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From Dragon Mania Legends (DML) Wiki

See Attack, Health, and Gold per Hour for more information.

Dragon stats are the main formulas used to determine a Dragon's strength, productivity, and endurance. There are three categories for stats: Health Icon.png Health, Attack Icon.png Attack, and Gold Icon.png Gold per Hour. While Gold-per-Hour stats are used to determine how much Gold a Dragon produces each hour, Attack and Health stats are used to determine a Dragon's capabilities in Battle Icon.png battle before factoring in Elemental skills. Many Dragons have identical base stats in one category. When this is the case, the Dragons have the same stats when levels increase. This is not necessarily true of Attack, where Dragons may diverge into different leveling groups.

While the vast majority of Dragons possess stats, some Dragons do not fall into this category (or their stats serve no purpose outside specific circumstances). Chronos Icon.png Chronos and Clan Dragons have no stats whatsoever, while Boss Dragons Icon.png Boss Dragons do not produce Gold; thus they have no Gold per Hour stat. In addition, Boss Dragons cannot be used for battling nor leveled; thus their other two stats apply only when fighting against them on the Campaign Map.

The base stats are the values given to each stat when the Dragon is Level 1. In the case of Legendary, Primal, Divine, and Ancient Dragons, the base stat when one or both of its secondary Elements is/are awoken is the one that would be at Level 1, as these Elements can only be awoken at Level 20 and Level 30. Thus, the base stats for these Dragons vary in accordance to their number of Elements. The base stat of any Dragon can be viewed by following the Dragon Codex Icon.png Dragon Codex and reading any of Codex Entries available there. These stats are based on its Rarity and Elements.

Stats Table

See Subcategories for more information.

Element Attack Health Gold
Fire 3 -3 30
Wind 1.8 -1 20
Earth -1.8 7 30
Water 0 5 0
Plant 1.2 4 60
Metal -1.8 8 75
Energy 5.4 -4 100
Void 2.4 3 140
Light 3 4 180
Shadow 6 -3 180
Legendary 12 20 200
Primal 12 20 200
Divine 13.8 21 220
Ancient variable variable 220

See Also


This category has the following 3 subcategories, out of 3 total.


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