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Dragon Runner (23/08/28)

From Dragon Mania Legends (DML) Wiki

OVERVIEW
Promotion
Dragon Runner (23.08.28) Promotion.jpg
Guide your Dragon though the track, avoiding obstacles and collecting flowers towards milestone rewards. Climb to the top of the leaderboard in an endless race!
INFORMATION
Started: 28 August 2023
Ended: 4 September 2023
Duration: 7 Days
Type: Arcade
Prize: Bone Dragon Icon.png Bone Dragon
Leaderboard: Burning Dragon Icon.png Burning Dragon

The event took place during The Deepest Waters Tyrant event series.
Dragon Runner Events are limited-time competitions in which players guide their Dragon through a 3-lane running track, avoiding obstacles and collecting Flower Icon.png Flowers for milestone progress.

See PC Controls for information about keyboard controls used on PC.

Mechanics

Once the event begins, the Trainer's Dragon automatically moves forward, and the screen must be swiped (or keyboard arrows pressed on PC) to move to the next lane to avoid obstacles (twice to move 2 lanes). Each "run" attempt costs 1 Energy

Items and Obstacles

Food Food Icon.png, Gold Gold Icon.png, and Flower Icon.png Flowers are scattered within the lanes, the latter of which accumulates to unlock milestone rewards, and also counts toward the leaderboard score. Some obstacles are destructible, clicking or tapping shoots a fireball to destroy them, while others are indestructible and must be dodged. While fireballs are unlimited, only 3 successive fireballs appear within a very short burst.

Beneficial Items Obstacles
Item Amount per
collection
Actions Type Item Image (and variations) Description Actions
Flower Icon.png Flower 1 Collect Indestructible Dragon Runner - Rock 1.png Dragon Runner - Rock 2.png Dragon Runner - Rock 3.png Dragon Runner - Rock 4.png Rock Dodge
Dragon Runner - Rock 1a.png Dragon Runner - Rock 2a.png Dragon Runner - Rock 3a.png Dragon Runner - Rock 4a.png
Runner Food Icon.png Food 100 Dragon Runner - Rock 1 (Winter).png Dragon Runner - Rock 2 (Winter).png Dragon Runner - Rock 3 (Winter).png Dragon Runner - Rock 4 (Winter).png
Destructible Dragon Runner - Hay Bale Target.png Dragon Runner - Hay Bale Target (Winter).png Hay Bale Target Shoot or dodge
Gold Icon.png Gold 200 Dragon Runner - Statue.png Dragon Runner - Statue (Winter).png Statue
Dragon Runner - Barrel 1.png Barrel

Checkpoints & Failures

Dragon Runner - Checkpoint.pngDragon Runner - Checkpoint (Winter).png

Flowers collected while running are lost if an obstacle is hit, at which point the run may be restarted for 1 Energy (Food and Gold are saved at the checkpoints). Alternatively, the Dragon can be revived for 10 Gems Icon.png Gems, which resumes the run without loss from the point of failure. Reviving also provides 5 seconds of invincibility immediately after revival, indicated by blinking, during which time obstacles can be passed through. When the Dragon stops blinking, invincibility has ended. Furthermore, there are 5 checkpoints per run, crossing one awards 10 flowers and increases the Dragon's speed slightly, which also increases the difficulty.

Win Streak

After two consecutive run completions, a win streak begins (for which there is no timer) and can subsequently be increased, if no losses occur. The win streak, if maintained, acts as a multiplier for collected flowers, starting at a 1x increase and increasing by 1x each win, up to a 5x increase.

Finishing

Dragon Runner - Flag.png

When the running Dragon reaches the finish line (indicated by flags), the attempt is won and rewards given. Collected flowers are multiplied by the win streak (if any) and added to the cumulative total tallied for milestone rewards and leaderboard score.

Difficulty

There are ten difficulty levels, and five run-difficulties, one of which is selected at random before running starts. Run difficulties include: very easy, easy, medium, hard, and very hard. Each win leads to the next difficulty level, until the maximum level, while failing a run resets the difficulty to Level 1 again. Each level also takes a certain length of time, longer for harder levels, and the number of obstacles also increases.

Difficulty
Level
Duration
(seconds)
Checkpoints Run-Difficulty Odds
Image Flowers
Given
Speed
Increase
(milliseconds)
Very Easy Easy Medium Hard Very Hard
1 30 sec Dragon Runner - Checkpoint.png 10 Flower Icon.png 20 ms 34.48% 17.24% 0.00% 0.00% 0.00%
2 30 sec 20 ms 34.48% 8.62% 6.02% 0.00% 0.00%
3 30 sec 25 ms 17.24% 25.86% 6.02% 0.00% 0.00%
4 45 sec 25 ms 8.62% 17.24% 18.07% 0.00% 0.00%
5 45 sec 25 ms 3.45% 17.24% 18.07% 8.33% 0.00%
6 45 sec 30 ms 1.72% 8.62% 18.07% 16.67% 9.09%
7 60 sec 30 ms 0.00% 3.45% 18.07% 16.67% 9.09%
8 60 sec 30 ms 0.00% 1.72% 12.05% 16.67% 18.18%
9 60 sec 35 ms 0.00% 0.00% 2.41% 25.00% 27.27%
10 60 sec 35 ms 0.00% 0.00% 1.20% 16.67% 36.36%

Energy Amounts

Starting event energy is 10.

Energy Unlock
Level
Energy
Cap
Minutes to Regenerate
1 Energy
0 8 Energy (Grey) Icon.png 30
Milestones
This table ← scrolls →. On Computers, hold Shift while scrolling to scroll → horizontally.
Flower Icon.png
Tyrant Ticket (Grey) Icon.png

1
Tyrant Ticket (Grey) Icon.png

1
Tyrant Ticket (Grey) Icon.png

1
Tyrant Ticket (Grey) Icon.png

1
Tyrant Ticket (Grey) Icon.png

2
Tyrant Ticket (Grey) Icon.png

2
Tyrant Ticket (Grey) Icon.png

2
Tyrant Ticket (Grey) Icon.png

2
Tyrant Ticket (Grey) Icon.png

3
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

5
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

10
Tyrant Ticket (Grey) Icon.png

15
Tyrant Ticket (Grey) Icon.png

15
Tyrant Ticket (Grey) Icon.png

15
Tyrant Ticket (Grey) Icon.png

15
Tyrant Ticket (Grey) Icon.png

15
Tyrant Ticket (Grey) Icon.png

15
Bone Dragon Icon.png
50
100
150
200
250
400
550
700
850
1,100
1,600
2,100
2,600
3,100
3,600
4,100
4,800
5,400
6,000
6,700
7,400
8,100
9,200
10,200
11,450
12,700
13,900
15,100
16,350
17,600
18,800
20,000
21,250
22,500
23,700
24,900
26,150
27,400
28,650
29,850
31,100
32,300
33,550
34,750
36,000
37,200
38,400
39,650
40,850
45,000
Leaderboard

The amount of Food or Gold awarded depends on Trainer Level, provided numbers are of the highest Level Modifier. See Level Modifier for more information.

1-5 Burning Dragon Icon.png Burning Dragon  Tyrant Ticket (Grey) Icon.png 30
6-10 Premium Sigil Chest Icon.png 5  Tyrant Ticket (Grey) Icon.png 20
11-15 Double Egg Relic Icon.png 3  Enchantment Ticket Icon.png 5
16-50 Food Icon.png 45,000  Relic of Hatching Icon.png 2
51-500 Food Icon.png 15,000  Gold Icon.png 225,000
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