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Template

Template:GenericSolo

From Dragon Mania Legends (DML) Wiki

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this template's documentation. (About template documentation)

Example(s)

Example with (standard) Season Points

{{GenericSolo| prize=Seventh | dragon=Sylvan | token=Tropic}} gives:
==Rewards & Timetable==
Tier Reward Estimated Minimum
Completion Time
Minimum Time Needed
for the Remaining Tiers
Tier 1 Gems Icon.png 5 1 hour and 4 minutes 4 days, 6 hours and 33 minutes
Tier 2 Food Icon.png (5000*Modifier) 2 hours and 15 minutes 4 days, 5 hours and 29 minutes
Tier 3 Season Points Icon.png 500 4 hours and 24 minutes 4 days, 3 hours and 14 minutes
Tier 4 Sylvan Dragon Icon.png Sylvan Dragon 9 hours and 10 minutes 3 days, 22 hours and 50 minutes
Tier 5 Legendary Habitat Legendary Habitat 13 hours and 30 minutes 3 days, 13 hours and 40 minutes
Tier 6 Dragon Piece Tickets Icon.png 20 16 hours and 40 minutes 3 days and 10 minutes
Tier 7 Gems Icon.png 25 1 day 2 days, 7 hours and 30 minutes
Tier 8 Seventh Dragon Icon.png Seventh Dragon 1 day, 7 hours and 30 minutes 1 day, 7 hours and 30 minutes

Leaderboard

1-3 Breeding Token Icon.png for Tropic Dragon Tropic Dragon Icon.png
4-7 Enchantment Ticket Icon.png 10
8-10 Dragon Piece Ticket Icon.png 4
11-50 Gold Icon.png (25000*Modifier)   Food Icon.png (2000*Modifier)
51-100 Gold Icon.png (15000*Modifier)   Food Icon.png (1000*Modifier)

Requirements

An explanation of the requirements...
An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.

Example

For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

The items to collect in each task are from the following: Item - Axe.png Item - Dragonhead Statue.png Item - Dragon Medalion.png Item - Princess Doll.png Item - Sword.png Item - Shield.png Item - Toy Boat.png Item - Viking Helmet.png Item - Viking Doll.png

Tier # Items Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools Needed Gems to Skip
Tier 1

Gems Icon.png

12 Collect Gold Any Habitat 1 minute 6 6 minutes 2 1 per Item
12 Feed Dragons Hatched Fire Dragons 8 minutes 4 32 minutes 3 1 per Item
8 Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 10 minutes 6 1 hour 1.33 1 per Item
Tier 2

Food Icon.png

2 Hatch Dragons Fire Dragons 12 minutes 2 25 minutes 1 1 per Item
20 Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 1 per Item
6 Win Battles Any Battle 13 minutes 3 39 minutes 2 1 per Item
Tier 3

Season Point Icon.png

21 Collect Gold Any Habitat 7 minutes 3 21 minutes 7 3 per Item
16 Feed Dragons Hatched Fire Dragons 22 minutes 4 1 hour and 28 minutes 4 5 per Item
18 Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 5 minutes 3 15 minutes 6 5 per Item
Tier 4

Sylvan Dragon Icon.png

20 Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 1 per Item
26 Level Up Dragons Hatched Fire Dragons 25 minutes 4 1 hour and 40 minutes 6.5 1 per Item
4 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
1 minute 4 4 minutes 1 3 per Item
Tier 5

Legendary Habitat.png

4 Gift Friends Any Friend 1 minute 4 4 minutes 1 10 per Item
16 Feed Dragons Hatched Fire Dragons 33 minutes 4 2 hours and 12 minutes 4 20 per Item
50 Collect Gold Any Habitat 18 minutes 5 1 hour and 30 minutes 10 15 per Item
Tier 6

