Please remember to make use of the DML Wiki Manual of Style and Code of Conduct during your stay.

 Actions

Update 4.0

From Dragon Mania Legends (DML) Wiki

App 12.png

Release Date

  • Android, iOS & Windows - 29 August 2018

Noteworthy Changes


Page(s) Change(s)
Badges (edit)
  • Added the Conqueror, Heroic Conqueror, Master of the North, Doll Collector, and Odin's Champion badges.
Battle (System) (edit)
  • Modified the pre-battle interface of the Enchantment League so that the strongest defender is displayed instead of a randomly featured defender.
    • Focus Attack now modifies the Attack of a Dragon rather than its Health.
    • The scoring system for the Dragon League was reworked.
Boss Dragons (edit)
Breeding (edit)
  • Introduced Breeding Tokens.
    • Enlarged the Breed Button and replaced the Level 6 Breeding Den image with that of the Level 2 Breeding Den.
Campaign Map (edit)
  • Introduced Champion's Island.
Campaign Map Quests (edit)
  • Introduced new quests, mines, and gates as part of the new Campaign Map island, Champion's Island.
Chain Breeding Events (edit)
Clans (edit)
  • Added the ability to check the last time a Clan member logged in.
    • Added announcements about Clan changes in chat, such as for demotions, promotions, Clan Dragon and so on.
    • Added ability to turn on or off profanity filtering.
Divine Islands (edit)
Dragon Codex (edit)
  • Introduced four new collections: Mysterious Dragons, Secrets of the Arena, Elites of the Arena and Collector's Dragons.
    • Added Dragon Collector Points.
Dragon League-Pre 6.2 (edit)
  • Introduced the Elite League.
    • Introduced Elite league.
    • The Elite League was opened on the 3rd of September 2018 to all platforms.
    • Added milestone rewards to leagues.
    • Made promotion or demotion not occur a Trainer had not participated in at least one match.
    • Made promotion occur for the Top 200 instead of the Top 140, and demotion occur for the Bottom 200 instead of the Bottom 140.
    • Made focus attack increase Attack by 50% instead of Health.
    • Lowered bonus points for opponent difficulty from 25 to 10 points for easy difficulty, from 75 to 90 for medium difficulty, and from 150 to 190 for hard difficulty.
    • Decreased base of 100 points given for victories to 10, and increased bonus points given by win streaks.
    • Removed bonus points from Score Stars.
    • See Dragon League-Pre 6.2 page history for pre-update configurations.
Dragon Leveling (edit)
  • Increased maximum Dragon level to 100.
Dragons (edit)
Enchantment (edit)
  • Added Enchantment levels 5 – 8.
    • Added higher quality Divine materials than average from chests in the 5th, 6th and 7th tiers of the Enchantment League-Pre 6.2.
    • Introduced Ascension, a new method to obtain Enchantment Materials.
    • Changed the background color of the Dragons in the sidebar to match the color of their rarity.
Enchantment Altar (edit)
Enchantment League-Pre 6.2 (edit)
  • Added Divine Materials of better quality than average to Enchantment Chests in League 5 and higher.
    • Made League 6 and 7 chests purchasable only using Gems, to offer 20% more materials and Enchanted Trinkets.
    • Added Enchantment Tickets purchase increments of 100 and 45, in addition to 10 and 1.
    • Made the pre-battle interface display the strongest defender, rather than any.
      • Discontinued the Reveal Strongest Epic Potion. All existing potions in a Trainer's inventory were replaced by the Reveal All Potion.
    • Changed the number of taps required to show double cauldrons and Epic chests, to once instead of twice.
Enchantment System (edit)
  • Raised Dragon Enchantment to Level 8.
    • Changed Enchantment Chests in League 5 to give Divine Materials of better than average quality.
    • Made League 6 and 7 chests costing Gems give 20% more materials and Trinkets. Also made Enchantment Tickets purchasable in increments of 100 and 45, in addition to 10 and 1.
    • Discontinued Reveal Strongest Potion (Epic).
Events (edit)
  • Modified the interface for Events, so they were no longer represented through a horizontal, rectangular banner, but through a vertical, rectangular window. Additionally, the background changed, and the prize Dragon was no longer represented through a mugshot, but through a full-body image.
Farms (edit)
  • Increased the Farm limit to 15.
    • Reduced the harvesting time of Candied Pear to 2 days.
Food (edit)
  • The harvesting time of Candied Pear was reduced to 2 days.
Habitats (edit)
  • Made Base element Habitats upgradable to Level 9 (three more levels added).
    • Changed the building time of Level 1 Boss Habitats to 1 minute from instant.
    • The Experience given by upgrading Boss Habitats to Level 2 decreased from 1,660 to 1,500 while Level 1 Boss Habitats changed to award 500 experience points when built.
Hatchery (edit)
  • Added an Egg notification above the hatchery to indicate when at least one egg is ready to be opened.
Hatching (edit)
Inventory (edit)
  • Added sell button for duplicate Dragons.
Main Shop (edit)
  • Changed the background color of Boss Dragon snapshots from purple to orange.
    • Made available Dragon Piece Tickets in increments of 100 and 45, in addition to 10 and 1.
Ruins-Pre 5.7 (edit)
  • Changed Dragons' background to match the color of their rarity.
Skills (edit)
  • Made Stone Shield absorb indirect damage in addition to direct.
    • Made Vengeful Sword deal damage to indirect attackers in addition to direct.
    • Made Electric Jolt strike chance damage to the third opponent increased from 20% to 25%, 35%, 40% for Levels 2, 3 and 4, respectively and from 30% to 50% for Level 6. And increased Power of Thunder chance to stun an opponent from 25% to 35%.
    • Modified Life Steal masteries, made Pay it Forward heal the caster and allied Dragons without the requirement of defeating the opposing Dragon, but with a decreased healing capacity from 50% to 30%, and made Dark Ritual no longer heal the caster with 100% capacity, but rather steal a positive effect from the target.
    • Made Mass Blessing Wisdom of the Ancients mastery last two rounds instead of one.
Social System (edit)
  • Introduced Dragon Collector's Leaderboard.
VIP Status (edit)
  • Made it compulsory for the VIP Ticket received upon reaching Level 10 to be activated on the spot.

