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Template:GridSetup/doc

From Dragon Mania Legends (DML) Wiki

< Template:GridSetup
Documentation subpage
View this documentation's related template:
Template:GridSetup

Example(s)

  • The following:
{{GridSetup
|ticket=Tyrant Ticket (Purple)
|energy=Energy (Purple)
|background=Dragon Grid 2
|altar=Tyrant Altar (23.04.03)
}}

Gives:

Dragon Avatar

A Dragon avatar, representing the Trainer, appears initially at the center of the game board to be moved where desired. The avatar is controlled by either tapping on, or swiping in, the desired direction. The avatar can also be replaced by the current week's Bottomless Dungeon Guaranteed Dragon, if that dragon is obtained (or re-obtained) during the event. Once obtained, the Dungeon dragon affects the Trainer's starting and maximum Power capacity.

Harmful Tiles

Dragon Grid 2 Background.jpg

Harmful tiles are tiles that may reduce the Trainer's power, by the amount displayed at the top-right of the tile, when landed on:

  • Damage tiles (represented by other Dragons) – Reduce the current power number.
  • Trap tiles (represented by boards/saws) – Reduce the current power only if the trap is active when landed on. Trap tiles alternate between their active (saw up) or inactive (saw down) states as moves are made, and are only safe to land on (giving no damage) when inactive.

Beneficial Tiles

Image Tile Description
Food Icon.png Food Heals lost power in the amount displayed in their top-right corner, but cannot heal power over the Trainer's maximum amount.
Tyrant Ticket (Purple) Icon.png Ticket Each level has a set number to find, and once all are found, the level ends. Ticket color changes depending on the chapter (1-4) of the event.
Dragon Grid Chest.png Chest Unlocked once the level is completed and gives bonus rewards.

Shields

Every chapter, the Trainer begins with one Shield Potion Icon.png Shield in inventory, the current inventory count appears at the right of the screen. When used, a Shield completely negates the damage received from one harmful tile. Additional shields can be won by opening chests, though their appearance in chests is rare. Shields can also be purchased for 15 Gems Icon.png Gems.

Levels

Each level contains a pool of harmful or beneficial tiles. As the Trainer progresses through the levels, the chances of the type of tile appearing in the grid changes. If a level is failed, it must be restarted using Energy, which regenerates over time. Completing a certain number of levels is also necessary to unlock the Dragons in the Event's Shop.

Energy (level attempts)

Energy (Purple) Icon.png
Each weekly grid iteration has a starting Grid Energy capacity of 2. The cost to begin a level attempt is 1 Energy. The Energy count appears at the top-right, and automatically regenerates over time. As the level increases, the energy held increases up to a maximum cap. Higher capacity amounts are unlocked at grid level 10, 20, 50, 80, 120, 160, and 200.
Unlock Level Energy Pool Minutes per Energy
0 2 Energy (Purple) Icon.png 30
10 4 Energy (Purple) Icon.png
20 6 Energy (Purple) Icon.png
50 8 Energy (Purple) Icon.png
80 10 Energy (Purple) Icon.png
120 12 Energy (Purple) Icon.png
160 14 Energy (Purple) Icon.png
200 16 Energy (Purple) Icon.png

Tickets

Tyrant Ticket (Purple) Icon.png
A set number of Tickets are available in each Level, and must be found to progress to the next level. At the left of the interface, beside an image of the ticket for that level, appears a current ticket count. The count's first number represents the number of tickets already collected, separated by a slash from the total number of tickets to be collected.

Setup

Grid Content

Level Energy
Cost
Tickets
Chests
Probabilities of appearance
Needed Available Enemies Traps Food Tickets Chest
1 1 1 1 1 45.45% 0.00% 45.45% 4.55% 4.55%
2 1 1 1 1 31.25% 31.25% 31.25% 3.13% 3.13%
3-5 1 1 3 5 22.73% 39.77% 28.41% 3.41% 5.68%
6 1 1 3 5 0.00% 69.44% 23.15% 2.78% 4.63%
7-9 1 1 3 5 22.73% 39.77% 28.41% 3.41% 5.68%
10 1 1 3 10 22.12% 44.25% 22.12% 2.65% 8.85%
11-13 1 1 3 5 22.73% 39.77% 28.41% 3.41% 5.68%
14 1 1 3 5 67.96% 0.00% 24.27% 2.91% 4.85%
15-17 1 1 3 5 22.73% 39.77% 28.41% 3.41% 5.68%
18 1 1 3 10 22.12% 44.25% 22.12% 2.65% 8.85%
19-21 1 1 3 5 22.73% 39.77% 28.41% 3.41% 5.68%
22 1 1 3 5 64.52% 0.00% 26.88% 3.23% 5.38%
23-25 1 1 3 5 22.73% 39.77% 28.41% 3.41% 5.68%
26 1 1 3 10 22.12% 44.25% 22.12% 2.65% 8.85%
Repeating Levels
1x 1 1 1-3 1-10 27.93% 36.74% 25.93% 3.11% 6.29%

Shop Dragons

Tyrant Altar (23.04.03) Promotion.jpg
Talismans are a form of currency that can be spent only in the Shop's Dragons section, in exchange for Dragon Pieces. Each Dragon's pieces can be obtained by pressing the Dragon Pieces Icon.png Get Pieces button on the snapshot of the desired Dragon. The Dragon Pieces Icon.png Get Pieces button provides a place to "trade in" talismans for Dragon pieces, without the use of a physical altar.

See Also

Creates much of the changing on-page content for Dragon Grid Events.

Template parameters

ParameterDescriptionTypeStatus
(name of) ticketticket

no description

Stringrequired
(name of) energyenergy

no description

Stringrequired
(name of) backgroundbackground

no description

Stringoptional
(ad image) altaraltar

no description

Stringoptional
(Override) setupsetup

Setting to 0 makes setup section not display at all. Otherwise if not specified defaults to the last known and reused setup.

Numberoptional


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