Dragon Piece Ticket Icon.png

3 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
40 minutes 3 2 hours 1 3 per Item
4 Use Dragon Fury Any Battle 7 minutes 4 30 minutes 1 3 per Item
24 Collect Food Spiky Cherry 50 minutes 4 3 hours and 20 minutes 6 3 per Item
Tier 7

Gems Icon.png

80 Collect Gold Any Habitat 20 minutes 8 2 hours and 40 minutes 10 3 per Item
120 Catch Creatures Tap the Flying Creature - Gift Box.png on-screen 1 minute 30 30 minutes 4 3 per Item
6 Earn KOs in the Dungeon Any 1 minute 6 6 minutes 1 3 per Item
Tier 8

Seventh Dragon Icon.png

25 Win Battles Any Battle 32 minutes 5 2 hours and 40 minutes 5 35 per Item
40 Feed Dragons Hatched Fire Dragons 52 minutes 4 3 hours and 30 minutes 10 35 per Item
12 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
40 minutes 3 2 hours 4 35 per Item
Repeatable Tier for Leaderboard (no extra reward)
Tier 9+

160 pts

30 Collect Gold Any Habitat 1 minute 10 10 minutes 3 1 per Item
10 Leaderboard Points
5 Win Battles Any Battle 30 minutes 4 2 hours 1.25 5 per Item
50 Leaderboard Points
4 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
5 minutes 2 10 minutes 2 10 per Item
100 Leaderboard Points
  1. 1.0 1.1 1.2 1.3 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, the Fire Dragon should be bred with either the Seed Dragon Icon.png Seed Dragon or Leaf Dragon Icon.png Leaf Dragon instead or an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.

Example with (scalable) Gold and other items

{{GenericSolo| prize=Fifth | dragon=Ghost | token=Slime | gold=80000 | item1=ABC Blocks | item2=Anchor | item3=Apple | item4=Bat |item5=Basketball}}

Example without flying Critters

{{GenericSolo| prize=Fire | dragon=Earth | token=Water | noCritters=true }} gives:

Example with reward overrides

{{GenericSolo| token= | noCritters=true 
| reward1={{i|Windstone|i|24}} 100 | reward2={{i|Season Point|i}} 500 
| reward3={{i|Windstone|i|24}} 500 | reward4={{i|Windstone|i|24}} 800 
| reward5={{i|Windstone|i|24}} 1,500 | reward6={{i|Windstone|i|24}} 2,400 
| reward7={{di|Jade|2}} | reward8={{i|Windstone|i|24}} 3,200 
| tier1={{i|Windstone|i|30}} | tier2={{i|Season Point|i|30}} | tier3={{i|Windstone|i|30}} | tier4={{i|Windstone|i|30}} 
| tier5={{i|Windstone|i|30}} | tier6={{i|Windstone|i|30}} | tier7={{i|Jade Dragon||30}} | tier8={{i|Windstone|i|30}} 
| items7b=120 | cool7b=1 | pool7b=30 | skip7b=3 }}
==Rewards & Timetable==
Tier Reward Estimated Minimum
Completion Time
Minimum Time Needed
for the Remaining Tiers
Tier 1 Windstone Icon.png 100 1 hour and 4 minutes 4 days, 6 hours and 33 minutes
Tier 2 Season Point Icon.png 500 2 hours and 15 minutes 4 days, 5 hours and 29 minutes
Tier 3 Windstone Icon.png 500 4 hours and 24 minutes 4 days, 3 hours and 14 minutes
Tier 4 Windstone Icon.png 800 9 hours and 10 minutes 3 days, 22 hours and 50 minutes
Tier 5 Windstone Icon.png 1,500 13 hours and 30 minutes 3 days, 13 hours and 40 minutes
Tier 6 Windstone Icon.png 2,400 16 hours and 40 minutes 3 days and 10 minutes
Tier 7 Jade Dragon Icon.png Jade Dragon 1 day 2 days, 7 hours and 30 minutes
Tier 8 Windstone Icon.png 3,200 1 day, 7 hours and 30 minutes 1 day, 7 hours and 30 minutes

