healing Light 80% chance to heal all Dragons for 10% DAS when the caster hits an opponent.


Shadow Skills

Creeping Shadows Icon.png

Creeping Shadows can be learned by all Dragons with the Shadow Element. It is an active offensive skill that inflicts damage over time for two turns.

The amount of damage inflicted by Creeping Shadows is not affected by Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom. It is, however, affected by Element resistance and weakness. Furthermore, it does not trigger Vengeful Sword or Death Mark.

This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different attackers.


Levels 1-5

Deals a certain amount of damage over 2 turns.

Element Skill Level Description
Shadow Creeping Shadows Icon.png Level 1 Deals 30% DAS as damage each turn.
Level 2 Deals 40% DAS as damage each turn.
Level 3 Deals 50% DAS as damage each turn.
Level 4 Deals 60% DAS as damage each turn.
Level 5 Deals 70% DAS as damage each turn.


Level 6

Deals 80% DAS as damage each turn, and the trained secondary effect occurs:

Element Skill Mastery Description
shadow Creeping Shadows Icon.png Frightened Speechless Icon.png Frightened Speechless 50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill.
Shade of Oneself Icon.png Shade of Oneself Reduces target's base damage by 25% DAS for two turns.


Legendary Skills

Death Mark Icon.png

Death Mark can be learned by all Legendary Dragons. It is an active offensive skill that inflicts triggering damage for two turns.

The damage inflicted by Death Mark is not affected by Dark Clouds, Stone Shield, Vengeful Sword, Shade of Oneself or Divine Wisdom. It is, however, affected by Element weakness and resistance. Furthermore, it is not triggered by indirect hits from Explosive Results or Hot Coals, Electric Jolt and Solar Flare, or effects from Slow Burn, Poison and Creeping Shadows.

This skill can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different attackers.


Levels 1-5

Target takes extra damage when hit by a direct attack over 2 turns

Element Skill Level Description
Legendary Death Mark Icon.png Level 1 Target takes 20% DAS extra damage when hit by direct attack.
Level 2 Target takes 25% DAS extra damage when hit by direct attack.
Level 3 Target takes 30% DAS extra damage when hit by direct attack.
Level 4 Target takes 35% DAS extra damage when hit by direct attack.
Level 5 Target takes 40% DAS extra damage when hit by direct attack.


Level 6

Target takes 45% DAS extra damage when hit by any direct attack, and the trained secondary effect occurs:

Element Skill Mastery Description
legendary Death Mark Icon.png Heroic Healing Icon.png Heroic Healing When the marked enemy is hit, the caster receives 40% DAS HP.
Heroic Duel Icon.png Heroic Duel When the marked enemy hits the caster, the caster retaliates, dealing 80% DAS.


Primal Skills

Bloodlust Icon.png

Bloodlust can be learned by all Primal Dragons. It is an active offensive skill that applies a positive and negative status effect by increasing the attack for two turns while also receiving extra damage.


This skill can be used multiple times, but only the duration is prolonged.

Levels 1-5

Your dragon fights with BLOODLUST, making it RECKLESS but also more DANGEROUS! Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)

Element Skill Level Description
Primal Bloodlust Icon.png Level 1 An ally deals additional 60% DAS damage but takes 10% DAS more extra direct damage.
Level 2 An ally deals additional 70% DAS damage but takes 10% DAS more extra direct damage.
Level 3 An ally deals additional 80% DAS damage but takes 10% DAS more extra direct damage.
Level 4 An ally deals additional 90% DAS damage but takes 10% DAS more extra direct damage.
Level 5 An ally deals additional 105% DAS damage but takes 10% DAS more extra direct damage.

Level 6

Deals additional 120% DAS damage, but takes 10% DAS more extra direct damage. The trained secondary effect occurs:

Element Skill Mastery Description
Primal Bloodlust Icon.png Savage Bite Icon.png Savage Bite Deals back 50% DAS damage to its attacker. When hit by Area Damage, deals back 20% DAS damage.
Incapacitating Bite Icon.png Incapacitating Bite 15% chance to stun the target for 1 turn.

Divine Skills

Divine Wisdom Icon.png

Divine Wisdom can be learned by all Divine Dragons. It is an active defensive skill that applies a positive status effect by increasing the health and attack for two turns.

The health and attack increased by Divine Wisdom is not affected by Dark Clouds or Shade of Oneself. Additionally, this skill does not amplify the effect of other skills. Once this skill wears off from a Dragon with low health, that Dragon will not faint, as the remaining health ratio will stay the same and adapt to the Dragon's original stats.

