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Dragon Runner (23/08/14)

From Dragon Mania Legends (DML) Wiki


OVERVIEW
Promotion
Dragon Runner (23.08.14) Promotion.jpg
Dragon Runner is an Event in which participants guide a Dragon through a running track to the finish line, while avoiding obstacles and collecting items to earn progress rewards.
INFORMATION
Started 14 August 2023
Ended 21 August 2023
Duration 7 Days
Type Dragon Runner
Grand Prize Hot Pepper Dragon Icon.png Hot Pepper Dragon

The event took place during The Deepest Waters Tyrant event series.

Mechanics

See PC Controls for information about keyboard controls used on PC.

Once the event begins, the Trainer's Dragon automatically moves forward, meaning the screen must be swiped to move to the next lane to avoid obstacles (swipe twice to move 2 lanes). Each new "run" attempt costs 1 Energy unit. Some runner obstacles are destructible, the player can click/tap to shoot a fireball to destroy them, while other objects are indestructible and can only be dodged. While the number of fireballs available is unlimited per level, only 3 successive fireballs can appear within a short burst.Also scattered within the lanes are Food, Gold, and Flower Icon.png Flowers for collecting, the latter of which accumulates to unlock milestone rewards, and also counts toward the Trainer's leaderboard score. Items collected while running may be lost if an obstacle is hit, at which point the run may be restarted costing 1 Energy unit, or the dragon may be revived, which costs 10 Gems Icon.png Gems. Restarting a run means all Flowers collected during the prior attempt are lost (Food and Gold get saved at the checkpoints) and the current level progress is reset to 1. Alternatively, reviving the dragon allows the attempt to be continued from the point of failure, also keeping any previously collected items. Reviving the running dragon also provides 5 seconds of invincibility, beginning immediately after revival, indicated by the Dragon blinking, during which time obstacles can be passed through; though, when the Dragon stops blinking, invincibility has ended.

Energy Amounts

Sticker - Cry.png
Gameloft had initially planned for the energy limit to increase with the number of wins, but this is not working as intended.

Starting event energy is 10.

Energy Unlock
Level
Energy
Cap
Minutes to Regenerate
1 Energy
0 4 Energy (Green) Icon.png 60

Items and Obstacles

Beneficial Items Obstacles
Item Amount per
collection
Actions Type Item Image Item Appearance Actions
Flower Icon.png Flower 1 Collect Indestructible Dragon Runner - Rock 1.png Rock Dodge
Food Icon.png Food 100 Destructible Dragon Runner - Hay Bale Target.png Hay Bale Target Shoot or dodge
Gold Icon.png Gold 200

Difficulty

There are ten difficulty levels, and five run-difficulties, one of which is selected at random just before running starts. Run difficulties include: very easy, easy, medium, hard, and very hard. Each level takes a certain length of time to complete. The odds of a harder difficulty being encountered increases as the level increases, as does the number of obstacles. Furthermore, there are 5 checkpoints per run, crossing a checkpoint awards 10 flowers and increases the Dragon's speed slightly, which also increases the difficulty. Each win leads to the next difficulty level, until the maximum level, while failing a run resets the difficulty to Level 1 again.

Difficulty
Level
Duration
(seconds)
Checkpoints Run-Difficulty Odds
Image Flowers
Given
Speed
Increase
(milliseconds)
Very Easy Easy Medium Hard Very Hard
1 30 sec Dragon Runner - Checkpoint.png 10 Flower Icon.png 20 ms 34.48% 17.24% 0.00% 0.00% 0.00%
2 30 sec 20 ms 34.48% 8.62% 6.02% 0.00% 0.00%
3 30 sec 25 ms 17.24% 25.86% 6.02% 0.00% 0.00%
4 45 sec 25 ms 8.62% 17.24% 18.07% 0.00% 0.00%
5 45 sec 25 ms 3.45% 17.24% 18.07% 8.33% 0.00%
6 45 sec 30 ms 1.72% 8.62% 18.07% 16.67% 9.09%
7 60 sec 30 ms 0.00% 3.45% 18.07% 16.67% 9.09%
8 60 sec 30 ms 0.00% 1.72% 12.05% 16.67% 18.18%
9 60 sec 35 ms 0.00% 0.00% 2.41% 25.00% 27.27%
10 60 sec 35 ms 0.00% 0.00% 1.20% 16.67% 36.36%

Win Streak

After two consecutive run completions, a win streak begins (for which there is no timer) and can subsequently be increased, if no losses occur. The win streak, if maintained, acts as a multiplier for collected flowers, starting at 1x increase and increasing by 1x each win, up to a 5x increase.

Finishing

Dragon Runner - Flag.png

When the running Dragon successfully reaches the finish line (indicated by flags), the attempt is won and rewards are given. Any collected flowers earned during the successful run are multiplied by the win streak (if any) and added to the cumulative total. Totals are tallied for milestone rewards and the leaderboard score.

Leaderboard

The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.

1-5 Hot Pepper Dragon Icon.png Hot Pepper Dragon  Tyrant Ticket (Green) Icon.png 30
6-10 Premium Sigil Chest Icon.png 5  Tyrant Ticket (Green) Icon.png 20
11-15 Double Egg Relic Icon.png 3  Enchantment Ticket Icon.png 5
16-50 Food Icon.png 3,000  Relic of Hatching Icon.png 2
51-500 Food Icon.png 1,000  Gold Icon.png 15,000
Milestones
This table ← scrolls →. On Computers, hold Shift while scrolling to scroll → horizontally.
Flower Icon.png
Tyrant Ticket (Green) Icon.png

25
Tyrant Ticket (Green) Icon.png

35
Tyrant Ticket (Green) Icon.png

50
Tyrant Ticket (Green) Icon.png

60
Tyrant Ticket (Green) Icon.png

65
Tyrant Ticket (Green) Icon.png

70
Candy Cane Dragon Icon.png
1K
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10K
15K
20K
25K
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