From Dragon Mania Legends (DML) Wiki
See Battle for the pre-battle and battle interface of these Quests
On the Campaign Map there are five types of quests: Main Quests, Side Quests, Boss Quests, Rusty Gates, and Mines. Quests must be completed, with at least one star, to advance through the map and open new areas. Completing a quest results in various rewards based on the type of quest and the number of stars earned in the battle.
Main Quests[edit source | VE]
Main Quests travel along a path through each island, and each quest must be completed to advance. These quests are indicated by a round gray button , and once completed, the button turns green . Main Quests may be repeated once beaten with three stars, but give lower rewards and exclude Scrolls and Food.
Main Quest rewards can include Gold, Food, Scrolls, and experience points based on the number of battle stars achieved. Beating Quest 116 and Quest 205 in Heroic Mode rewards the Trainer with Steampunk Dragon and Bighorn Dragon, respectively.
Side Quests[edit source | VE]
On the Campaign Map, Side Quests are repeatable quests that branch from the main path. They are only reached after clearing the Main Quest which it is attached to, namely the one it shares the pre-decimal number with, or by unlocking the Rusty Gate that leads to it. Multiple Side Quests on the same path will have the same pre-decimal number with sequential decimal numbers (example: 26.1, 26.2, 26.3). After some or all available Side Quests are beaten, a limited number of these quests refresh automatically after approximately 2 hours.
Side Quests have a square with crossed swords on it:
Side Quests regenerate on their own if they were previously beaten with three stars. Those won with one or two stars remain uncompleted and unable to refresh until the three stars are earned on them. Furthermore, a sliding-scale limit exists for the number of Side Quests that regenerate, which depends on the progress of the Trainer. The further a Trainer has progressed upon the Campaign Map, the more Side Quests regenerate. For example: after Quest 45 a maximum of 6, after Quest 93 a maximum of 10, and after Quest 120 the overall maximum of 15 Side Quests regenerate.
Rewards set when the Side Quest(s) become(s) active again, are 30% of the total rewards obtained on the latest progress step on the Campaign Map. In other words, the further the Trainer is on the Campaign Map, the higher the rewards of Side Quests will be. Dragons encountered the first time a Side Quest is fought, as well as Dragon levels and skills, are the same for everyone. Starting with the first refresh, the opposing Dragons vary over time and are generated randomly, while their levels are adjusted based on the levels of the Trainer's Dragons.
Boss Quests[edit source | VE]
See Boss Dragons for more information
Periodically, on the Main Quest path, two types of Boss Quests are encountered.
Minor Boss Quests have a large white button with the Boss symbol, and are more difficult battles meant to prepare fighters for tougher upcoming battles. Starting from the sixth island, most of these quests consist of two waves of Dragons.
Major Boss Quests have a large white button that has the red Boss symbol as well as the Boss Dragon that must be defeated sitting atop it. This quest's Boss Dragon must be battled and defeated to move on. Once the Boss is defeated in Normal Mode, it is immediately available for purchase, and the next quest on the main path opens.
Rusty Gates[edit source | VE]
Rusty Gates are places on the Campaign Map unlocked either with help from friends, by pressing the Ask Friends button once the closed gate is selected, or by spending 5 Gems per slot. When the conditions for opening a gate are met, the appears atop it, indicating the gate can be opened. Certain Side Quests and mines can only be accessed by opening these gates.
There are 31 Rusty Gates in Normal Mode, whereas in Heroic Mode there are only 20. This is because mines are not available in Heroic Mode, and gates that are not included all lead solely to mines. Each gate is unlocked after beating the quest it is attached to. Once a gate is open, it remains open.
Mines[edit source | VE]
See Mines for a complete list
The mines initially appear with a yellow pickaxe button that has an icon above it. The button and exclamation point indicate that the enemy has possession of the mine. To gain control and utilize the mine for Gold income, the occupying Dragons must be defeated.
After winning the battle, the button turns green, and the exclamation point disappears. At this point, the mine becomes accessible and begins generating Gold.
Mines have a Gold production rate and a maximum Gold capacity, which vary according to each mine. When the mine is in possession of the Trainer, Gold is collected by pressing the icon when available, namely at 50% or more of its current capacity. Otherwise, it is collected at any time by pressing the button inside the mine's informational window. If the mine is retaken by the enemy, all Gold produced while in the Trainer's possession is not lost and the Trainer is given the option to claim it.
Mines are retaken by enemy Characters after a minimum of 48 hours, and must be successfully defended to maintain a claim on them. Each time mines are retaken, they stop generating Gold and the enemy uses different Dragons to defend them. The rewards given, and the Dragons encountered the first time a mine is fought, as well as Dragon levels and skills, are the same for everyone. Starting with the first refresh, opposing Dragons vary over time and are generated randomly, while their strength is adjusted based on that of the Trainer's Dragons. Once a mine is (re)conquered by the Trainer, it cannot be re-battled until after being retaken by the enemy.
Mines are non-functional in Heroic Mode.
Chests[edit source | VE]
Chests are given after a specific quest on the Campaign Map is complete. These chests do not include Scrolls or experience points, as with chests given right after winning a battle, but can include Gems. The VIP Status has no effect on chest contents, only on chests immediately rewarded for winning battles.
History[edit source | VE]
- Update 4.0: Introduced new quests, mines, and gates as part of the new Campaign Map island, Champion's Island.
- Update 3.9: Raised the overall maximum of Side Quests to refresh from 13 to 15, and starting with Quest 120 instead of Quest 150.
- Update 3.8: Redesigned Daily Quests as Daily Tasks, meaning that Side Quests no longer refresh through this feature. Prior, Side Quests from Normal Mode, that were standalone and not part of a chain, could regenerate as part of the discontinued "Divide and Reconquer" goals, even if they were not previously cleared with three stars.
- The interval at which Side Quests refresh was decreased from between 5 and 7 hours to approximately 2 hours.
- Update 3.3: Replaced the icon with the icon for gates.
- Update 3.2: Replaced the icon with the icon for mines.
- Update 2.3: Introduced new quests, mines, and gates as part of the new Campaign Map island, Glacios.
- Update 1.5: Introduced new quests, mines, and gates as part of the new Campaign Map islands, Gloamis and Illumina.
- Added wave battles for Main Quests.
- Introduced a sliding-scale limit for Side Quests, and reconfigured regeneration of them. Prior, if three battle stars were acquired on all the Side Quests on one path, that path regenerated new challenges after a time.
- Update 1.3: Introduced a set of arrows in the pre-battle window for quests, allowing easier navigation between quests of the same kind.
- Corrected the issue with rival Trainers appearing to have taken possession of a mine, and increased the time it took for a mine to be recaptured.
- Made Side Quests refresh with slightly lower-leveled Dragons.
- Update 1.1: Introduced Heroic Mode, allowing quests in Normal Mode.