Please remember to make use of the DML Wiki Manual of Style and Code of Conduct during your stay.

 Actions

Category

Types/Rarity

From Dragon Mania Legends (DML) Wiki


Sticker - Blush.png
The following article is in development.
***The information may be incorrect or incomplete, and may change without warning.***

Type is a descriptive term defining the different tiers of rarity that Dragons and other gameplay elements are classified in. There are 9 levels of rarity, in ascending order: Common, Uncommon, Rare, Epic, Legendary, Primal, Divine, and Ancient.

Dragons[edit source | VE]

Rarities affect the Gold production of Dragons that generate Gold. Clan Dragons and Boss Dragons are unaffected by rarity type, as they do not produce Gold, though Boss Dragons do speed up the production of the other Dragons by 10% per Boss. While not exactly a rarity, Boss Dragons have a separate classification called the "Boss Rank".

When it comes to breeding, the higher the rarity a Dragon is, the higher the chances it produces rarer offspring. It also typically takes longer to obtain a higher rarity Dragon, depending on how much more rare it is. Additionally, Dragons with a higher rarity yield more Dragon Collector Points, where Clan Dragons give none.

Rarity Attributes[edit source | VE]

See Notable Formulas or Tables for information on calculating these attributes

Rarities, along with Elements, influence the attributes of a Dragon including the Base Gold per Hour stat, the value of Dragon Collector Points, and breeding times. Rarites are also generally given unique colors and icons in the game, and are represented by their first letter.

Rarities Common Uncommon Rare Epic Legendary Primal Divine Ancient Tyrant Boss (classification) Icon.png
# Dragons 53 25 102 446 188 11 58 42 0 33
Breeding 0 Hours 2 Hours 6 Hours 8 Hours 48 Hours 48 Hours 96 Hours 96 Hours 96 Hours N/A
Gold/Hour 180 190 250 300 450 450 550 550 550 10%
DCP 10 20 50 100 200 300 400 400 400 250

Objects[edit source | VE]

While rarities mostly apply to Dragons, they are also attributed to other game features (such as chests awarded for exploring ruins, recipes in The Great Dragon Race event, or badges). Typically, the lower a feature is classified, the easier it is to obtain, and the more prevalent it will be. However, it also displays weaker or inferior characteristics and will yield fewer rewards where applicable.

History[edit source | VE]

Subcategories

This category has the following 9 subcategories, out of 9 total.

A

C

D

E

P

R

T

Cookies help us deliver our services. By using our services, you agree to our use of cookies.