Play Day (17/05/26)
From Dragon Mania Legends (DML) Wiki
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Solo Events are limited-time competitions in which each Trainer participates individually. They are based on completing several tiers, each having three set goals with different requirements, and a prize awarded upon completing each tier.
Mechanics
Each tier has several items that must be collected. Items are each limited to a set number per a given timeframe, with a cooldown period needed before collecting more. Whenever items are received, a notification appears in the middle of the screen. If all available items for that period are already collected, the notification indicates how much time is left until the next can be collected. Each individual item can also be bought in exchange for Gems, by pressing the /Item button under the item.
Rewards & Timetable
The amount of Food and Gold rewarded depends on the Trainer's Level. See Level Modifier for more information.
Tier | Reward | Minimum Completion Time |
---|---|---|
Tier 1 | 5 Gems | 1 hour and 40 minutes |
Tier 2 | (3,000*Modifier) Food | 2 hours |
Tier 3 | Felted Dragon | 3 hours and 12 minutes |
Tier 4 | (80,000*Modifier) Gold | 5 hours and 52 minutes |
Tier 5 | Legendary Habitat | 10 hours |
Tier 6 | 25 Gems | 15 hours |
Tier 7 | Winged Victory | 10 hours and 30 minutes |
Tier 8 | Xylophone Dragon | 18 hours and 40 minutes |
Tier 9 | (30,000*Modifier) Food | 1 day, 6 hours and 40 minutes |
Tier 10 | Block Dragon | 2 days and 7 hours |
Requirements
An explanation of the requirements for an item can be seen by tapping on the i button. Item collection has a base pool from which item collection is taken. The pool consists of the maximum number of items that can ever be collected at one time. Each tier begins with the base pool being available for collection. From that point, each item has an internal cooldown time until the next item can be obtained. The cooldown time is set for individual item collection up to the maximum accumulatively. This means that items can be collected at a rate of 1 per cooldown time or collect total pool once time has been exceeded for the pool without collecting any items. The cooldown times are also visible by two methods in-game. The first method is seen briefly on a notification upon collecting the last item available in a pool. The second method is by viewing the event screen where times for next available collection are shown under each item required.
Example
There are two methods for collecting items. For instance, if one had a required task of collecting 20 Food and the cooldown was 1 minute with a pool of 10, one could collect 10 at the beginning of the tier and then:
- 1 item every 1 minute OR
- 10 items every 10 minutes. By figuring out and waiting total pool time before collecting, the whole pool will become available for collection. [1 minute (cooldown) x 10 (pool)= 10 minutes]
The Recommended column lists the quickest way to fulfill the requirements. The item for each tier which takes the longest time to complete has the Total Pool Cooldown section highlighted with a yellow background. Being the item responsible for the minimum completion time of their tier, it is recommended that Trainers focus on these times.
Tier # | Item | Requirement | Recommended | Cooldown Per Item | Pool | Total Pool Cooldown | Gems to Skip |
---|---|---|---|---|---|---|---|
Tier 1 | 16 | Collect Gold | Any Habitat | 1 minute | 8 | 8 minutes | 5 per Can |
15 | Feed Dragons | Hatched Fire Dragons | 10 minutes | 5 | 50 minutes | 5 per Ball | |
70 | Catch Creatures | Tap the on-screen | 45 seconds | 15 | 11 minutes and 15 seconds | 3 per Candy | |
Tier 2 | 2 | Hatch Dragons | