Category:Islands
From Dragon Mania Legends (DML) Wiki
The Archipelago (group of islands) is the location in which the game takes place, and it consists of 14 primary islands. On each island, there is limited space to place buildings and decorations.
When first unlocked, each island is covered in obstacles that must be cleared. Each island has 3 different-sized obstacles, for which a certain amount of In-Game Currency or real money is required to purchase it. When an island is available for purchase, one of the following signs appear on it indicating its purchase method, after which time the Unlock button is used to buy it:
Sign | Purchase Method |
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Purchased using ![]() |
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Purchased using ![]() |
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Purchased using real money. |
Overview
Islands can only be purchased in the order they become available, except for pay-islands, which can be purchased at any time.
Island | Cost | Total Obstacles | Total Clearing Cost | Total Experience |
---|---|---|---|---|
Main Island[1] | Free | 39 Obstacles | ![]() |
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Distant Marsh | ![]() |
43 Obstacles | ![]() |
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Faded Earth | ![]() |
40 Obstacles | ![]() |
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Lost World | ![]() |
37 Obstacles | ![]() |
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Magma's Land | ![]() |
33 Obstacles | ![]() |
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Turtle's Shell | ![]() |
40 Obstacles | ![]() |
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Tranquil Garden | ![]() |
65 Obstacles | ![]() |
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Polar Rock | ![]() |
68 Obstacles | ![]() |
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Hatchling's Playpen | ![]() |
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Mystic Heights | ![]() |
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Dungeon Plateau | ![]() |
11 Obstacles | ![]() |
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Otto's Grotto | ![]() |
26 Obstacles | ![]() |
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Steam Fields | ![]() |
29 Obstacles | ![]() |
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Gem Island | $9.99 USD | 68 Obstacles | included in purchase | ![]() |
Molten Island | $19.99 USD | 107 Obstacles | included in purchase | ![]() |
Grand Total | ![]() ![]() $29.98 USD |
1,348 Obstacles | ![]() ![]() |
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- ↑ Including the smaller island attached to it.
Note: Islands purchasable using gold can also have the gold amounts bypassed by paying $4.99 USD
Habitat Space
The table below shows the maximum number of buildings with a 6x6 square size that can fit on each island. Habitats Levels 5-9, Boss Habitats and all the non-upgradable ones, have this size.
Island | # Buildings (6x6) |
---|---|
Main Island | 19 |
Distant Marsh | 15 |
Faded Earth | 16 |
Lost World | 9 |
Magma's Land | 7 |
Turtle's Shell | 18 |
Tranquil Garden | 25 |
Polar Rock | 26 |
Hatchling's Playpen | 26 |
Mystic Heights | 26 |
Dungeon Plateau | 5 |
Otto's Grotto | 14 |
Steam Fields | 21 |
Gem Island | 20 |
Molten Island | 26 |
Grand Total | 273 |
Visiting
Trainers have the option to visit each other's islands to view and/or help. During a visit, most objects present on another Trainer's islands are selectable, but cannot be interacted with. Selecting an object provides its name and, when applicable, its level. Habitats can also be selected to view the Codex Entries of residing Dragons.
During a visit, depending on the privacy settings of the visited Trainer, their name, active badge, Player Level, avatar, number of unique Dragons, DCL points, and their VIP Level (if active) is shown. The visitor can Compare Dragon collections by pressing the
button, or check the Trainer's profile by pressing the Check
Profile button. Trainers with an active VIP Status have a purple background, while the others have a black background.
Lastly, in the top-right corner, a long string of characters composed of numbers and letters is seen, that allows Gameloft to better investigate that Trainer when needed, such as in the case of misbehavior or cheating.
Visiting is done by using the Visit button through:
- Friend list.
- Clan member list.
- Rankings
or leaderboard lists.
- Non-member views of other Clans.
Timer Boost
When a Trainer visits another, regardless if on each other's friend list or not, the option to reduce appears, allowing timers to be shorted by 3 minutes for ongoing harvesting, or by 5 minutes for another building. A building eligible for time reduction displays the
above it. The option to reduce timers is available only to the Breeding Dens, Hatchery, Farms, Dragon Academy, ruin exploration, building construction and upgrading and obstacle removing. Using this option, rewards the visiting Trainer with Friendship Points.
If more than 1 egg is currently in the Hatchery, only the one with the lowest remaining time benefits from the boost. Any time reduction exceeding the remaining hatching time is deducted from the next egg in the hatching order. In contrast, all farms benefit from time reduction at the same time.
The amount of time boosters available for the visited Trainer, and the number of remaining Trainers time boosters for during the current day, appears in the top-left corner of the screen. The ? button provides additional information about time boosters.
Islands
Several gameplay elements are found on or near some islands, including Ruins to explore using Dragons. Each ruin costs a certain amount of Gold to unlock before exploration. Once the price is paid, it takes a set amount of time for unlocking to complete.
Main Island
The Main Island is the first of the Islands that can be cleared and have Habitats and Decorations placed on it. This island comes free when beginning gameplay, though a total of 212,000 Gold is needed to clear it of obstacles, and a total of 8,000 Gold is needed to clear the smaller island attached to it.
Small Objects (16) – 500 Gold, 30 seconds to clear, 20 Experience
Medium Objects (11) – 4,000 Gold, 2 minutes to clear, 160 Experience
Large Objects (10) – 16,000 Gold, 30 minutes to clear, 640 Experience
- Ruins
- Mystic Cave: 20,000 Gold, 6 hours to unlock
- Ghost Ship: 180,000 Gold, 10 hours to unlock
Aside from both ruins, various other gameplay elements are located on this island. Chronos, the Enchantment Altar and the Shop can be found in the main part of the island. In the surroundings of the Main Island, the Trainers can find the Clam, Otto's hot air balloon and a stationary ship which typically displays a Limited-Time Dragon featured in an ongoing event.
Unnamed Island
Attached to the primary area of the Main Island is another unnamed island, smaller, allowing interaction with other Trainers via buildings such as those belonging to the Social System. This island has only two 2x2 squares of free space, both are occupied by the obstacle. The Clan Fortress, Arena, Totem of Friendship and Lighthouse are located here.
Distant Marsh
Distant Marsh is the second of the Islands that can be unlocked and have Habitats and decorations placed on it. 300,000 Gold is needed to unlock the island and a total of 1,904,000 Gold to clear it of obstacles.
As you travel from swamp to swamp on this island, keep an eye out for mushrooms, willows, and disappearing shadows. And above all, keep your baby dragons away from the lights!
Small Objects (13) – 8,000 Gold, 2 minutes to clear, 320 Experience
Medium Objects (15) – 30,000 Gold, 20 minutes to clear, 1,200 experience
Large Objects (15) – 90,000 Gold, 1 hour and 30 minutes to clear, 3,600 experience
- Ruin
- Wildfire Marsh: 360,000 Gold, 12 hours to unlock
Faded Earth
Faded Earth is the third of the Islands that can be unlocked and have Habitats and decorations placed on it. 2,500,000 Gold is needed to unlock the island and a total of 2,735,000 Gold to clear it of obstacles.
Once home to legendary dragons, this island has had centuries to rest and is now ready for new inhabitants.
Small Objects (17) – 15,000 Gold, 15 minutes to clear, 600 Experience
Medium Objects (12) – 60,000 Gold, 1 hour to clear, 2,400 Experience
Large Objects (11) – 160,000 Gold, 4 hours to clear, 6,400 Experience
- Ruin
- Skull Gate: 900,000 Gold, 16 hours to unlock
Lost World
Lost World is the fourth of the Islands that can be unlocked and have Habitats and decorations placed on it. 5,000,000 Gold is needed to unlock the island and a total of 4,160,000 Gold to clear it of obstacles.
Under layers of trees, water, and earth lie the ruins of an ancient civilization. The time has come to rebuild in this forgotten rainforest.
Small Objects (17) – 30,000 Gold, 30 minutes to clear, 1,200 experience
Medium Objects (9) – 100,000 Gold, 1 hour and 30 minutes to clear, 4,000 experience
Large Objects (11) – 250,000 Gold, 8 hours to clear, 10,000 experience
- Ruin
- Ancient Palace: 2,800,000 million Gold, 14 hours to unlock
Magma's Land
Magma's Land is the fifth of the Islands that can be unlocked and have Habitats and decorations placed on it. 10,000,000 Gold is needed to unlock the island and a total of 5,300,000 Gold to clear it of obstacles.
Home to a legendary volcano, Magma, this island's mystical soil releases a steam that is said to create an ideal environment for hatching dragon eggs.
