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Template:DelightM/doc

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< Template:DelightM
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View this documentation's related template:
Template:DelightM

Example(s)

{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|score=350
|ordinary=1
|fill=60
|catch=10
}}

Gives:

Every 8 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs Icon.png Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing   Trash All   Trash Icon.png disposes of all tube's items, or a Dragon can be refreshed by pressing the Refresh Icon.png button. Refreshing is free but takes 60 minutes, unless sped up using Gems Icon.png Gems.

Joker Items

Joker Item - Joker.png items appear at random, have a 5% probability, and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker to any Dragon immediately fulfills its entire request.

Frenzy Meter

Gifting an item to a Dragon also adds 10 points to the Fill for a bonus! Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon Icon.png points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Scoring

After all requested items are gifted to a Dragon, Happy Dragon Icon.png points are awarded, and the Dragon is immediately replaced. Points automatically accrue and appear in a counter Happy Dragon Icon.png200+ Button.png at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 350 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping receive the main prize of the event.

Rarity and Points

Points given depend on the requesting Dragon's rarity.

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 10% 10% 10%
Uncommon Uncommon
Rare Rare 2 3 20% 20% 20%
Epic Epic 3 6 40% 37% 31%
Legendary Legendary 4 10 19% 19% 19%
Primal Primal 3 10 5% 5% 5%
Divine Divine 5 15 6% 9% 15%
Ancient Ancient
Tyrant Tyrant

Tasks

Collect Currency 300.png
Earning Event Currency (no Limit).jpg

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 8 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 Feeding Event Icon.png 12 Attack Icon.png 10 Flying Creature - Dorb.png
{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|score=350
|fill=60
|catch=10
|hour=6
|table=1
}}

Gives:

Every 6 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs Icon.png Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing   Trash All   Trash Icon.png disposes of all tube's items, or a Dragon can be refreshed by pressing the Refresh Icon.png button. Refreshing is free but takes 60 minutes, unless sped up using Gems Icon.png Gems.

Joker Items

Joker Item - Joker.png items appear at random, have a 5% probability, and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker to any Dragon immediately fulfills its entire request.

Frenzy Meter

Gifting an item to a Dragon also adds 10 points to the Fill for a bonus! Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon Icon.png points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Scoring

After all requested items are gifted to a Dragon, Happy Dragon Icon.png points are awarded, and the Dragon is immediately replaced. For every Happy Dragon acquired, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points automatically accrue and appear in a counter Happy Dragon Icon.png200+ Button.png at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 350 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping receive the main prize of the event.

Rarity and Points

Points given depend on the requesting Dragon's rarity.

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 48% 24% 20%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 34% 40% 24%
Epic Epic 3 6 Happy Dragon Icon.png 14% 25% 40%
Legendary Legendary 4 12 Happy Dragon Icon.png 3% 7% 10%
Divine Divine 5 20 Happy Dragon Icon.png 2% 4% 6%
Ancient Ancient

Tasks

Collect Currency 300.png
Earning Event Currency (no Limit).jpg

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 Feeding Event Icon.png 12 Attack Icon.png 10 Flying Creature - Dorb.png

{{DelightM
|cr=Dorbs
|item1=Beach Ball
|item2=Sand Bucket
|item3=Propeller Beanie
|item4=Toy Truck
|item5=ABC Blocks
|refresh=10
|fill=120
|group=50
|score=10
|maximum=200
|totalmax=1,200
|collect=50
|feed=25
|level=6.25
|fight=8
|catch=34
|hour=4
|table=2
}}

Gives:

Every 4 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs Icon.png Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing   Trash All   Trash Icon.png disposes of all tube's items, or a Dragon can be refreshed by pressing the Refresh Icon.png button. Refreshing is free but takes 10 minutes, unless sped up using Gems Icon.png Gems.

Joker Items

Joker Item - Joker.png items appear at random, have a 5% probability, and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker to any Dragon immediately fulfills its entire request.

Frenzy Meter

Gifting an item to a Dragon also adds 10 points to the Fill for a bonus! Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon Icon.png points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Scoring

After all requested items are gifted to a Dragon, Happy Dragon Icon.png points are awarded, and the Dragon is immediately replaced. For every Happy Dragon acquired, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points automatically accrue and appear in a counter Happy Dragon Icon.png200+ Button.png at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 10 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 50, where the top Trainer(s) of each grouping receive the main prize of the event.

Rarity and Points

Points given depend on the requesting Dragon's rarity.