Leaderboard

1-3 Sacred Apple Icon.png 1
4-7 Enchantment Ticket Icon.png 10
8-10 Dragon Piece Ticket Icon.png 4
11-50 Gold Icon.png (25000*Modifier)   Food Icon.png (2000*Modifier)
51-100 Gold Icon.png (15000*Modifier)   Food Icon.png (1000*Modifier)

Requirements

An explanation of the requirements...
An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which the item is taken. A full pool consists of the maximum number of items that can ever be collected at one time, and is listed in the Items/Pool column. Each tier begins with a free full pool of each item being available for immediate collection. From that point, each item has an internal cooldown time, listed in the Cooldown/Item column, showing exactly how long until the next item can be obtained. This time is counted from the moment the first item is taken from the full pool.

The cooldown time is set for individual item collection and items will be generated and added to the pool in that interval until the maximum poolsize is reached. The total time for a pool to fill up without intermediate collection is listed in the Time Until Full Pool column. This means that players can collect items at a rate of 1 per cooldown time, or collect a full pool once enough time has passed to fill the pool; players can also collect a partial pool at any time in between, which does not restart the cooldown time.

Current cooldown times are visible by two methods in-game: The first method is a brief notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required, but only while the pool is totally empty.

Example

For instance, if one had a required task of collecting 20 Food and the cooldown was 5 minutes with a pool of 10, one could collect 10 at the beginning of the tier and then:

  • 1 item every 5 minutes OR
  • 10 items every 50 minutes. By waiting Time Until Full Pool before collecting, the whole pool will become available for collection at once. [5 minutes (cooldown) x 10 (pool) = 50 minutes (full pool)]. Emptying a partial pool of eg. 6 items after 34 minutes does not restart the cooldown time, which is counted from the moment of taking the first item from the full pool, so the next item would be available 1 minute later.

The Recommended column lists the quickest way to fulfill the requirements. For each tier the item that takes the most time to complete is highlighted with a yellow background in the Time Until Full Pool section. As this item is responsible for the minimum completion time of the tier, it is recommended that Trainers focus their online interval on the cooldown times of this item once the items with more pools needed are completed.

The # Pools Needed column lists the total number of full pools needed, including the free first full pool.

The items to collect in each task are from the following: Item - Axe.png Item - Dragonhead Statue.png Item - Dragon Medalion.png Item - Princess Doll.png Item - Sword.png Item - Shield.png Item - Toy Boat.png Item - Viking Helmet.png Item - Viking Doll.png

Tier # Items Requirement Recommended Cooldown/Item Items/Pool Time Until Full Pool # Pools Needed Gems to Skip
Tier 1

Windstone Icon.png

12 Collect Gold Any Habitat 1 minute 6 6 minutes 2 1 per Item
12 Feed Dragons Hatched Fire Dragons 8 minutes 4 32 minutes 3 1 per Item
8 Level Up Dragons Hatched Fire Dragons 10 minutes 6 1 hour 1.33 1 per Item
Tier 2

Season Point Icon.png

2 Hatch Dragons Fire Dragons 12 minutes 2 25 minutes 1 1 per Item
20 Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 1 per Item
6 Win Battles Any Battle 13 minutes 3 39 minutes 2 1 per Item
Tier 3

Windstone Icon.png

21 Collect Gold Any Habitat 7 minutes 3 21 minutes 7 3 per Item
16 Feed Dragons Hatched Fire Dragons 22 minutes 4 1 hour and 28 minutes 4 5 per Item
18 Level Up Dragons Hatched Fire Dragons 5 minutes 3 15 minutes 6 5 per Item
Tier 4