Small Objects (15) – 40,000 Gold, 60 minutes to clear, 1,600 Experience
Medium Objects (10) – 150,000 Gold, 3 hours to clear, 6,000 Experience
Large Objects (8) – 400,000 Gold, 16 hours to clear, 16,000 Experience
- Ruin
- Magma's Lair: 5,000,000 Gold, 24 hours to unlock
Turtle's Shell
Turtle's Shell is the sixth of the Islands that can be unlocked and have Habitats and decorations placed on it. 25,000,000 Gold is needed to unlock the island and a total of 11,400,000 Gold to clear it of obstacles.
An ancient sea turtle slumbers peacefully, unaware of the lush environment sprouted on its back from seeds carried by the waves. Your dragons will be so relaxed here!
Small Objects (12) – 75,000 Gold, 1 hour and 30 minutes to clear, 3,000 Experience
Medium Objects (18) – 250,000 Gold, 5 hours to clear, 10,000 Experience
Large Objects (10) – 600,000 Gold, 20 hours to clear, 24,000 Experience
Tranquil Garden
Tranquil Garden is the seventh of the Islands that can be unlocked and have Habitats and decorations placed on it. 50,000,000 Gold is needed to unlock the island and a total of 77,750,000 Gold to clear it of obstacles.
Long forgotten, this garden's quiet is only broken by the singing of birds and the gentle rustle of wind in the trees. A little care could sprout some new wonders here!
Small Objects (12) – 250,000 Gold, 2 hours to clear, 10,000 experience
Medium Objects (33) – 750,000 Gold, 7 hours to clear, 30,000 experience
Large Objects (20) – 2,500,000 Gold, 1 day to clear, 100,000 experience
Polar Rock
Polar Rock is the eighth of the Islands that can be unlocked and have Habitats and decorations placed on it. 150,000,000 Gold is needed to unlock the island and a total of 481,800,000 Gold to clear it of obstacles.
Polar Rock's harsh climate might seem discouraging at first glance, but some warm-hearted dragons can surely melt the ice to discover what treasures lie beneath.
Small Objects (12) – 150,000 Gold, 2 hours and 30 minutes to clear, 6,000 experience
Medium Objects (36) – 5,000,000 Gold, 9 hours to clear, 200,000 experience
Large Objects (20) – 15,000,000 Gold, 1 day and 6 hours to clear, 600,000 experience
Hatchling's Playpen
Hatchling's Playpen is the ninth of the Islands that can be unlocked and have Habitats and decorations placed on it. 200,000,000 Gold is needed to unlock the island and a total of 578,160,000 to clear it of obstacles.
This ancient island was used as a playpen by the great dragon Chronos when it was but a hatchling. Chronos has since left the island to live on the mountaintop above the Mystic Cave, but it still looks fondly upon the island, now and again.
Small Objects (12) – 180,000 Gold, 3 hours to clear, 7,200 experience
Medium Objects (36) – 6,000,000 Gold, 10 hours to clear, 240,000 experience
Large Objects (20) – 18,000,000 Gold, 1 day and 12 hours to clear, 720,000 experience
Mystic Heights
Mystic Heights is the tenth of the Islands that can be unlocked and have Habitats and decorations placed on it. 250,000,000 Gold is needed to unlock the island and a total of 681,600,000 Gold to clear it of obstacles.
Floating high above the endless sea, Mystic Heights is an island of adventure calling to the bravest Dragon Trainers to come and explore.
Small Objects (12) – 200,000 Gold, 3 hours and 30 minutes to clear, 8,000 experience
Medium Objects (36) – 7,200,000 Gold, 11 hours to clear, 288,000 experience
Large Objects (20) – 21,000,000 Gold, 1 day and 18 hours to clear, 840,000 experience
Tycoon Island
Tycoon Island is the eleventh of the Islands that can be unlocked and have Habitats and decorations placed on it. This island, housing the Bottomless Dungeon and made up of three separate sections, sits in the southwest corner of the main map below the Hatchling's Playpen.
To remove obstacles from these islands, Yellow Dungeon Tokens have to be used instead of Gold.
Dungeon Plateau
Housing the entrance to Otto's Bottomless Dungeon, the Plateau welcomes dragons and Trainers alike as they prepare to test their mettle in the dungeon depths!
100 are needed to unlock this island and a total of 2,450
to clear it of obstacles.
Small Objects (4) – 100 , 4 hours to clear, 2,500 experience
Medium Objects (5) – 250 , 12 hours to clear, 6,250 experience
Large Objects (2) – 400 , 1 day and 16 hours to clear, 10,000 experience
Otto's Grotto
This mechanical grotto – engineered by the lotto master himself – provides a peaceful place for dragons and Trainers to rest. You'd never guess it was the roof of a dungeon!
