Bottomless Dungeon (24/06/07)
From Dragon Mania Legends (DML) Wiki
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5 additional Ancient tickets were available in the Dungeon Shop.
Mechanics
In a Dragon Brawl, the Trainer faces endless waves of opponent dragons; thus, a Brawl cannot be won. The goal is not winning, but rather fighting as long as possible, completing as many Brawl Tasks as possible, to collect as many![Stepping Stones Icon.png](/w/images/thumb/5/5d/Stepping_Stone_Icon.png/20px-Stepping_Stone_Icon.png)
Starting or Continuing
Before entering, the Dragon Brawl pane displays Arya and Otto, separated by swords, representing the battle to come. Pressing the Start or Restart button begins a Brawl, where the Continue button continues a paused one.
Fighting Team
The Trainer's 9 strongest dragons (up to 12, depending on VIP Level) are automatically selected for the Dungeon Fighter team, while the opponent has an endless Dragon supply. On starting a Brawl, 3 Dragons are auto-selected but each can be pressed to change to another Dragon on the team.
During Battle
For the duration of the event, 3 random tasks are offered. Upon task completion, Stepping Stones are awarded, and a new task replaces the completed one. Stepping Stones are also awarded after each opposing Dragon defeat. Points for each Knockout (KO) are multiplied by a factor of 1 to 3, depending on the defeating Dragon's level. Stepping Stones carry over to the next brawl, accumulating throughout the Dungeon iteration. A defeated opposing Dragon is immediately replaced by a stronger one. There is no level cap for opposing Dragons, the power levels scale from the Trainer's weakest Dragons to the strongest, and continue to rise. When a Trainer's Dragon is defeated, it must be replaced immediately by choosing any remaining Fighter team Dragon, and battle continues until all are defeated or the Trainer leaves.
Pausing Battle
A Brawl is paused by pressing the II Leave Battle button, and then pressing the Leave and
continue later button to confirm, pressing the Restart Brawl button to start a new brawl, or pressing the X button to return to battle.
After Battle
Once a Brawl ends, a new one can only be restarted after the cooldown period. Cooldown times between restarts are 15 minutes after the first brawl, 1 hour after the second, 3 hours after the third, and 6 hours after every subsequent brawl. When restarting a Brawl, Dragons are fully healed and opposing Dragon power levels are reset. Members of Clans can also use a Clan Fortress Power to reduce the Restart Brawl timer, depending on Clan Fortress and Clan League level.
Additionally, the following Badges can be earned:
- The
Dungeon Fighter badge, by defeating 50 Dragons during 1 Bottomless Dungeon event.
- The
Dungeon Champion badge, by defeating 5,000 Dragons in Dragon Brawls.
Opponent Pools
One of 8 pools of Dragons is used for each dungeon iteration. The Brawl starts with the first 3 Dragons, and any defeated opponent is replaced by the next in the list.
See Opponent Pools for the complete list of possible battle opponents.Fight Bonus
Every time an opponent Dragon is knocked out, the Knockout Meter increases. Reaching KO Milestones rewards with
HP Boost and
Damage Boost Fight Bonuses. These come into action when the next brawl starts and are applied to all the Trainer's dragons.
KO Milestones
10
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20
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30
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40
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50
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60
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70
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80
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90
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100
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150
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300
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350
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500
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800
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1,250
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