The Forgotten Castle (16/05/17)
From Dragon Mania Legends (DML) Wiki
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This was the very first Castle Event to take place in the game.
Progress Rewards
The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.
Level | Reward |
---|---|
Level 1 | 3-Card Pack |
Level 2 | 5-Card Pack |
Level 3 | Rock Snake Dragon |
Level 4 | Food (3,000*Modifier) |
Level 5 | Castle Dragon |
22 | Dice Dragon |
Requirements
Trainers must perform various tasks to earn in order to navigate through each map level as each tile movement will cost a number of Dice. There is a certain limited amount of Dice that can be earned within a 4-hour period per task. The limit starts at 200 and increases by 100 after the next reset, every time a level is completed (the key has been found), starting with Level 1, but maxing to 600, totaling up to 3,600 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Dice cost of a level is distributed among the different rooms inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.
Each level contains a number of chests and one of the chests will hold a while the remaining chests will each hold a Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Dice Dragon, but not to advance to a new level.
Dice obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Dice acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
Level # | Blue Tiles |
Total Blue Tile Cost |
Battles | Cost per Instant Win |
Chests | Cost per Chest |
Minimum Dice[1] |
Maximum Dice[2] |
|
---|---|---|---|---|---|---|---|---|---|
Level 1 | 20 | 2,400 | 3 | 400 | 4 | 250 | 2,864 | 4,600 | |
Level 2 | 30 | 4,800 | 5 | 800 | 5 | 500 | 5,348 | 11,300 | |
Level 3 | 37 | 9,600 | 6 | 1,600 | 5 | 750 | 8,008 | 22,950 | |
Level 4 | 53 | 14,400 | 10 | 2,400 | 6 | 1,000 | 16,431 | 44,400 | |
Level 5 | 72 | 19,200 | 14 | 4,000 | 7 | 1,500 | 21,627 | 85,700 |
- ↑ Minimum Dice amounts are based on taking the shortest paths for collecting all chests on a level and assumes that a Trainer can defeat all battle tiles on that path without having to purchase the instant win.
- ↑ Maximum Dice amounts represent the sum of opening all chests, stepping on all blue tiles and skipping all battles.
Level 1
Room # | Location | Blue Tiles | Battle | Elements Allowed |
---|---|---|---|---|
1 | Bottom Left | 4 | ||
2 | Bottom Right | 5 | - | - |
3 | Top Left | 4 | ||
4 | Top Right | 7 |
Level 2
Room # | Location | Blue Tiles | Battle | Elements Allowed |
---|---|---|---|---|
1 | Bottom Left | 7 | ||
2 | Bottom Right | 11 | ||
3 | Top Left | 4 | ||
4 | Top Right | 8 |
Level 3
Room # | Location | Blue Tiles | Battle | Elements Allowed |
---|---|---|---|---|
1 | Bottom Left | 9 | ||
2 | Bottom Right | 10 | ||
3 | Top Left | 7 | ||
4 | Top Right | 11 |
Level 4
Room # | Location | Blue Tiles | Battle | Elements Allowed |
---|---|---|---|---|
1 | Bottom Left | 13 | ||
2 | Bottom Right | 19 | ||
3 | Top Left | 10 | - | - |
4 | Top Right | 11 | ||
Level 5
Room # | Location | Blue Tiles | Battle | Elements Allowed |
---|---|---|---|---|
1 | Bottom Left | 13 | - | - |
2 | Bottom Right | 28 | ||
3 | Top Left | 18 | ||
4 | Top Right | 13 | ||