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Update 5.3

From Dragon Mania Legends (DML) Wiki

App 16.png

Release Date[edit source | edit]

  • Android, iOS - 11 June 2020
  • Windows - 12 June 2020
  • Kindle, China Region - 16 June 2020

Noteworthy Changes[edit source | edit]

Page Change
Achievements
  • Introduced New Badges regarding Sigils.
Daily Tasks
  • Revamped Daily Tasks to make up to ten quests per day that have lower completion requirements. When Dragonmaster Pass was running, tasks were made to award Season Points and other prizes (see update page for details).
    • Changed pieces received for Daily Task Dragons from a random piece to follow an order:
    • Pieces for Scout Dragon only.
    • After completing this, Foxglove Dragon pieces were rewarded.
    • After completing this, Bog Dragon pieces were rewarded.
    • after completing this, Scout Dragon pieces were rewarded again, and so on.
    • Changed Task pool additional milestones to a fixed pool of 10 tasks, adding rewards according to tasks and also Season Points.
Elements
To-Do-List
  • Made changes to Daily Tasks and Quests.
    • Added Quests regarding Sigils.
Player Level
  • Made Element unlocking no longer linked to Player Level, but to DCP instead.
Skills
  • Changed Damage Leech increase/reduction for levels 1-5 from 5%/10%/20%/30%/40%/50% to 5%/15%/25%/355/45%.
    • Made Damage Leech no longer stackable, always stealing the base amount.
    • Made Divine Skills no longer stackable, always increasing the base amount.
    • Made Skills unlockable only at certain Dragon Collector's Scores to aid familiarization of newer Trainers with game features (long-term players were unaffected).
Battle (System)
  • Made the Dragon Info combat panel close by tapping anywhere outside the panel itself, except when tapping one’s own dragons.
    • Made "Strong/Normal/Weak Attack" text no longer appear Player Level 15.
    • Unified the font of combat text and slightly increased ability icon size for better readability on smaller screens.
Campaign Map
Social System
Whale-Mart
  • Added Sigil Chests to the inventory pool.
Dragon Dice Events
  • Introduced Dragon Board events, a shorter version of Dragon Dice with the same strategy and several dragon rewards to collect.
Sigil System
  • Introduced the Sigil System.
Sigil Campaign Events
  • Introduced the Sigil Campaign.
Sigil Tower
  • Introduced the Sigil Tower.
Sigil Trinkets
  • Introduced.
Battle Energy
Sigil Key
  • Introduced.

Sigil System[edit source | edit]

  • Sigil Campaign
    • The new Sigils also bring with them a special campaign - the Sigil Campaign. Here Trainers have Sigil Chests available as rewards for progressing through the short campaign map. Each Sigil Campaign is only active for a limited period, but if a Trainer can reach the end and defeat the final battle in time a dragon as a prize can be claimed.
    • Only Dragons with at least one Sigil equipped can take part in the Sigil Campaign.
  • Dragonmaster Pass
    • Similar to the Milestone Rewards that are available during Divine or Ancient Events, the Dragonmaster Pass will allow players to unlock rewards just for playing the game. Earn Season Points to progress through the Dragonmaster Pass milestones by completing Daily Tasks and breeding or hatching dragons, unlocking extra rewards as you reach different milestones. A Premium Pass is also available, adding to the rewards you can collect and reducing the time of any new dragon hatchings.

New Dragons[edit source | edit]

The number of unique Dragons increased from 703 to 708.

Bug Fixes[edit source | edit]

  • The 'Go Now!' button has now been restored to the Dragon Info Screen when viewing owned dragons.
  • The green outline around mines in Campaign Map now displays correctly.
  • After Awakening a Dragon's Element, the correct icon will now appear over its habitat.
  • Element filtering in the Inventory or Store menus will now correctly display Dragons with matching Elements that must be Awoken.
  • Clan Issues Fixed!
    • Clans with inactive Clan Leaders or with Clan Leaders who leave the clan will now have a new Leader automatically chosen by the system. Typically the system will choose the player who had the highest MVP Score in the previous Clan Event.
    • The way that Clan Dragons have their randomized elements calculated was tweaked, meaning Boone, Ruptia, Brimstone and Amoura generate results more similar to player expectations.
    • Sugar Rush: Arena Win Streak Quest has now been adjusted to require players to earn consective victories in the Arena without breaking the win streak status.

Other Updates[edit source | edit]

Game Updates
Release 1.0
1.1  •  1.2  •  1.3  •  1.4  •  1.5  •  1.6  •  1.7  •  1.8  •  1.9  •  2.0  •  2.1  •  2.2  •  2.3  •  2.4  •  2.5  •  2.6  •  2.7  •  2.8  •  2.9  •  3.0  •  3.1  •  3.2  •  3.3  •  3.4  •  3.5  •  3.6  •  3.7  •  3.8  •  3.9  •  4.0  •  4.1  •  4.2  •  4.3  •  4.4  •  4.5  •  4.6  •  4.7  •  4.8  •  4.9  •  5.0  •  5.1  •  5.2  •  5.4  •  5.5  •  5.6  •  5.7  •  5.8  •  5.9  •  6.0  •  6.1  •  6.2  •  6.3  •  6.4  •  6.5  •  6.6  •  6.7  •  6.8  •  6.9  •  7.0  •  7.1  •  7.2  •  7.3  •  7.4

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