Windstone Icon.png

20 Collect Food Spiky Cherry 9 minutes 5 45 minutes 4 1 per Item
26 Level Up Dragons Hatched Fire Dragons 25 minutes 4 1 hour and 40 minutes 6.5 1 per Item
4 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
1 minute 4 4 minutes 1 3 per Item
Tier 5

Windstone Icon.png

4 Gift Friends Any Friend 1 minute 4 4 minutes 1 10 per Item
16 Feed Dragons Hatched Fire Dragons 33 minutes 4 2 hours and 12 minutes 4 20 per Item
50 Collect Gold Any Habitat 18 minutes 5 1 hour and 30 minutes 10 15 per Item
Tier 6

Windstone Icon.png

3 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
40 minutes 3 2 hours 1 3 per Item
4 Use Dragon Fury Any Battle 7 minutes 4 30 minutes 1 3 per Item
24 Collect Food Spiky Cherry 50 minutes 4 3 hours and 20 minutes 6 3 per Item
Tier 7

Jade Dragon Icon.png

80 Collect Gold Any Habitat 20 minutes 8 2 hours and 40 minutes 10 3 per Item
120 Level Up Dragons Hatched Fire Dragons 1 minute 30 30 minutes 4 3 per Item
6 Earn KOs in the Dungeon Any 1 minute 6 6 minutes 1 3 per Item
Tier 8

Windstone Icon.png

25 Win Battles Any Battle 32 minutes 5 2 hours and 40 minutes 5 35 per Item
40 Feed Dragons Hatched Fire Dragons 52 minutes 4 3 hours and 30 minutes 10 35 per Item
12 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
40 minutes 3 2 hours 4 35 per Item
Repeatable Tier for Leaderboard (no extra reward)
Tier 9+

160 pts

30 Collect Gold Any Habitat 1 minute 10 10 minutes 3 1 per Item
10 Leaderboard Points
5 Win Battles Any Battle 30 minutes 4 2 hours 1.25 5 per Item
50 Leaderboard Points
4 Breed Hybrid Dragons Fire Dragon Icon.png Fire Dragon +
Wind Dragon Icon.png Wind Dragon Important Icon.png[1]
5 minutes 2 10 minutes 2 10 per Item
100 Leaderboard Points
  1. 1.0 1.1 1.2 1.3 Important Icon.png If both Dragons are enchanted, the Leopard Dragon Icon.png Leopard Dragon is a possible outcome. In this case, the Fire Dragon should be bred with either the Seed Dragon Icon.png Seed Dragon or Leaf Dragon Icon.png Leaf Dragon instead or an unenchanted Fire Dragon Icon.png Fire Dragon or Wind Dragon Icon.png Wind Dragon should be bought and used.

See Also

Places a generic Solo Event setup on the page. If the items are not the usual ones, specify with parameter 'item1'-'item9'. If there are no Critters to catch, specify with "noCritters". Override values for the rewards ('reward1'-'reward8') as well as for the corresponding images in the tiers table ('tier1'-'tier8') can also be set. Even the number of items etc. can be set with overrides ('items1a,b,c'-'items9a,b,c', 'req', 'cool', 'pool' and 'skip' accordingly).

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Main Prize Dragonprize

Name of the prize Dragon in Tier 8 (without "Dragon")

Example
Pigsy
Stringrequired
Milestone Dragondragon

Name of the Milestone 4 Dragon (without "Dragon")

Example
Slime
Stringrequired
Leaderboard Breeding Tokentoken

Name of the Dragon whose Breeding Token is the leaderboard reward (without "Dragon")

Example
Sylvan
Stringrequired
Gold in Milestone 3?gold

Enter the amount of scalable Gold for Milestone 3 here (if not Season Pass Points)

Default
80000
Example
80000
Numberoptional
Season Pass Points overrideseasonPoints

The override amount of Season Pass Points for Milestone 3 can be set with this parameter.

Default
500
Example
300
Numberoptional
No flying Critters?noCritters

If this parameter is set, the "Catch flying Critters" task is replaced with "Level-up" tasks.

