Gold
From Dragon Mania Legends (DML) Wiki
This article is about the currency. For other uses, see Gold (disambiguation).
Gold , the standard in-game currency, is the most encountered currency with a very diverse use. It is used for buying Base Dragons, Buildings, Food, Habitats and more.
Obtaining
The main method for obtaining Gold is collection from the Habitats in which Dragons reside. There are, however, many other ways to earn Gold.
Earning Gold
Method | Amount | Notes |
---|---|---|
Habitats | 1 - 100,000 | Collecting Gold, with the highest amount based on a single, maximum-leveled Shadow Habitat while VIP Status is active. |
Boss Dragons | +10% up to +280% | Owning them, which increases the rate of income from regular Dragons. Note: The amount is doubled if Overlord Boss Dragon is owned. |
Events | 500 - 2,250,000 | Amount depends on Level Modifier (provided numbers are max level). |
Dragon League | 100 - 1,500,000 | Participation winnings, the amount depends on Level Modifier and league (the provided numbers are the max level). |
Selling Dragons | 50 - 97,750 | In the case of Dragons, selling price depends on the Breeding time of the Dragon. |
Selling Buildings Decorations Habitats |
12 - 1,250,000 | For most buildings and decorations the selling price is 25% of the buying price, while for habitats it is 25% of the total value of the habitat. |
Campaign Map Chests | 11,000 - 150,000 | Amount depends on Trainer Level. |
Main Quests | 500 - 3,925,000 | On the Campaign Map, amounts vary in accordance with the quest fought; an additional 50% is added when VIP Status is active. |
Side Quests | 1,400 - 2,822,000 | Each battle provides a different amount and is affected by VIP Status, which increases above amounts. |
Mines | 1 - 35,000 | Owned mines in Normal Mode, up to the highest individual mine capacity. |
Friendship Points | 15,000 - 750,000 | Milestone rewards, amount depending on Level Modifier (provided numbers are max level). |
Dragon Collector Points | 75,000 - 30,000,000 | Milestone rewards, amount depending on Level Modifier (provided numbers are max level). |
Daily Rewards | 1,000 - 1,000,000 | Amount depends on the day and on the VIP Status. |
Daily Tasks | 3,000 - 150,000 | Amount depends on the multiplier. |
To-Do-List | 250 - 10,000,000 | Amount depends on chapter. |
Gifting | 1,000 - 15,000 | Received from friends, amount depending on Level Modifier (provided numbers are max level). |
Gift Giver | 5,000 - 40,000 | Receiving from Gift Giver events. |
Videos on Campaign Map | 2,000 - 30,000 | Offered after winning a battle, amount depending on Level Modifier (provided numbers are max level) and with a limit to how many can be watched per day. |
Max Level Reward | 10,000 | At random after reaching the maximum Trainer Level. |
Gems | 20,000 - 45,000,000 | Purchased using Gems, amount depending on Level Modifier and size of the chosen package (provided numbers are max level). |
Main Shop | Variable | In promotions, which can be offered either in exchange for Gems or real currency. |
Dragon Petting | 20 - 69,000 | The amount depends on the Dragon's level. |
Otto's Lotto | 112,500 - 1,500,000 | Amount depends on Level Modifier and wheel (provided numbers are max level). |
Buying Gold
Aside from earning Gold, Gold can be purchased in exchange for Gems.
Retention
Gold accrues as it is collected until it hits the holding maximum; the amount currently possessed and immediately accessible appears in the overall count 10,875 on the Main Islands screen. Gold that accrues over the holding maximum is retained in the Gold Purse.
Gold Purse
The maximum amount of Gold a user can hold, on the main interface only, is limited to 2,147,483,647. After reaching that amount, additional Gold is sent to the Gold Purse in Inventory. The purse can hold unlimited Gold, and can be claimed whenever needed. To move Gold from the purse to the interface count, press the Inventory button on the main screen, then press the Claim button on the Gold (Purse) snapshot. After claiming, as much Gold as is possible is immediately moved to the interface count.
Gold Planner The DML Planner Economy function provides an overview of all Gold produced by Dragons in their habitats. Tracking is done per habitat and island, to determine income and help identify issues with, and optimize, Gold storage and production. For example, it might be learned that keeping Dragons in the habitat of their highest regular Element unlock order (excluding Special Elements) can significantly optimize Gold production and earning. Prioritizing high-holding (of both Gold and Dragons) base habitats over low holding ones can also be useful, particularly at the outset of a new game when Gold is needed most, and earning is more difficult. Read more about this sister project, the DML Planner made by Toomas, a DML community member. |
Selling
Gold can also be earned by Selling in-game items, such as certain buildings and Dragons. The amount of Gold received when selling depends on a series of factors.
