Dragon Runner (23/08/14)
From Dragon Mania Legends (DML) Wiki
The event took place during The Deepest Waters Tyrant event series.
See PC Controls for information about keyboard controls used on PC.
Once the event begins, the Trainer's Dragon automatically moves forward, meaning the screen must be swiped to move to the next lane to avoid obstacles (swipe twice to move 2 lanes). Each new "run" attempt costs 1 Energy unit. Some runner obstacles are destructible, the player can click/tap to shoot a fireball to destroy them, while other objects are indestructible and can only be dodged. While the number of fireballs available is unlimited per level, only 3 successive fireballs can appear within a short burst.Also scattered within the lanes are Food, Gold, and Flowers for collecting, the latter of which accumulates to unlock milestone rewards, and also counts toward the Trainer's leaderboard score. Items collected while running may be lost if an obstacle is hit, at which point the run may be restarted costing 1 Energy unit, or the dragon may be revived, which costs 10 Gems. Restarting a run means all Flowers collected during the prior attempt are lost (Food and Gold get saved at the checkpoints) and the current level progress is reset to 1. Alternatively, reviving the dragon allows the attempt to be continued from the point of failure, also keeping any previously collected items. Reviving the running dragon also provides 5 seconds of invincibility, beginning immediately after revival, indicated by the Dragon blinking, during which time obstacles can be passed through; though, when the Dragon stops blinking, invincibility has ended.
Starting event energy is 10.
|Minutes to Regenerate|
Items and Obstacles
|Actions||Type||Item Image||Item Appearance||Actions|
|Food||100||Destructible||Hay Bale Target||Shoot or dodge|
There are ten difficulty levels, and five run-difficulties, one of which is selected at random just before running starts. Run difficulties include: very easy, easy, medium, hard, and very hard. Each level takes a certain length of time to complete. The odds of a harder difficulty being encountered increases as the level increases, as does the number of obstacles. Furthermore, there are 5 checkpoints per run, crossing a checkpoint awards 10 flowers and increases the Dragon's speed slightly, which also increases the difficulty. Each win leads to the next difficulty level, until the maximum level, while failing a run resets the difficulty to Level 1 again.
After two consecutive run completions, a win streak begins (for which there is no timer) and can subsequently be increased, if no losses occur. The win streak, if maintained, acts as a multiplier for collected flowers, starting at 1x increase and increasing by 1x each win, up to a 5x increase.
When the running Dragon successfully reaches the finish line (indicated by flags), the attempt is won and rewards are given. Any collected flowers earned during the successful run are multiplied by the win streak (if any) and added to the cumulative total. Totals are tallied for milestone rewards and the leaderboard score.
|1-5||Hot Pepper Dragon 30|