Default
false (Critters are flying)
Example
true
Booleanoptional
reward1reward1

no description

Unknownoptional
reward2reward2

no description

Unknownoptional
reward3reward3

no description

Unknownoptional
reward4reward4

no description

Unknownoptional
reward5reward5

no description

Unknownoptional
reward6reward6

no description

Unknownoptional
reward7reward7

no description

Unknownoptional
reward8reward8

no description

Unknownoptional
leaderboardleaderboard

no description

Unknownoptional
item1item1

no description

Unknownoptional
item2item2

no description

Unknownoptional
item3item3

no description

Unknownoptional
item4item4

no description

Unknownoptional
item5item5

no description

Unknownoptional
item6item6

no description

Unknownoptional
item7item7

no description

Unknownoptional
item8item8

no description

Unknownoptional
item9item9

no description

Unknownoptional
tier1tier1

no description

Unknownoptional
items1aitems1a

no description

Unknownoptional
req1areq1a

no description

Unknownoptional
cool1acool1a

no description

Unknownoptional
pool1apool1a

no description

Unknownoptional
skip1askip1a

no description

Unknownoptional
items1bitems1b

no description

Unknownoptional
req1breq1b

no description

Unknownoptional
cool1bcool1b

no description

Unknownoptional
pool1bpool1b

no description

Unknownoptional
skip1bskip1b

no description

Unknownoptional
items1citems1c

no description

Unknownoptional
req1creq1c

no description

Unknownoptional
cool1ccool1c

no description

Unknownoptional
pool1cpool1c

no description

Unknownoptional
skip1cskip1c

no description

Unknownoptional
tier2tier2

no description

Unknownoptional
items2aitems2a

no description

Unknownoptional
req2areq2a

no description

Unknownoptional
cool2acool2a

no description

Unknownoptional
pool2apool2a

no description

Unknownoptional
skip2askip2a

no description

Unknownoptional
items2bitems2b

no description

Unknownoptional
req2breq2b

no description

Unknownoptional
cool2bcool2b

no description

Unknownoptional
pool2bpool2b

no description

Unknownoptional
skip2bskip2b

no description

Unknownoptional
items2citems2c

no description

Unknownoptional
req2creq2c

no description

Unknownoptional
cool2ccool2c

no description

Unknownoptional
pool2cpool2c

no description

Unknownoptional
skip2cskip2c

no description

Unknownoptional
tier3tier3

no description

Unknownoptional
items3aitems3a

no description

Unknownoptional
req3areq3a

no description

Unknownoptional
cool3acool3a

no description

Unknownoptional
pool3apool3a

no description

Unknownoptional
skip3askip3a

no description

Unknownoptional
items3bitems3b

no description

Unknownoptional
req3breq3b

no description

Unknownoptional
cool3bcool3b

no description

Unknownoptional
pool3bpool3b

no description

Unknownoptional
skip3bskip3b

no description

Unknownoptional
items3citems3c

no description

Unknownoptional
req3creq3c

no description

Unknownoptional
cool3ccool3c

no description

Unknownoptional
pool3cpool3c

no description

Unknownoptional
skip3cskip3c

no description

Unknownoptional
tier4tier4

no description

Unknownoptional
items4aitems4a

no description

Unknownoptional
req4areq4a

no description

Unknownoptional
cool4acool4a

no description

Unknownoptional
pool4apool4a

no description

Unknownoptional
skip4askip4a

no description

Unknownoptional
items4bitems4b

no description

Unknownoptional
req4breq4b

no description

Unknownoptional
cool4bcool4b

no description

Unknownoptional
pool4bpool4b

no description

Unknownoptional
skip4bskip4b

no description

Unknownoptional
items4citems4c

no description

Unknownoptional
req4creq4c

no description

Unknownoptional
cool4ccool4c

no description

Unknownoptional
pool4cpool4c