Dragon League

Dragon League, Pre-Update 4.0
Win Streak No Streak 3 Streak 6 Streak 9 Streak 12 Streak 15 Streak 18 Streak 20 Streak
Bonus +0% +10% +20% +30% +40% +60% +80% +100%
  • The Clan bonus has been replaced by a bonus based on the level of the opposing Trainer's Dragons. When a Clan member defeated a member of an opposing Clan, the winner received an additional 20% to their combined score.
Battle Difficulty No Streak 3 Streak 6 Streak 9 Streak 12 Streak 15 Streak 18 Streak 20 Streak
Easy 0 points 14 points 28 points 42 points 56 points 84 points 112 points 140 points
Easy (Clan Bonus) 28 points 30 points 33 points 36 points 39 points 44 points 50 points 56 points
Normal 38 points 41 points 45 points 49 points 53 points 60 points 68 points 76 points
Normal (Clan Bonus) 0 points 19 points 38 points 57 points 76 points 114 points 152 points 190 points
Hard 0 points 26 points 53 points 79 points 106 points 159 points 212 points 265 points
Hard (Clan Bonus) 53 points 58 points 63 points 68 points 74 points 84 points 95 points 106 points
Battle Difficulty No Streak 3 Streak 6 Streak 9 Streak 12 Streak 15 Streak 18 Streak 20 Streak
Easy 0 points 13 points 27 points 40 points 54 points 81 points 108 points 135 points
Easy (Clan Bonus) 27 points 29 points 32 points 35 points 37 points 43 points 48 points 54 points
Normal 0 points 18 points 37 points 55 points 74 points 111 points 148 points 185 points
Normal (Clan Bonus) 37 points 40 points 44 points 48 points 51 points 59 points 66 points 74 points
Hard 0 points 26 points 52 points 78 points 104 points 156 points 208 points 260 points
Hard (Clan Bonus) 52 points 57 points 62 points 67 points 72 points 83 points 93 points 104 points
Battle Difficulty No Streak 3 Streak 6 Streak 9 Streak 12 Streak 15 Streak 18 Streak 20 Streak
Easy 0 points 13 points 26 points 39 points 52 points 78 points 104 points 130 points
Easy (Clan Bonus) 26 points 28 points 31 points 33 points 36 points 41 points 46 points 52 points
Normal 0 points 18 points 36 points 54 points 72 points 108 points 144 points 180 points
Normal (Clan Bonus) 36 points 39 points 43 points 46 points 50 points 57 points 64 points 72 points
Hard 0 points 25 points 51 points 76 points 102 points 153 points 204 points 255 points
Hard (Clan Bonus) 51 points 56 points 61 points 66 points 71 points 81 points 91 points 102 points
  • The leaderboard rewards have been changed. The values below belong to Level Modifier 1.
Placement

