From Dragon Mania Legends (DML) Wiki
- This article is about the process of enchanting Dragons. For other uses, see Enchantment (disambiguation).
Enchantment , part of the Enchantment System, is the process of increasing the Health and Attack of Dragons using Enchantment Materials. The process also allows exclusive Dragons to be bred, and enables participation in the Dragon League.
Enchantment is unlocked once the Trainer feeds a minimum of three Dragons to Level 16, then a tutorial appears, allowing the Trainer to enchant their three strongest Dragons by one star for free.
Accessing[edit source | VE]
Enchantment is done by pressing the Enchantment System button, the Enchant Dragon option, then selecting a Dragon to Enchant, and accepting the Enchantment cost. The process can also be done by selecting the Enchantment Altar and pressing the button, or directly from the fuse materials option by selecting the button.
Requirements[edit source | VE]
A Dragon must be Level 16 before it can be enchanted up to four Enchantment Stars. Enchanting Dragons requires Enchantment Materials, which are primarily obtained from battle in the Dragon League, though they can also be obtained from Ascension, some Events, and deals in Shops.
The level limitation does not apply to opposing NPC Dragons.
Levels[edit source | VE]
There are twelve Enchantment Levels, represented by Enchantment Stars. The first four levels are each represented by a golden Enchantment Star, the next four levels are each represented by a purple Enchantment Star, and the last four levels are represented by a red Enchantment Star. Each star, regardless of color, increases a Dragon's stats by the equivalent of 2 levels; thus with 1 star, a Level 56 Dragon has the same stats as a Level 58 Dragon of the same species. Once a Dragon is enchanted, the process is irreversible and its effects carry over wherever the Dragon is used, even when hired by friends.
Material Requirements[edit source | VE]
Enchantment Screen[edit source | VE]
In the Enchantment screen, Dragon snapshots appear on the left-hand side of the menu ordered by strongest to least strong, and the currently selected Dragon appears on the right. Locating specific Dragons is done by scrolling or using:
Each Dragon's snapshot displays its Given name, Level, Rarity, Elements. Element Skill levels, Enchantment Stars, and the i button which displays its Codex Entry. The icon also appears on snapshots when the Dragon is eligible for enchanting, though red text displays indicating further levelling is required if the Dragon does not meet levelling requirements.
In the right pane, the required grade and number of enchantment materials appears, and under those, the Enchant button is pressed to enchant the Dragon, provided enough Gold and Enchantment Materials are possessed to do so. If not enough materials are had, the Go Fuse and Go Shop options appear, to Fuse materials or open Enchantment Chests, respectively. The image of a required material has a red border and a button (used to access the Fusion screen) if there are insufficient quantities, a green border and a symbol if there are sufficient quantities.
Next to the Dragon's image, the Enchantment Effects section shows the amount of Health and Attack gained for the next Enchantment Level, or Max Enchantment Level Reached when the maximum is obtained.
Note: The Enchantment screen can also be accessed by visiting a Dragon in its Habitat.
Fusion[edit source | VE]
The Fuse Materials option allows lower quality materials to be fused to produce materials of higher grades. Once opened, displayed are how many materials of each grade is possessed, and how many materials of the previous grade are needed to fuse the next. Materials are fused by selecting an Element to fuse materials for, selecting the desired grade to fuse, and pressing the Fusion button to accept the fusion cost, provided enough of that grade and also sufficient Enchanted Trinkets are possessed. Materials can only be fused to a higher-grades of the same Element, and the process is not reversible.
Enchantment Materials have different drop rates according to their Elements. While the game defines an Enchanted Trinkets cost to fuse Fair Primal, Divine, Ancient and Tyrant materials into their corresponding Average materials, there is no known way to obtain the Fair grades of these Elements.
Requesting Enchantment Material[edit source | VE]
Enchantment Material are requested from Clan members by pressing the Request Material button in Clan Chat. The Trainer can request either 16 fair or 2 average materials at once every 24 hours. Once sent, the Trainer must wait either until a Clan mate has donated the requested material, or until 24 hours has passed, before a new request can be sent. Donators receive 1 Enchanted Trinket for 1 Fair Material, and 6 Enchanted Trinkets for 1 Average Material in exchange for donation, and can donate up to a maximum of 24 times per day. Legendary, Primal, Divine, and Ancient materials cannot be requested or donated, except for extremely rare special occasions.
If a requestor does not receive all materials asked for, a notification stays on-screen while scrolling through chat messages. This notification indicates how many people have not received all the items asked for.
Breeding[edit source | VE]
See Enchanted Breeding for more information
Dragon League[edit source | VE]
See Dragon League for more information
History[edit source | VE]
- Update 4.5: Doubled the amount of Enchantment Materials that can be requested, from 8/1 to 16/2.
- Update 4.5: Added option to request or donate Enchantment Materials to or from Clan members.
- Update 4.0: Added Enchantment levels 5 - 8.
- Update 2.3: Introduced.