Buildings
- The Selling cost of buildings and decorations purchased with Gold is 25% of the buying price. For Habitats, the selling price is 25% of the total amount of Gold spent on building and upgrading them. For example, the Fountain of Youth costs 200,000 Gold; thus its selling price is 50,000 Gold (200,000 / 4) whereas a Level 4 Fire Habitat has a selling price of 7,025 Gold because upgrading it to that level costs a total of 28,100 Gold (100 + 2,000 + 8,000 + 18,000). If the resulting amount has decimals, the final digit is rounded down.
- The selling cost of decorations that cost Dungeon Tokens is 25% of the buying price, which is then converted to Gold. For example, the Sword Sculpture costs 50 Dungeon Tokens; thus its selling price is 12 Gold (50 / 4). If the resulting amount has decimals, the final digit is rounded down.
- With very few exceptions, the selling cost of buildings and decorations that cost Gems is calculated by multiplying the buying price by 125 and then converting it to Gold. For example, the Boss Habitat costs 50 Gems; thus its selling price is 6,250 Gold (50 * 125) while the Golden Pavilion costs 20 Gems; thus its selling price is 2,500 Gold (20 * 125).
Dragons
The selling cost of Dragons is determined by their breeding time and is calculated as follows:
RoundUpTo50(0.5*(BreedingTimeInMinutes^1.4) + BreedingTimeInMinutes)
Examples
- Boiling Dragon's breeding time in minutes is 240.
(0.5*(240^1.4) + 240) = 1,314 – the last two digits are then rounded by 50 = 1,350 Gold
- Cyborg Dragon's breeding time in minutes is 600.
(0.5*(600^1.4) + 600) = 4,475 – the last two digits are then rounded by 50 = 4,500 Gold
- Storm Dragon's breeding time in minutes is 1,320.
(0.5*(1320^1.4) + 1320) = 13,008 – the last two digits are then rounded by 50 = 13,050 Gold
Exceptions
See Selling Exception Dragons for Dragons that do not follow the formula, and have their own selling price.
Spending
Method | Amount | Notes |
---|---|---|
Dragons | 100 - 1,500,000 | Purchasing Base Dragons that can be bought with Gold. |
Habitats Farms Temples, buildings |
100 - 25,000,000 | Purchasing these buildings. |
Habitats Farms, Temples |
Various | Upgrading these buildings. |
Decorations | 150 - 5,000,000 | Purchasing decorations. |
Food | 15 - 54,000,000 | Growing, amount depending on food type. |
Enchantment | 50,000 - 9,000,000 | Amount depends on Enchantment Level. |
Gold Spending Events | 1 - ∞ | Amount determined by the spender. |
Main Shop | Variable | Promotions featuring a variety of items purchased using Gold. |
Islands | 300,000 - 681,600,000 | Purchasing those islands available for Gold. |
Ruins | 20,000 - 5,000,000 | Unlocking Ruins before exploration. |
Dragon Academy | 2,500 - 4,000,000 | Unlocking or upgrading. |
Dragon Vault | 5,000 - 100,000,000 | Purchasing spots in the vault. |
Clans | 150,000 - 1,500,000 | Creating and modifying, the amounts are fixed, the first (lowest) for modifications, the second (highest) for creating. |
Awakening | 750,000 | Awakening the Elements of Special Element Dragons that have such Elements. |
Ruins | 5,000 - 60,000 | Exploring, the amount depends on the ruin and the chest obtained from it. |
Obstacles | 500 - 21,000,000 | Clearing those illegible for clearing using Gold. |
Dragon Training | 200 - 500,000 | Amount depends on Dragon Level. |
Skills | 3,000 - 19,150,000 | Training Dragons to learn skills. |
See Also
- In-Game Currency, for other types of currency.
- Gold-Buyable Items, for items commonly purchased using Gold.
Gallery
History
- Update 2.1: Introduced the Gold Purse to allow collecting Gold over the main screen display limit.
- Update 1.2: Changed the display of Gold above 1,000,000 to be listed with two decimal digits (1.10 instead of 1.1).
- Update 1.0: Introduced.