Dragon Grid (23/08/07)
From Dragon Mania Legends (DML) Wiki
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The event took place during The Deepest Waters Tyrant event series.
Synopsis
Dragon Grid Events are limited-time competitions in which the Trainer moves their Dragon avatar around the 3×3 grid, attempting to collect Tyrant Tickets and other rewards, while minimizing damaged received to survive as long as possible.
Dragon Avatar
A Dragon avatar, representing the Trainer, appears initially at the center of the game board to be moved where desired. The avatar is controlled by either tapping on, or swiping in, the desired direction. The avatar can also be replaced by the current week's Bottomless Dungeon Guaranteed Dragon, if that dragon is obtained (or re-obtained) during the event. Once obtained, the Dungeon dragon affects the Trainer's starting and maximum Power capacity.
Power
Each Level, the Trainer begins with 20/30 Power which is visible at the (inside) top-right of the Trainer's avatar tile. The current power number appears on the left, separated by a slash, by the maximum Power capacity on the right. The count increases, decreases, or remains unchanged, depending on the nature of tiles landed upon (i.e., harmful, or beneficial).
Obtainment of the Dungeon dragon during the event, raises the Trainer's starting Power level to 30, and maximum Power capacity to 50; thus unlocking the dragon as soon as possible may prove helpful.
Harmful Tiles
Harmful tiles are tiles that may reduce the Trainer's power, by the amount displayed at the top-right of the tile, when landed on:
- Damage tiles (represented by other Dragons) – Reduce the current power number.
- Trap tiles (represented by boards/saws) – Reduce the current power only if the trap is active when landed on. Trap tiles alternate between their active (saw up) or inactive (saw down) states as moves are made, and are only safe to land on (giving no damage) when inactive.
Beneficial Tiles
Shields
Every chapter, the Trainer begins with one Shield in inventory, the current inventory count appears at the right of the screen. When used, a Shield completely negates the damage received from one harmful tile. Additional shields can be won by opening chests, though their appearance in chests is rare. Shields can also be purchased for 15
Gems.
Levels
Each level contains a pool of harmful or beneficial tiles. As the Trainer progresses through the levels, the chances of the type of tile appearing in the grid changes. If a level is failed, it must be restarted using Energy, which regenerates over time. Completing a certain number of levels is also necessary to unlock the Dragons in the Event's Shop.
Energy (level attempts)
Each weekly grid iteration has a starting Grid Energy capacity of 2. The cost to begin a level attempt is 1 Energy. The Energy count appears at the top-right, and automatically regenerates over time. As the level increases, the energy held increases up to a maximum cap. Higher capacity amounts are unlocked at grid level 10, 20, 50, 80, 120, 160, and 200.
Unlock Level | Energy Pool | Minutes per Energy |
---|---|---|
0 | 2 | 30 |
10 | 4 | |
20 | 6 | |
50 | 8 | |
80 | 10 | |
120 | 12 | |
160 | 14 | |
200 | 16 |
Tickets
A set number of Tickets are available in each Level, and must be found to progress to the next level. At the left of the interface, beside an image of the ticket for that level, appears a current ticket count. The count's first number represents the number of tickets already collected, separated by a slash from the total number of tickets to be collected.
Dragons
Holy Talismans are a form of currency that can be spent only in the Shop's Dragons section, in exchange for Dragon Pieces. Each dragon's pieces can be obtained by pressing the Get Pieces button on the snapshot of the desired dragon.
The Get Pieces button provides a place to "trade in" holy talismans for Dragon pieces, without the use of a physical altar.