2,500 are needed to unlock this island and a total of 8,700
to clear it of obstacles.
Small Objects (8) – 150 , 6 hours to clear, 3,750 experience
Medium Objects (12) – 350 , 14 hours to clear, 8,750 experience
Large Objects (6) – 550 , 1 day and 20 hours to clear, 13,750 experience
Steam Fields
The heat and steam from Otto's newest dungeon creation below make the grass here grow lush and green. For your dragons, it's a new favorite frolicking spot!
5000 are needed to unlock this island and a total of 19,400
to clear it of obstacles.
Small Objects (8) – 400 , 8 hours to clear, 10,000 experience
Medium Objects (15) – 600 , 16 hours to clear, 15,000 experience
Large Objects (6) – 1,200 , 2 days to clear, 30,000 experience
Gem Island
Gem Island is the twelfth of the Islands that can be unlocked and have Habitats and decorations placed on it. This island is obtainable only by spending $9.99 USD (real money). All obstacles are removed instantly on purchase, giving 4, 10 or 20 experience points each, for a total of 680 Experience. Players are also awarded 300 VIP points and 300 Gems upon purchase. A total of 18 different obstacles/decorations are unlocked in the Main Shop when the island is purchased.
Small Objects (30) – free, instant clearing, 4 experience
Medium Objects (20) – free, instant clearing, 10 experience
Large Objects (18) – free, instant clearing, 20 experience
Molten Island
Molten Island is the thirteenth of the Islands that can be unlocked and have Habitats and decorations placed on it. This island is obtainable only by spending $19.99 USD (real money). All obstacles are removed instantly on purchase, giving 4, 10 or 20 experience points each, for a total of 904 Experience. Players are also awarded 300 VIP points and 300 Gems upon purchase. A total of 18 different obstacles/decorations are unlocked in the Main Shop when the island is purchased.
Small Objects (56) – free, instant clearing, 4 experience
Medium Objects (34) – free, instant clearing, 10 experience
Large Objects (17) – free, instant clearing, 20 experience
Divine and Ancient Islands
See Divine Islands for more information. See Ancient Islands for more information.
Limited-time structures referred to as Divine Islands and Ancient Islands become visible for the duration of Divine-themed and Ancient-themed events.
Grids
The number in parentheses represents the total occupiable tile space.
Gallery
See Also
- Ruins, for detailed information about Ruins and their benefits.
- Chronos, for detailed information about Chronos.
History
- Update 7.3: Some hidden tiles on Distant Marsh, Lost World, Hatchling's Playpen, Steam Fields (of Tycoon Island), and Gem Island were removed. Restarting the game after freeing these tiles render them blocked.
- Update 7.1: Introduced the first Tyrant Island, a special limited-time island and hub for Divine events.
- Update 6.4: Introduced Molten Island, only obtainable with real money.
- Update 5.5: Introduced Gem Island, only obtainable with real money.
- Update 4.9: Introduced the first Ancient Island, a special limited-time island and hub for Divine events.
- Update 4.6: Introduced Tycoon Island, consisting of: Dungeon Plateau, Otto's Grotto and Steam Fields islands as well as the Bottomless Dungeon.
- Update 4.3: Added option to view the Codex Entries of a visited Trainer's Dragons.
- Added the ability for Visiting Trainers to offer visited a 1-minute time reduction for processes in certain buildings.
- Discontinued all island visiting actions related to the Mentoring Program.
- Update 3.8: Added beside the main Island, the Extra Den.
- Update 3.2: Introduced Mystic Heights added a bridge to the Shop from the Main Island.
- Update 3.1: Introduced the first Divine Island, a special limited-time island and hub for Divine events.
- Update 2.8: Introduced Hatchling's Playpen.
- Update 2.3: Introduced Polar Rock.
- Update 2.0: Added the Clam between the Main Island and the small island.
- Update 1.5: Introduced Tranquil Garden.
- Update 1.3: Introduced Turtle's Shell island.
- Update 1.1: Increased the cost of removing Obstacles, excluding the Main Island where Trainers start the game.
- Update 1.0: Introduced the Archipelago (main screen page) consisting of 5 islands: Main Island, Distant Marsh, Faded Earth, Lost World, and Magma's Land.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Islands"
The following 13 pages are in this category, out of 13 total.