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Gold

From Dragon Mania Legends (DML) Wiki

This article is about the currency. For other uses, see Gold (disambiguation).

Big Pile of Gold.png

Gold is the standard in-game currency. It is earned and used in various ways. The main method for obtaining Gold is collection from the Habitats in which Dragons reside. There are, however, many other ways to earn Gold.

Retention

Gold accrues as it is collected until it hits the holding maximum. The amount currently possessed and immediately accessible appears in the overall count Gold Icon.png10,875+ Button.png on the Main Islands screen. Gold that accrues over the holding maximum is retained in the Gold Purse.

Gold Purse

Gold Limit Reached Screen.png

The maximum amount of Gold a user can hold, on the main interface only, is limited to 2,147,483,647. After reaching that amount, additional Gold is sent to the Gold Purse Sack of Gold.png in inventory Inventory Icon.png. The purse can hold unlimited Gold and can be claimed whenever needed. To move Gold from the Gold Purse to the interface count, press the Inventory UI Button.png inventory button on the main screen, then press the Claim button on the Gold (Purse) listing, which moves as much Gold from the purse as possible back to the interface count.

Gold Planner The DML Planner Economy function provides an overview of all gold Gold Icon.png produced by Dragons, stored in habitats. Tracking is done per habitat and island, to determine income and help identify issues with, and optimize, gold production. For example, it might be learned that keeping Dragons in the habitat of their highest Element (excluding Legendary, Primal, Divine, Ancient, and Tyrant elements) can significantly optimize gold earning; prioritizing high-holding habitats (of both Gold and Dragons) over low holding ones can also be useful, particularly at the outset of a new game when gold is needed the most, and earning is most difficult.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Sack of Gold.png

Earning Gold

Method Lowest Amount Highest Amount Notes
Collecting Gold from Habitats 1 100,000 Highest amount based on a single, maximum-leveled Shadow Habitat while VIP Status is active
Petting Dragons 20 44,000 The amount depends on the Dragon's level
Owning Boss Dragons +10% +280% They do not produce Gold, but increase the rate of income from regular Dragons
Events 500 2,250,000 Amount depends on the Level Modifier
Participating in the Dragon League 100 1,500,000 Amount depends on the Level Modifier and league
Exploring ruins 1,500 850,000 Amount depends on the ruin and the chest obtained from it
Selling Dragons 50 97,750 The selling price depends on the breeding time of the Dragon.
Selling buildings and decorations 12 1,250,000 For most buildings and decorations the selling price is 25% of the buying price, while for Habitats it is 25% of the total value of the Habitat
Random treasure chests on the Campaign Map 11,000 150,000 Amount depends on the level of the Trainer
Battle rewards on the Campaign Map Variable amount Each battle provides a different amount and is affected by VIP Status
Owned mines in Normal Mode 1 35,000
Winning battles on the Campaign Map 100 2,852,000 Amount varies in accordance with the quest fought; an additional 50% is added when VIP Status is active
Milestones for the Totem of Friendship 15,000 750,000 Amount depends on the Level Modifier
Milestones for the Dragon Collector Leaderboard 10,000 30,000,000 Amount depends on the Level Modifier
Daily Rewards 1,000 300,000 Amount depends on the day and on the VIP Status
Daily Tasks 2,500 150,000 Amount depends on the multiplier
To-Do-List 110 120,000
Receiving from friends through gifting 1,000 15,000 Amount depends on the Level Modifier
Receiving from Gift Giver 5,000 20,000
Playing Otto's Lotto 100 18,750 Amount depends on the Level Modifier and wheel
In exchange for watching videos after winning a battle on the Campaign Map 2,000 30,000 Amount depends on the Level Modifier; there is a pre-set number of how many videos can be watched per day
At random after reaching the maximum level 10,000
In exchange for Gems 20,000 45,000,000 Amount depends on the Level Modifier and size of the chosen package
Various in-game promotions Variable amount Promotions can be offered either in exchange for Gems or real currency

Selling

Gold Sack Icon.png

Gold can also be earned by selling in-game items, such as certain buildings and Dragons. The amount of Gold received when selling Sell Icon.png depends on a series of factors.

