Caretaker's Quest (19/08/19)
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The event took place during the Time Rift III Divine event series.
Synopsis
Solo Events are limited-time competitions which each Trainer participates in separately. They are based on completing several tiers, each having three set goals with different requirements, with a different prize awarded upon completing each tier.
Each goal has a number of items that need to be collected to be completed. Items are limited to a set number per a given timeframe. A cooldown period is needed before being able to collect more. Whenever items are received, a notification appears in the middle of the screen. If all the available items for that time period have been collected, the notification indicates how much time is left until the next item can be collected. Each individual item can also be bought in exchange for Gems, through the /Item button under each item.
Rewards & Timetable
Tier | Reward | Estimated Minimum Completion Time |
Minimum Time Needed for the Remaining Tiers |
---|---|---|---|
Tier 1 | 5 ![]() |
1 hour & 36 minutes | 2 days, 12 hours & 18 minutes |
Tier 2 | 5 ![]() |
2 hours | 2 days, 10 hours & 42 minutes |
Tier 3 | 10 ![]() |
3 hours & 12 minutes | 2 days, 8 hours & 42 minutes |
Tier 4 | 10 ![]() |
6 hours | 2 days, 5 hours & 30 minutes |
Tier 5 | 10 ![]() |
10 hours | 1 day, 23 hours & 30 minutes |
Tier 6 | Nurture Dragon ![]() |
15 hours | 1 day, 13 hours & 30 minutes |
Tier 7 | 20 ![]() |
22 hours & 30 minutes | 22 hours & 30 minutes |
Requirements
An explanation of the requirements... |
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An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.
The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time. Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty. Example For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:
The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed. The # Pools Needed column lists the total number of full pools needed, including the free first full pool. |
Tier # | Item | Requirement | Recommended | Cooldown/Item | Items/Pool | Time Until Full Pool |
# Pools Needed |
Gems to Skip | |
---|---|---|---|---|---|---|---|---|---|
Tier 1 | 8 ![]() |
Collect Gold | Any Habitat | 10 minutes | 4 | 40 minutes | 2 | 1 per Axe | |
12 ![]() |
Collect Food | Spiky Cherry | 12 minutes | 4 | 48 minutes | 3 | 1 per Dragonhead Statue | ||
1 ![]() |
Breed Hybrid Dragons | ![]() ![]() ![]() |
None | 1 | None | 1 | 1 per Dragon Medallion | ||
Tier 2 | 8 ![]() |
Feed Dragons | Hatched Fire Dragons | 6 minutes | 4 | 24 minutes | 2 | 1 per Princess Doll | |
16 ![]() |
Level Up Dragons | Hatched Fire Dragons | 10 minutes | 4 | 40 minutes | 4 | 1 per Shield | ||
1 ![]() |
Hatch Dragon | Fire Dragon | None | 1 | None | 1 | 1 per Sword | ||
Tier 3 | 14 ![]() |
Collect Gold | Any Habitat | 11 minutes | 2 | 22 minutes | 7 | 1 per Toy Boat | |
32 ![]() |
Collect Food | Spiky Cherry | 8 minutes | 8 | 1 hour 4 minutes | 4 | 1 per Viking Doll | ||
1 ![]() |
Breed Hybrid Dragons | ![]() ![]() ![]() |
None | 1 | None | 1 | 1 per Viking Helmet | ||
Tier 4 | 32 ![]() |
Feed Dragons | Hatched Fire Dragons | 5 Minutes | 8 | 40 Minutes | 4 | 1 per Axe | |
15 ![]() |
Level Up Dragons | Hatched Fire Dragons | 30 Minutes | 3 | 1 Hour 30 Minutes | 5 | 1 per Dragonhead Statue | ||
1 ![]() |
Hatch Dragon | Fire Dragon | None | 1 | None | 1 | 1 per Dragon Medallion | ||
Tier 5 | 36 ![]() |
Collect Gold | Any Habitat | 20 Minutes | 6 | 2 Hours | 6 | 1 per Sword | |
16 ![]() |
Collect Food | Spiky Cherry | 33 Minutes | 4 | 2 Hours 12 Minutes | 4 | 1 per Shield | ||
1 ![]() |
Breed Hybrid Dragons | ![]() ![]() ![]() |
None | 1 | None | 1 | 1 per Princess Doll | ||
Tier 6 | 6 ![]() |
Feed Dragons | Hatched Fire Dragons | 3 hours 45 minutes |
2 | 7 hours 30 minutes |
3 | 3 per Toy Boat | |
6 ![]() |
Level Up Dragons | Hatched Fire Dragons | 5 minutes | 4 | 20 minutes | 1.5 | 3 per Viking Doll | ||
1 ![]() |
Hatch Dragon | Fire Dragon | None | 1 | None | 1 | 3 per Viking Helmet | ||
Tier 7 | 30 ![]() |
Collect Gold | Any Habitat | 54 minutes | 5 | 4 hours 30 minutes |
6 | 3 per Axe | |
20 ![]() |
Collect Food | Spiky Cherry | 12 minutes | 10 | 2 hours | 2 | 1 per Dragonhead Statue | ||
1 ![]() |
Breed Hybrid Dragons | ![]() ![]() ![]() |
None | 1 | None | 1 | 1 per Dragon Medallion |