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 10% 8% 6%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic Epic 3 5 Happy Dragon Icon.png 50% 50% 50%
Legendary Legendary 4 8 Happy Dragon Icon.png 12% 12% 12%
Divine Divine 5 12 Happy Dragon Icon.png 8% 10% 12%
Ancient Ancient

Tasks

Collect Currency 200.png
Earning Event Currency (no Limit).jpg

Six different tasks earn Dorbs. Each task only gives a maximum of 200 Dorbs Icon.png once every 4 hours for a total maximum of 1,200 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 Feeding Event Icon.png 8 Attack Icon.png 34 Flying Creature - Dorb.png

{{DelightM
|cr=Dorbs
|item1=Beach Ball
|item2=Sand Bucket
|item3=Propeller Beanie
|item4=Toy Truck
|item5=ABC Blocks
|refresh=10
|fill=120
|group=50
|score=10
|maximum=200
|totalmax=1,200
|collect=50
|feed=25
|level=6.25
|fight=8
|catch=34
|table=3
}}

Gives:

Every 8 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs Icon.png Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 (Item - Beach Ball.png Item - Sand Bucket.png Item - Propeller Beanie.png Item - Toy Truck.png Item - ABC Blocks.png) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing   Trash All   Trash Icon.png disposes of all tube's items, or a Dragon can be refreshed by pressing the Refresh Icon.png button. Refreshing is free but takes 10 minutes, unless sped up using Gems Icon.png Gems.

Joker Items

Joker Item - Joker.png items appear at random, have a 5% probability, and are guaranteed after every 25 items spawned. Gifting the Item - Joker.png Joker to any Dragon immediately fulfills its entire request.

Frenzy Meter

Gifting an item to a Dragon also adds 10 points to the Fill for a bonus! Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x the Happy Dragon Icon.png points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Scoring

After all requested items are gifted to a Dragon, Happy Dragon Icon.png points are awarded, and the Dragon is immediately replaced. For every Happy Dragon acquired, there is a 30% chance to score a bonus 3 points, or 5% chance to score a bonus 10 points. Points automatically accrue and appear in a counter Happy Dragon Icon.png200+ Button.png at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 10 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 50, where the top Trainer(s) of each grouping receive the main prize of the event.

Rarity and Points

Points given depend on the requesting Dragon's rarity.

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 10% 10% 10%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic Epic 3 6 Happy Dragon Icon.png 40% 37% 31%
Legendary Legendary 4 10 Happy Dragon Icon.png 24% 24% 24%
Primal Primal 3 15 Happy Dragon Icon.png 1% 1% 1%
Divine Divine 5 3% 8% 14%
Ancient Ancient 2%

Tasks

Collect Currency 200.png
Earning Event Currency (no Limit).jpg

Six different tasks earn Dorbs. Each task only gives a maximum of 200 Dorbs Icon.png once every 8 hours for a total maximum of 1,200 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 Feeding Event Icon.png 8 Attack Icon.png 34 Flying Creature - Dorb.png

{{DelightM
|cr=Dorbs
|item1=Book
|item2=Crown
|item3=Gem
|item4=Key
|item5=Statue
|ordinary=1
|fill=50
|score=350
|hour=6
|catch=10
|table=2
|frenzy=600
|frenzyadd=30
|jokeradd=20
}}

Gives:

Every 6 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs Icon.png Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 (Item - Book.png Item - Crown.png Item - Gem.png Item - Key.png Item - Statue.png) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing   Trash All   Trash Icon.png disposes of all tube's items, or a Dragon can be refreshed by pressing the Refresh Icon.png button. Refreshing is free but takes 60 minutes, unless sped up using Gems Icon.png Gems.

Joker Items

Joker Item - Joker.png items appear at random, have a 5% probability, and are guaranteed after every 20 items spawned. Gifting the Item - Joker.png Joker to any Dragon immediately fulfills its entire request.

Frenzy Meter

Gifting an item to a Dragon also adds 30 points to the Fill for a bonus! Frenzy Meter. After the meter reaches 600 points, Frenzy mode activates, awarding 3x the Happy Dragon Icon.png points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.

Scoring

After all requested items are gifted to a Dragon, Happy Dragon Icon.png points are awarded, and the Dragon is immediately replaced. Points automatically accrue and appear in a counter Happy Dragon Icon.png200+ Button.png at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 350 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping receive the main prize of the event.

Rarity and Points

Points given depend on the requesting Dragon's rarity.