This skill can be used multiple times, but only the duration is prolonged.


Levels 1-5

An ally deals more damage and has more health for 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)

Element Skill Level Description
Divine Divine Wisdom Icon.png Level 1 An ally deals 20% DAS more damage and has 35% more of its original health.
Level 2 An ally deals 30% DAS more damage and has 40% more of its original health.
Level 3 An ally deals 40% DAS more damage and has 45% more of its original health.
Level 4 An ally deals 50% DAS more damage and has 50% more of its original health.
Level 5 An ally deals 55% DAS more damage and has 60% more of its original health.


Level 6

Increases the attack and health stats.

Element Skill Mastery Description
divine Divine Wisdom Icon.png Great Blessing Icon.png Great Blessing Blesses an ally to deal 60% DAS more damage and receive 80% more of its original health for 3 turns.
Mass Blessing Icon.png Mass Blessing Blesses all allies to deal 50% DAS more damage and receive 50% more of their original health for 2 turns.

Ancient Skills

Damage Leech Icon.png

Damage Leech can be learned by all Ancient Dragons. It is an active offensive skill that inflicts negative status effects by reducing the amount of damage an opponent can cause and increases the caster's damage by the same amount.

The damage reduction caused by Skills does not negate or reduce the effectiveness of Dark Clouds, Stone Shield, Shade of Oneself or Divine Wisdom nor does it reduce damage from Vengeful Sword or Death Mark.

This skill can be used multiple times by one caster, but only the duration is prolonged.
It can be stacked by different casters targeting different opponents.

Levels 1-5

The caster reduces target's base damage by x and deals x more damage over 2 turns. Skill effectiveness is based on caster's Dragon's Attack Strength (DAS)

Element Skill Level Description
Ancient Damage Leech Icon.png Level 1 Reduces target's base damage and deals more damage by 5% DAS.
Level 2 Reduces target's base damage and deals more damage by 15% DAS.
Level 3 Reduces target's base damage and deals more damage by 25% DAS.
Level 4 Reduces target's base damage and deals more damage by 35% DAS.
Level 5 Reduces target's base damage and deals more damage by 45% DAS.


Level 6

Reduces target damage and deals more damage by 60% DAS.

Element Skill Mastery Description
ancient Damage Leech Icon.png Mass Leech Icon.png Mass Leech Allied dragons have their damage increased by 25% of the damage drained from the target enemy for 2 turns.
Enchantment Mirror Icon.png Enchantment Mirror In addition to reducing the target's damage, this mastery steals all positive effects from the target dragon, while transferring all negative effects from the caster to the target dragon.

Tyrant Skills

Dominance Icon.png

Dominance can be learned by all Tyrant Dragons. It is an active defensive skill that applies two positive status effects, the first boosting the allied target's HP (acting like a shield), and the second taunting opponents causing attacks to be restricted to allies with an active Dominance buff. The effect of Dominance last 2 turns.

When Dominance is applied, an additional white meter surrounds the allied dragon's Health meter; when damage from any source is taken, it is first taken from the bonus Health added by the Dominance buff, until either the 2 turns are over or the HP boost is depleted.
Burnout (as usual) removes this buff before dealing any damage.

This skill can be used multiple times by one caster, but only the duration is prolonged. This skill is not stackable, therefore if two or more Dragons cast this same skill on a target, that target will have its defence raised to the strongest version.

Levels 1-5

Applies shield with x additional HP on allied target, and taunts opponents to attack it for 2 turns. Skill effectiveness is based on caster's Dragon's Base Health Points (HP)

Element Skill Level Description
Tyrant Dominance Icon.png Level 1 Shields allied target with 40% additional HP, and taunts opponents to attack it for 2 turns.
Level 2 Shields allied target with 45% additional HP, and taunts opponents to attack it for 2 turns.
Level 3 Shields allied target with 50% additional HP, and taunts opponents to attack it for 2 turns.
Level 4 Shields allied target with 60% additional HP, and taunts opponents to attack it for 2 turns.
Level 5 Shields allied target with 70% additional HP, and taunts opponents to attack it for 2 turns.


Level 6 Shields allied target with x additional HP, and a trained secondary effect occurs:

Element Skill Mastery Description
Tyrant Dominance Icon.png Unbreakable Icon.png Unbreakable Shields allied target with 70% additional HP, and grants all allied dragons immunity to any new negative effects for 1 turn.
Target of Opportunity Icon.png Target of Opportunity Shields allied target with 90% additional HP, and extends the duration of the Dominance effect to 3 turns.

History

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