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Gold

From Dragon Mania Legends (DML) Wiki

This article is about the currency. For other uses, see Gold (disambiguation).

Big Pile of Gold.png

Gold Gold Icon.png, the standard in-game currency, is the most encountered currency with a very diverse use. It is used for buying Base Dragons, Buildings, Food Icon.png Food, Habitats Icon.png Habitats and more.

Obtaining

The main method for obtaining Gold Icon.png Gold is collection from the Habitats Icon.png Habitats in which Dragons reside. There are, however, many other ways to earn Gold.

Earning Gold

Method Amount Notes
Habitats Icon.png Habitats 1 - 100,000 Collecting Gold, with the highest amount based on a single, maximum-leveled Shadow Habitat while VIP Status Icon.png VIP Status is active.
Boss Dragons Icon.png Boss Dragons +10% up to +280% Owning them, which increases the rate of income from regular Dragons.
Note: The amount is doubled if Overlord Icon.png Overlord Boss Dragon is owned.
LTD Icon.png Events 500 - 2,250,000 Amount depends on Level Modifier (provided numbers are max level).
Dragon League Icon.png Dragon League 100 - 1,500,000 Participation winnings, the amount depends on Level Modifier and league (the provided numbers are the max level).
Selling Icon.png Selling Dragons 50 - 97,750 In the case of Dragons, selling price depends on the Breeding Icon.png Breeding time of the Dragon.
Selling Icon.png Selling Buildings
Decorations Icon.png Decorations
Habitats Icon.png Habitats
12 - 1,250,000 For most buildings and decorations the selling price is 25% of the buying price, while for habitats it is 25% of the total value of the habitat.
Campaign Map Chests Icon.png Campaign Map Chests 11,000 - 150,000 Amount depends on Trainer Level.
Main Quests Icon.png Main Quests 500 - 3,925,000 On the Campaign Map, amounts vary in accordance with the quest fought; an additional 50% is added when VIP Status Icon.png VIP Status is active.
Side Quests Icon.png Side Quests 1,400 - 2,822,000 Each battle provides a different amount and is affected by VIP Status Icon.png VIP Status, which increases above amounts.
Mines Icon.png Mines 1 - 35,000 Owned mines in Normal Mode Icon.png Normal Mode, up to the highest individual mine capacity.
Friendship Points Icon.png Friendship Points 15,000 - 750,000 Milestone rewards, amount depending on Level Modifier (provided numbers are max level).
Dragon Collector Points Icon.png Dragon Collector Points 75,000 - 30,000,000 Milestone rewards, amount depending on Level Modifier (provided numbers are max level).
Daily Rewards Icon.png Daily Rewards 1,000 - 1,000,000 Amount depends on the day and on the VIP Status Icon.png VIP Status.
Daily Tasks Icon.png Daily Tasks 3,000 - 150,000 Amount depends on the multiplier.
To-Do-List Icon.png To-Do-List 250 - 10,000,000 Amount depends on chapter.
Gifting Icon.png Gifting 1,000 - 15,000 Received from friends, amount depending on Level Modifier (provided numbers are max level).
Gift Giver Icon.png Gift Giver 5,000 - 40,000 Receiving from Gift Giver events.
Videos Icon.png Videos on Campaign Map 2,000 - 30,000 Offered after winning a battle, amount depending on Level Modifier (provided numbers are max level) and with a limit to how many can be watched per day.
Max Level Reward Icon.png Max Level Reward 10,000 At random after reaching the maximum Trainer Level.
Gems Icon.png Gems 20,000 - 45,000,000 Purchased using Gems, amount depending on Level Modifier and size of the chosen package (provided numbers are max level).
Main Shop Icon.png Main Shop Variable In promotions, which can be offered either in exchange for Gems or real currency.
Dragon Petting 20 - 69,000 The amount depends on the Dragon's level.
Otto's Lotto 112,500 - 1,500,000 Amount depends on Level Modifier and wheel (provided numbers are max level).

Buying Gold

Aside from earning Gold, Gold can be purchased in exchange for Gems Icon.png Gems.

Version Pile of Gold.png
Pile of Gold
Sack of Gold.png
Sack of Gold
Bucket of Gold.png
Bucket of Gold
Chest of Gold.png
Chest of Gold
Cave of Gold.png
Cave of Gold
Island of Gold.png
Island of Gold
1.2-current 300,000 Gold Icon.png for
15 Gems Icon.png
1,130,000 Gold Icon.png for
50 Gems Icon.png
2,400,000 Gold Icon.png for
100 Gems Icon.png
6,750,000 Gold Icon.png for
250 Gems Icon.png
21,000,000 Gold Icon.png for
750 Gems Icon.png
45,000,000 Gold Icon.png for
1,500 Gems Icon.png

Retention

Gold Gold Icon.png accrues as it is collected until it hits the holding maximum; the amount currently possessed and immediately accessible appears in the overall count Gold Icon.png10,875+ Button.png on the Main Islands screen. Gold that accrues over the holding maximum is retained in the Gold Purse Icon.png Gold Purse.

