Types/Rarity
From Dragon Mania Legends (DML) Wiki
Type is a descriptive term defining the different tiers of rarity that Dragons and other gameplay elements are classified in. There are 9 levels of rarity, in ascending order: Common, Uncommon, Rare, Epic, Legendary, Primal, Divine, Ancient, and Tyrant.
Dragons
Rarities affect the Gold production of Dragons that generate Gold. Clan Dragons and Boss Dragons are unaffected by rarity type, as they do not produce Gold, though some Boss Dragons speed up Gold production of the other Dragons by 10% per Boss. While not exactly a rarity, Boss Dragons have a separate classification called the "Boss Rank", and Clan Dragons have one of the other rarities listed.
When it comes to breeding, the higher the rarity a Dragon is, the higher the chances it produces rarer offspring. It also typically takes longer to obtain a higher rarity Dragon, depending on how much more rare it is. Additionally, Dragons with a higher rarity yield more Dragon Collector Points, where Clan Dragons give none.
Rarity Attributes
See Notable Formulas or Tables for information on calculating these attributes.
Rarities, along with Elements, influence the attributes of a Dragon including the Base Gold per Hour stat, the value of Dragon Collector Points, and breeding times. Rarites are also generally given unique colors and icons in the game, and are represented by their first letter.
Rarities | ![]() |
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# Dragons | 53 | 25 | 107 | 474 | 222 | 22 | 59 | 46 | 16 | 33 |
Breeding | 0 Hours | 2 Hours | 6 Hours | 8 Hours | 48 Hours | 48 Hours | 96 Hours | 96 Hours | 96 Hours | N/A |
Gold/Hour | 180 | 190 | 250 | 300 | 450 | 450 | 550 | 550 | 550 | 10% |
DCP | 10 | 20 | 50 | 100 | 200 | 300 | 400 | 400 | 400 | 250 |
Objects
While rarities mostly apply to Dragons, they are also attributed to other game features (such as chests awarded for exploring ruins, recipes in The Great Dragon Race event, or badges). Typically, the lower a feature is classified, the easier it is to obtain, and the more prevalent it will be. However, it also displays weaker or inferior characteristics and will yield fewer rewards where applicable.
History
- Update 7.1: Introduced the Tyrant type.
- Update 6.6: Introduced the Primal type.
- Update 4.9: Introduced the Ancient type.
- Update 3.1: Introduced the Divine type.
Subcategories
This category has the following 9 subcategories, out of 9 total.