Dragon Rarity Item(s)
Requested
Point(s)
Given
Probability of Appearance
Rate 1 Rate 2 Rate 3
Common Common 1 1 Happy Dragon Icon.png 10% 8% 6%
Uncommon Uncommon
Rare Rare 2 3 Happy Dragon Icon.png 20% 20% 20%
Epic Epic 3 5 Happy Dragon Icon.png 50% 50% 50%
Legendary Legendary 4 8 Happy Dragon Icon.png 12% 12% 12%
Divine Divine 5 12 Happy Dragon Icon.png 8% 10% 12%
Ancient Ancient

Tasks

Collect Currency 300.png
Earning Event Currency (no Limit).jpg

Six different tasks earn Dorbs. Each task only gives a maximum of 300 Dorbs Icon.png once every 6 hours for a total maximum of 1,800 Dorbs Icon.png per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.

Important Icon.png Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.

# of Actions Required to Obtain Maximum Dorbs Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
75 Yellow-Bordered Gold Icon.png 38 Feeding Event Icon.png 12 Attack Icon.png 10 Flying Creature - Dorb.png

This template is used to populate the Requirements and Tasks section of Arcade events by inputting a few key parameters.

Template parameters

ParameterDescriptionTypeStatus
Currencycr

Enter the arcade event currency used from Category:In-Game_Currency#Arcade-Event_Currencies

Example
Dorbs
Stringrequired
Tube Item 1item1

Enter the name of tube item 1. All item names should correspond with the single word from Category:Images:Items

Example
Book
Stringrequired
Tybe item 2item2

Enter the name of tube item 2

Stringrequired
Tube item 3item3

Enter the name of tube item 3

Stringrequired
Tube item 4item4

Enter the name of tube item 4

Stringrequired
Tube item 5item5

Enter the name of tube item 4

Stringrequired
(Override) Ordinary eventordinary

If you need the following text to disappear from the page (the event is ordinary, no bonuses are given): For every Happy Dragon acquired, there is a 30% chance to score 3 points and a 5% chance to score 10 points, then enter any value, otherwise leave this blank.

Example
1
Contentsuggested
Override Dragon Refresh Timerefresh

If you want to override the default time it takes for a dragon to be refreshed, enter the time in minutes, otherwise leave this blank.

Default
60
Numbersuggested
Override Tube fill pricefill

If you want to override the default tube fill price, enter the price, otherwise leave this blank.

Default
30
Numbersuggested
Override Trainer Grouping Quantitygroup

If you want to override the default number of people in a group the trainer is randomly placed in, enter a number, otherwise leave this blank.

Default
100
Numbersuggested
Override Qualification Minimumscore

If you want to override the default minimum score to qualify for the grand prize, enter a number, otherwise leave this blank.

Default
350
Numbersuggested
Override Refresh durationhour

If you want to override the default refresh duration, enter a number, otherwise leave this blank

Default
8
Example
5
Numbersuggested
Override Max Currency Collected Per Cycletotalmax

If you want to override the default total maximum number of currency that is collected in a cycle, enter a number, otherwise leave this blank.

Default
1,800
Unknownsuggested
Override Collect Gold Task Amountcollect

If you want to override the default Collect Gold task amount, enter a number, otherwise leave this blank.

Default
75
Numbersuggested
Override Feed Dragons Task Amountfeed

If you want to override the default Feed Dragons task amount, enter a number, otherwise leave this blank.

Default
38
Numbersuggested
# Levels for Feed Dragons tasklevel

If you want to override the default number of levels required to satisfy the Feed Dragons task amount, you need to take the amount you entered for that, divide it by 4, and enter the number here. Otherwise leave this field blank.

Numbersuggested
Override Win Battles task amountfight

If you want to override the default Win Battles task amount, enter a number, otherwise leave this blank.

Default
12
Numbersuggested
Override Catch Creatures Task Amountcatch

If you want to override the default Catch Creatures task amount, enter a number, otherwise leave this blank.

Default
50
Unknownsuggested
(Override) currency labelcr2

Set if plural/singular currency labels differ

Stringoptional
(Override) had joker?joker

If no joker item should be shown, enter a value, otherwise leave it blank.

Example
n
Booleanoptional
(Override) tabletable

If the table to be shown should be 1, 2, 3, or the default table. Note: No tables are shown for dates before 27 May 2021.

Example
1
Numberoptional
(Override, task) maximummaximum

Each task only gives a maximum of {{{maximum|300}}}

Default
300
Example
200
Numberoptional
(Override) creature image name fly cr3

If different than cr, c2 etc.

Stringoptional
(Override) points addedfrenzyadd

Enter a number to override the amount of points added to the frenzy meter when a Dragon is gifted an item.

Default
10
Example
20
Numberoptional
(Override, activation of) frenzyfrenzy

If different from the default, enter the number of points required to be reached to activate frenzy.

Default
300
Example
250
Numberoptional
(Override) joker addedjokeradd

Enter a number to override the amount of items needed to spawn to guarantee the appearance of a Joker.

Default
25
Example
20
Numberoptional
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