Please remember to make use of the DML Wiki Manual of Style and Code of Conduct during your stay.

 Actions

Template

Template:DML Planner

From Dragon Mania Legends (DML) Wiki

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this template's documentation. (About template documentation)

Example(s)

  • {{DML Planner|breeding}} gives:
Breeding Calculator The DML Planner Breeding function calculates Dragon breeding in different modes:
  • Normal breeding.
    • Two parents are selected to display all possible outcomes, their odds, and breeding and hatching times.
  • Reverse breeding.
    • A desired result Dragon is selected to display all possible parent combinations, their chances, breed time, and the type and number of offspring.
  • Elements breeding.
    • Three or four (if required) Elements are selected to determine possible combinations, odds, breed times, and the types and number of offspring.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Breeding Den Heart Icon.png

Breeding Den - Level 1.png
  • {{DML Planner|food}} gives:
Food Calculator The DML Planner Feeding function provides a way to determine precisely:
  • How much Food Icon.png Food is required to Level up a Dragon to the desired level.
  • How many levels a Dragon can be increased by based on the amount of Food currently in possession.
  • How much Food is needed to level a team of Dragons concurrently.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Pile of Food.png
  • {{DML Planner|farming}} gives:
Farming Calculator The DML Planner Farming function provides a way to calculate what types of Food Icon.png Food to Farm Icon.png Farm, based on:
  • Farm level.
  • Gold possessed/budgeted.
  • Number of farms owned.
  • Minimum to-harvest duration.
  • Maximum to-harvest duration.
  • Farm Gold production per hour.
Calculating farming parameters before farming can help optimize production and reduce Gold expense.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Farm - Level 4.png
  • {{DML Planner|temple}} gives:
Temple Planner The DML Planner Temples function provides a way to plan which Dragons to feed to cover all Elements required to upgrade temples. For example, by using this function, it might be learned that feeding 3-Element Dragons, with certain Elements, allows all temples to be upgraded to the maximum, while wasting as little Food as possible.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Fire Temple - Level 1.png
  • {{DML Planner|gold}} gives:
Gold Planner The DML Planner Economy function provides an overview of all Gold Icon.png Gold produced by Dragons in their habitats. Tracking is done per habitat and island, to determine income and help identify issues with, and optimize, Gold storage and production. For example, it might be learned that keeping Dragons in the habitat of their highest regular Element unlock order (excluding Special Elements) can significantly optimize Gold production and earning. Prioritizing high-holding (of both Gold and Dragons) base habitats over low holding ones can also be useful, particularly at the outset of a new game when Gold is needed most, and earning is more difficult.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Sack of Gold.png
  • {{DML Planner|dragon}} gives:
Dragon Collection The DML Planner Dragons function allows Trainers to track of their current Dragon Collection. Numerous search options are provided to rapidly filter between, and find, Dragons to add to the collector's stable of Dragons, which are then saved via Settings > Login. This aids in other planner functions and game activities such as planning for Dragon Leveling, Enchantment, Sigils, Temples and more.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Chronos.png
  • {{DML Planner|team}} gives:
Team Planner The DML Planner Team Planner provides a way to plan a Dragon Battle team that covers all or most Elements at least once. Doing this can provide a well-rounded battle team for the Dungeon, and may help reduce the difficulty encountered in Events that restrict Dragons used in battle by Element, such as in Castle Events, and Boss Challenge Events.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Dragon League Battle.png
  • {{DML Planner|enchantment}} gives:
Enchantment Planner The DML Planner Enchantment function provides a way to determine precisely how many Enchantment Materials are required to enchant a Dragon to the desired level. This can be determined in advance without wasting Enchanted Trinkets Icon.png Enchanted Trinkets, required to fuse lower-quality materials into better quality materials needed for certain Enchantment levels.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Enchantment Materials.png
  • {{DML Planner|sigil}} gives:
Sigil Planner The DML Planner Sigils function allows Trainers to experiment with and determine which Sigils provide the best strength to their Dragon team to match their given strategy. When experimented with outside the game, Sigil configurations can be applied and tested without spending Sigil Trinkets Icon.png Sigil Trinkets, which can be a precious resource.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Sigil Powers.png
  • {{DML Planner|exams}} gives:
Exams The DML Planner Exams function, visible once logged in, provides fun practice "exams" or timed Dragon-related tests and challenges. Each provides 4 levels of potential difficulty, and some provide the ability to complete against others in a community leaderboard.


Becoming a good Dragonologist is by no means an easy task, as you need to master both the behavior of Dragons and the knowledge of their elements. But don't worry - practice makes perfect!
  • Identifying Dragon species (by correctly naming the species).
  • Assigning Dragons to Habitats (by Element or appearance).
Note: Exams require users to be logged in to view and participate.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Professor Hogwin 2.png
  • {{DML Planner|minigames}} gives:
Minigames The DML Planner Minigames function features Dragon mini-games such as:
  • Into Unknown – A card-based minigame laying out an alternative Dragon battle mechanic using cards rather than Elements.
  • Tower Defense – A tower defender game where enemies must be stopped from reaching their goal, by Dragons defending against them.
  • 2048 – An Element-based version of 2048, where the goal is to get to the highest Dragon Element.
See All DML Mini-games for the list of games.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Item - Controller.png

See Also

Inserts a DML Planner feature callout box based on the value entered for {{{1|}}}. For use on relevant pages to display said box. Uses the Labeled Section Transclusion extension (LST) to include contents by header from the page: Dragon Mania Legends (DML) Wiki:Breeding Calculator.

Template parameters

ParameterDescriptionTypeStatus
Type1

Accepted values are: temple, farming, dragon, gold, team, enchantment, sigil, food

Example
dragons
Stringoptional


This Wiki is created by players for other players and is not maintained by, or affiliated with, the game maker (Gameloft).
Cookies help us deliver our services. By using our services, you agree to our use of cookies.