Buildings

  • The selling cost of buildings and decorations purchased with Gold is 25% of the buying price. For Habitats, the selling price is 25% of the total amount of Gold spent on building and upgrading them. For example, the Fountain of Youth costs 200,000 Gold; thus its selling price is 50,000 Gold (200,000 / 4) whereas a Level 4 Fire Habitat has a selling price of 7,025 Gold because upgrading it to that level costs a total of 28,100 Gold (100 + 2,000 + 8,000 + 18,000). If the resulting amount has decimals, the final digit is rounded down.
  • The selling cost of decorations that cost Dungeon Tokens is 25% of the buying price, which is then converted to Gold. For example, the Sword Sculpture costs 50 Dungeon Tokens; thus its selling price is 12 Gold (50 / 4). If the resulting amount has decimals, the final digit is rounded down.
  • With very few exceptions, the selling cost of buildings and decorations that cost Gems is calculated by multiplying the buying price by 125 and then converting it to Gold. For example, the Boss Habitat costs 50 Gems; thus its selling price is 6,250 Gold (50 * 125) while the Golden Pavilion costs 20 Gems; thus its selling price is 2,500 Gold (20 * 125).

Dragons

The selling cost of Dragons is determined by their breeding time and is calculated as follows:
RoundUpTo50(0.5*(BreedingTimeInMinutes^1.4) + BreedingTimeInMinutes)

Examples

(0.5*(240^1.4) + 240) = 1,314 – the last two digits are then rounded by 50 = 1,350 Gold

(0.5*(600^1.4) + 600) = 4,475 – the last two digits are then rounded by 50 = 4,500 Gold

(0.5*(1320^1.4) + 1320) = 13,008 – the last two digits are then rounded by 50 = 13,050 Gold

Exceptions

The following Dragons do not follow the formula and thus have their own selling price:

Buying Gold

Aside from earning gold, Gold can be purchased in exchange for Gems.

Version Pile of Gold.png
Pile of Gold
Sack of Gold.png
Sack of Gold
Bucket of Gold.png
Bucket of Gold
Chest of Gold.png
Chest of Gold
Cave of Gold.png
Cave of Gold
Island of Gold.png
Island of Gold
1.2-current 300,000 Gold Icon.png for 15 Gems Icon.png 1,130,000 Gold Icon.png for 50 Gems Icon.png 2,400,000 Gold Icon.png for 100 Gems Icon.png 6,750,000 Gold Icon.png for 250 Gems Icon.png 21,000,000 Gold Icon.png for 750 Gems Icon.png 45,000,000 Gold Icon.png for 1,500 Gems Icon.png

Spending Gold

Method Lowest Amount Highest Amount Notes
Purchasing Dragons 100 1,500,000 Only Base Dragons can be bought with Gold
Purchasing Habitats, Temples, Farms, and other buildings 100 25,000,000
Purchasing decorations 50 5,000,000
Upgrading Habitats, Temples, Farms 2,000 43,500,000
Purchasing Islands 300,000 250,000,000
Unlocking ruins 20,000 5,000,000
Unlocking/upgrading the Dragon Academy 2,500 4,000,000
Purchasing spots in the Dragon Vault 5,000 100,000,000
Creating and modifying Clans 150,000 1,500,000 The amounts are fixed, the first (lowest) being for modifications, the second (highest) for creating
Awakening the second Element of Legendary and Divine Dragons 750,000
Growing Food 15 3,600,000 Amount depends on the type of Food
Clearing obstacles 500 21,000,000
Training Dragons 200 500,000 Amount depends on the Dragon's level
Training the skills of Dragons 3,000 5,600,000
Enchanting Dragons 50,000 5,000,000 Amount depends on the Enchantment Level
As a requirement in Gold Spending Events 1 Amount determined by the spender
Various in-game promotions Variable amount A variety of items can be purchased using Gold


Gallery


History

  • Update 2.1: Introduced the Gold Purse to allow collecting Gold over the main screen display limit.
  • Update 1.2: Changed the display of Gold above 1,000,000 to be listed with two decimal digits (1.10 instead of 1.1).
  • Update 1.0: Introduced.

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