no description

Unknownoptional
skip4cskip4c

no description

Unknownoptional
tier5tier5

no description

Unknownoptional
items5aitems5a

no description

Unknownoptional
req5areq5a

no description

Unknownoptional
cool5acool5a

no description

Unknownoptional
pool5apool5a

no description

Unknownoptional
skip5askip5a

no description

Unknownoptional
items5bitems5b

no description

Unknownoptional
req5breq5b

no description

Unknownoptional
cool5bcool5b

no description

Unknownoptional
pool5bpool5b

no description

Unknownoptional
skip5bskip5b

no description

Unknownoptional
items5citems5c

no description

Unknownoptional
req5creq5c

no description

Unknownoptional
cool5ccool5c

no description

Unknownoptional
pool5cpool5c

no description

Unknownoptional
skip5cskip5c

no description

Unknownoptional
tier6tier6

no description

Unknownoptional
items6aitems6a

no description

Unknownoptional
req6areq6a

no description

Unknownoptional
cool6acool6a

no description

Unknownoptional
pool6apool6a

no description

Unknownoptional
skip6askip6a

no description

Unknownoptional
items6bitems6b

no description

Unknownoptional
req6breq6b

no description

Unknownoptional
cool6bcool6b

no description

Unknownoptional
pool6bpool6b

no description

Unknownoptional
skip6bskip6b

no description

Unknownoptional
items6citems6c

no description

Unknownoptional
req6creq6c

no description

Unknownoptional
cool6ccool6c

no description

Unknownoptional
pool6cpool6c

no description

Unknownoptional
skip6cskip6c

no description

Unknownoptional
tier7tier7

no description

Unknownoptional
items7aitems7a

no description

Unknownoptional
req7areq7a

no description

Unknownoptional
cool7acool7a

no description

Unknownoptional
pool7apool7a

no description

Unknownoptional
skip7askip7a

no description

Unknownoptional
items7bitems7b

no description

Unknownoptional
req7breq7b

no description

Unknownoptional
cool7bcool7b

no description

Unknownoptional
pool7bpool7b

no description

Unknownoptional
skip7bskip7b

no description

Unknownoptional
items7citems7c

no description

Unknownoptional
req7creq7c

no description

Unknownoptional
cool7ccool7c

no description

Unknownoptional
pool7cpool7c

no description

Unknownoptional
skip7cskip7c

no description

Unknownoptional
tier8tier8

no description

Unknownoptional
items8aitems8a

no description

Unknownoptional
req8areq8a

no description

Unknownoptional
cool8acool8a

no description

Unknownoptional
pool8apool8a

no description

Unknownoptional
skip8askip8a

no description

Unknownoptional
items8bitems8b

no description

Unknownoptional
req8breq8b

no description

Unknownoptional
cool8bcool8b

no description

Unknownoptional
pool8bpool8b

no description

Unknownoptional
skip8bskip8b

no description

Unknownoptional
items8citems8c

no description

Unknownoptional
req8creq8c

no description

Unknownoptional
cool8ccool8c

no description

Unknownoptional
pool8cpool8c

no description

Unknownoptional
skip8cskip8c

no description

Unknownoptional
items9aitems9a

no description

Unknownoptional
req9areq9a

no description

Unknownoptional
cool9acool9a

no description

Unknownoptional
pool9apool9a

no description

Unknownoptional
skip9askip9a

no description

Unknownoptional
items9bitems9b

no description

Unknownoptional
req9breq9b

no description

Unknownoptional
cool9bcool9b

no description

Unknownoptional
pool9bpool9b

no description

Unknownoptional
skip9bskip9b

no description

Unknownoptional
items9citems9c

no description

Unknownoptional
req9creq9c

no description

Unknownoptional
cool9ccool9c

no description

Unknownoptional
pool9cpool9c

no description

Unknownoptional
skip9cskip9c

no description

Unknownoptional


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