Gold Purse

Gold Limit Reached Screen.png

The maximum amount of Gold Icon.png Gold a user can hold, on the main interface only, is limited to 2,147,483,647. After reaching that amount, additional Gold is sent to the Gold Purse Icon.png Gold Purse in Inventory Icon.png Inventory. The purse can hold unlimited Gold, and can be claimed whenever needed. To move Gold from the purse to the interface count, press the Inventory Icon.png Inventory button on the main screen, then press the Claim button on the Gold (Purse) snapshot. After claiming, as much Gold as is possible is immediately moved to the interface count.

Gold Planner The DML Planner Economy function provides an overview of all Gold Icon.png Gold produced by Dragons in their habitats. Tracking is done per habitat and island, to determine income and help identify issues with, and optimize, Gold storage and production. For example, it might be learned that keeping Dragons in the habitat of their highest regular Element unlock order (excluding Special Elements) can significantly optimize Gold production and earning. Prioritizing high-holding (of both Gold and Dragons) base habitats over low holding ones can also be useful, particularly at the outset of a new game when Gold is needed most, and earning is more difficult.

Read more about this sister project, the DML Planner made by Toomas, a DML community member.

Sack of Gold.png

Selling

Gold Sack Icon.png

Gold can also be earned by Selling Icon.png Selling in-game items, such as certain buildings and Dragons. The amount of Gold received when selling depends on a series of factors.

Buildings

  • The Selling Icon.png Selling cost of buildings and decorations purchased with Gold is 25% of the buying price. For Habitats Icon.png Habitats, the selling price is 25% of the total amount of Gold spent on building and upgrading them. For example, the Fountain of Youth costs 200,000 Gold; thus its selling price is 50,000 Gold (200,000 / 4) whereas a Level 4 Fire Habitat has a selling price of 7,025 Gold because upgrading it to that level costs a total of 28,100 Gold (100 + 2,000 + 8,000 + 18,000). If the resulting amount has decimals, the final digit is rounded down.
  • The selling cost of decorations that cost Dungeon Tokens Icon.png Dungeon Tokens is 25% of the buying price, which is then converted to Gold. For example, the Sword Sculpture costs 50 Dungeon Tokens; thus its selling price is 12 Gold (50 / 4). If the resulting amount has decimals, the final digit is rounded down.
  • With very few exceptions, the selling cost of buildings and decorations that cost Gems Icon.png Gems is calculated by multiplying the buying price by 125 and then converting it to Gold. For example, the Boss Habitat costs 50 Gems; thus its selling price is 6,250 Gold (50 * 125) while the Golden Pavilion costs 20 Gems; thus its selling price is 2,500 Gold (20 * 125).

Dragons

The selling cost of Dragons is determined by their breeding time and is calculated as follows:
RoundUpTo50(0.5*(BreedingTimeInMinutes^1.4) + BreedingTimeInMinutes)

Examples

(0.5*(240^1.4) + 240) = 1,314 – the last two digits are then rounded by 50 = 1,350 Gold

(0.5*(600^1.4) + 600) = 4,475 – the last two digits are then rounded by 50 = 4,500 Gold

(0.5*(1320^1.4) + 1320) = 13,008 – the last two digits are then rounded by 50 = 13,050 Gold

Exceptions

See Selling Exception Dragons for Dragons that do not follow the formula, and have their own selling price.

Spending

Method Amount Notes
Dragons 100 - 1,500,000 Purchasing Base Dragons that can be bought with Gold Icon.png Gold.
Habitats Icon.png Habitats
Farms Icon.png Farms
Temples, buildings
100 - 25,000,000 Purchasing these buildings.
Habitats Icon.png Habitats
Farms Icon.png Farms, Temples
Various Upgrading these buildings.
Decorations Icon.png Decorations 150 - 5,000,000 Purchasing decorations.
Food Icon.png Food 15 - 54,000,000 Growing, amount depending on food type.
Enchantment Icon.png Enchantment 50,000 - 9,000,000 Amount depends on Enchantment Level.
Gold Spending Events 1 - ∞ Amount determined by the spender.
Main Shop Icon.png Main Shop Variable Promotions featuring a variety of items purchased using Gold.
Islands 300,000 - 681,600,000 Purchasing those islands available for Gold.
Ruins 20,000 - 5,000,000 Unlocking Ruins before exploration.
Dragon Academy 2,500 - 4,000,000 Unlocking or upgrading.
Dragon Vault 5,000 - 100,000,000 Purchasing spots in the vault.
Clans 150,000 - 1,500,000 Creating and modifying, the amounts are fixed, the first (lowest) for modifications, the second (highest) for creating.
Awakening 750,000 Awakening the Elements of Special Element Dragons that have such Elements.
Ruins 5,000 - 60,000 Exploring, the amount depends on the ruin and the chest obtained from it.
Obstacles 500 - 21,000,000 Clearing those illegible for clearing using Gold.
Dragon Training 200 - 500,000 Amount depends on Dragon Level.
Skills 3,000 - 19,150,000 Training Dragons to learn skills.

See Also

Gallery

History

  • Update 2.1: Introduced the Gold Purse to allow collecting Gold over the main screen display limit.
  • Update 1.2: Changed the display of Gold above 1,000,000 to be listed with two decimal digits (1.10 instead of 1.1).
  • Update 1.0: Introduced.

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