Winter is Near (18/12/03)
From Dragon Mania Legends (DML) Wiki
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Solo Events are limited-time competitions in which each Trainer participates individually. They are based on completing several tiers, each having three set goals with different requirements, and a prize awarded upon completing each tier.
Mechanics
Each tier has several items that must be collected. Items are each limited to a set number per a given timeframe, with a cooldown period needed before collecting more. Whenever items are received, a notification appears in the middle of the screen. If all available items for that period are already collected, the notification indicates how much time is left until the next can be collected. Each individual item can also be bought in exchange for Gems, by pressing the /Item button under the item.
Rewards & Timetable
The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.
Tier | Reward | Estimated Minimum Completion Time |
Estimated Time until Event Completion |
---|---|---|---|
Tier 1 | 5 Gems | 1 hour and 40 minutes | 2 days, 12 hours and 56 minutes |
Tier 2 | Candy Dragon | 2 hours and 24 minutes | 2 days, 11 hours and 16 minutes |
Tier 3 | (80,000*Modifier) Gold | 3 hours and 12 minutes | 2 days, 8 hours and 52 minutes |
Tier 4 | Legendary Habitat | 5 hours and 52 minutes | 2 days, 5 hours and 40 minutes |
Tier 5 | Orange Dragon | 10 hours | 1 day, 23 hours and 48 minutes |
Tier 6 | 25 Gems | 15 hours | 1 day, 13 hours and 48 minutes |
Tier 7 | Candy Cane Dragon | 22 hours and 48 minutes | 22 hours and 48 minutes |
Requirements
An explanation of the requirements... |
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An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.
The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time. Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty. Example For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:
The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed. The # Pools Needed column lists the total number of full pools needed, including the free first full pool. |
Tier # | Item | Requirement | Recommended | Cooldown/Item | Items/Pool | Time Until Full Pool | # Pools Needed |
Gems to Skip |
---|---|---|---|---|---|---|---|---|
Tier 1 | 16 | Collect Gold | Any Habitat | 1 Minute | 8 | 8 Minutes | 2 | 3 per Bobcap |
15 | Feed Dragons | Hatched Fire Dragons | 10 Minutes | 5 | 50 Minutes | 3 | 3 per Cocoa | |
30 | Catch Creatures | Tap the on-screen | 2 Minutes | 20 | 40 Minutes | 1.5 | 3 per Mitten | |
Tier 2 | 2 | Hatch Dragons | Fire Dragons | 25 Minutes | 1 | 25 Minutes | 2 | 3 per Penguin |
20 | Collect Food | Spiky Cherry | 8 Minutes | 2 | 16 Minutes | 10 | 3 per Scarf | |
6 | Win Battles | Normal Mode - Quest 1 | 13 Minutes | 3 | 39 Minutes | 2 | 3 per Skate | |
Tier 3 | 14 | Collect Gold | Any Habitat | 11 Minutes | 2 | 22 Minutes | 7 | 3 per Sleigh |
16 | Win Battles | Normal Mode - Quest 1 | 16 Minutes | 4 | 1 Hour and 4 Minutes | 4 | 3 per Snowflake | |
80 | Catch Creatures | Tap the on-screen | 1 Minute | 15 | 15 Minutes | 5.33 | 3 per Sweater | |
Tier 4 | 20 | Collect Food | Spiky Cherry | 9 Minutes | 5 | 45 Minutes | 4 | 3 per Bobcap |
26 | Level Up Dragons | Hatched Fire Dragons | 16 Minutes | 4 | 1 Hour and 4 Minutes | 6.5 | 3 per Cocoa | |
4 | Breed Hybrid Dragons | Fire Dragon + Wind Dragon [1] |
None | 4 | None | 1 | 3 per Mitten | |
Tier 5 | 4 | Gift Friends | Any Friend | None | 4 | None | 1 | 3 per Penguin |
16 | Feed Dragons | Hatched Fire Dragons | 33 Minutes | 4 | 2 Hours and 12 Minutes | 4 | 3 per Scarf | |
30 | Collect Gold | Any Habitat | 24 Minutes | 5 | 2 Hours | 6 | 3 per Skate | |
Tier 6 | 3 | Breed Hybrid Dragons | Fire Dragon + Wind Dragon [1] |
None | 3 | None | 1 | 3 per Sleigh |
4 | Use Dragon Fury | Any Battle | None | 4 | None | 1 | 3 per Snowflake | |
24 | Collect Food | Spiky Cherry | 45 Minutes | 4 | 3 Hours | 6 | 3 per Sweater | |
Tier 7 | 40 | Collect Gold | Any Habitat | 38 Minutes | 4 | 2 Hours and 32 Minutes | 10 | 3 per Bobcap |
80 | Catch Creatures | Tap the on-screen | 3 Minutes | 10 | 30 Minutes | 8 | 3 per Cocoa | |
2 | Win Battles in the Dungeon | Any | 30 Seconds | 1 | 30 Seconds | 2 | 3 per Mitten |