Bronze League III-I

Bronze League Icon.png

Silver League III-I

Silver League Icon.png

Gold League III-I

Gold League Icon.png

Diamond League III-I

Diamond League Icon.png

Dragonscale League III-II

Dragonscale League Icon.png

Dragonscale League I

Dragonscale League Icon.png
1st-5th
  • 20,000 Gold
  • 1,000 Food
  • 3 Scrolls
  • 25,000 Gold
  • 2,000 Food
  • 3 Scrolls
  • 30,000 Gold
  • 3,000 Food
  • 3 Scrolls
  • 35,000 Gold
  • 4,000 Food
  • 3 Scrolls
  • 40,000 Gold
  • 5,000 Food
  • 3 Scrolls
6th-15th
  • 10,000 Gold
  • 500 Food
  • 2 Scrolls
  • 12,500 Gold
  • 1,000 Food
  • 2 Scrolls
  • 15,000 Gold
  • 1500 Food
  • 2 Scrolls
  • 17,500 Gold
  • 2,000 Food
  • 2 Scrolls
  • 20,000 Gold
  • 2,500 Food
  • 2 Scrolls
  • 22,500 Gold
  • 2,500 Food
  • 2 Scrolls
16th-40th
  • 7,000 Gold
  • 250 Food
  • 1 Scroll
  • 9,000 Gold
  • 500 Food
  • 1 Scroll
  • 10,000 Gold
  • 750 Food
  • 1 Scroll
  • 11,500 Gold
  • 1,000 Food
  • 1 Scroll
  • 12,500 Gold
  • 1,250 Food
  • 1 Scrolls
  • 15,000 Gold
  • 1,250 Food
  • 1 Scroll
41st-140th
  • 3,000 Gold
  • 175 Food
  • 3,000 Gold
  • 300 Food
  • 4,500 Gold
  • 375 Food
  • 6,000 Gold
  • 500 Food
  • 6,000 Gold
  • 625 Food
  • 7,500 Gold
  • 625 Food
141st-200th
  • 1,000 Gold
  • 50 Food
  • 1,750 Gold
  • 100 Food
  • 2,500 Gold
  • 150 Food
  • 3,250 Gold
  • 200 Food
  • 3,250 Gold
  • 250 Food
  • 4,000 Gold
  • 250 Food
201st-360th
  • 500 Gold
  • 750 Gold
  • 1,000 Gold
  • 1,250 Gold
  • 1,250 Gold
  • 1,500 Gold
361st-500th
  • 100 Gold
  • 150 Gold
  • 200 Gold
  • 250 Gold
  • 250 Gold
  • 300 Gold


New Dragons

The number of unique Dragons increased from 496 to 538.

Other Updates

Game Updates
Release 1.0

1.1   •   1.2   •   1.3   •   1.4   •   1.5   •   1.6   •   1.7   •   1.8   •   1.9   •   2.0   •   2.1   •   2.2   •   2.3   •   2.4   •   2.5   •   2.6   •   2.7   •   2.8   •   2.9   •   3.0   •   3.1   •   3.2   •   3.3   •   3.4   •   3.5   •   3.6   •   3.7   •   3.8   •   3.9   •   4.0   •   4.1   •   4.2   •   4.3   •   4.4   •   4.5   •   4.6   •   4.7   •   4.8   •   4.9   •   5.0   •   5.1   •   5.2   •   5.3   •   5.4   •   5.5   •   5.6   •   5.7   •   5.8   •   5.9   •   6.0   •   6.1   •   6.2   •   6.3   •   6.4   •   6.5   •   6.6   •   6.7   •   6.8   •   6.9   •   7.0   •   7.1   •   7.2   •   7.3   •   7.4   •   7.5   •   7.6   •   7.7   •   7.8   •   7.9

This Wiki is created by players for other players and is not maintained by, or affiliated with, the game maker (Gameloft).
Cookies help us deliver our services. By using our services, you agree to our use of cookies.