Tyrant Shop, Discount Chapter: |
Dragon | Cost ![]() |
1x ![]() |
Amount needed | Chapter Discount Cost |
---|---|---|---|---|---|
Chapter 1 (7-14 August) | ![]() |
500 ![]() |
4 ![]() |
2,000 ![]() |
1,000 ![]() |
Chapter 2 (14-21 August) | ![]() |
500 ![]() |
4 ![]() |
2,000 ![]() |
1,000 ![]() |
Chapter 3 (21-28 August) | ![]() |
500 ![]() |
4 ![]() |
2,000 ![]() |
1,000 ![]() |
Chapter 4 (28 August - 4 September) | ![]() |
500 ![]() |
4 ![]() |
2,000 ![]() |
1,000 ![]() |
Source | Dragon | Cost | 1x ![]() |
Amount needed [2] | |
![]() |
![]() |
500 ![]() |
0-2 ![]() |
500+ ![]() |
- ↑ 1.0 1.1 In actuality, there is only a chance of getting one dragon piece when using one ticket, it is not guaranteed, as there are other potential items in the Chest Content prize pool.
- ↑ 2.0 2.1 As there is only a chance of getting one dragon piece when using one ticket, many more than 500 tickets are likely required to get the Dragon, the numbers provided are merely representational of an ideal scenario.
Setup
Grid Content
Level | Energy
Cost |
Tickets
|
Chests | Probabilities of appearance
| |||||
---|---|---|---|---|---|---|---|---|---|
Needed | Available | Enemies | Traps | Food | Tickets | Chest | |||
1 | 1 | 1 | 1 | 1 | 45.45% | 0.00% | 45.45% | 4.55% | 4.55% |
2 | 1 | 1 | 1 | 1 | 31.25% | 31.25% | 31.25% | 3.13% | 3.13% |
3-5 | 1 | 1 | 3 | 5 | 22.73% | 39.77% | 28.41% | 3.41% | 5.68% |
6 | 1 | 1 | 3 | 5 | 0.00% | 69.44% | 23.15% | 2.78% | 4.63% |
7-9 | 1 | 1 | 3 | 5 | 22.73% | 39.77% | 28.41% | 3.41% | 5.68% |
10 | 1 | 1 | 3 | 10 | 22.12% | 44.25% | 22.12% | 2.65% | 8.85% |
11-13 | 1 | 1 | 3 | 5 | 22.73% | 39.77% | 28.41% | 3.41% | 5.68% |
14 | 1 | 1 | 3 | 5 | 67.96% | 0.00% | 24.27% | 2.91% | 4.85% |
15-17 | 1 | 1 | 3 | 5 | 22.73% | 39.77% | 28.41% | 3.41% | 5.68% |
18 | 1 | 1 | 3 | 10 | 22.12% | 44.25% | 22.12% | 2.65% | 8.85% |
19-21 | 1 | 1 | 3 | 5 | 22.73% | 39.77% | 28.41% | 3.41% | 5.68% |
22 | 1 | 1 | 3 | 5 | 64.52% | 0.00% | 26.88% | 3.23% | 5.38% |
23-25 | 1 | 1 | 3 | 5 | 22.73% | 39.77% | 28.41% | 3.41% | 5.68% |
26 | 1 | 1 | 3 | 10 | 22.12% | 44.25% | 22.12% | 2.65% | 8.85% |
Repeating Levels
| |||||||||
1x | 1 | 1 | 1-3 | 1-10 | 27.93% | 36.74% | 25.93% | 3.11% | 6.29% |
Chest Content
Prize | Amount | Chance |
---|---|---|
![]() Armored Phasm |
2 ![]() |
33.25% |
![]() |
1 | 5.94% |
5 | 1.19% | |
![]() |
1 | 5.94% |
![]() |
1 | 1.19% |
![]() |
1 | 2.38% |
3 | 1.19% | |
5 | 0.24% | |
![]() |
1 | 3.56% |
![]() |
2 | 5.94% |
![]() |
3 | 5.94% |
![]() |
5 | 2.38% |
![]() |
1 | 4.75% |
![]() |
1 | 4.75% |
![]() |
10,000*(Level Modifier) | 7.13% |
![]() |
1,000*(Level Modifier) | 9.50% |
![]() |
1 Bottle | 3.56% |
![]() |
1 Ticket | 1.19% |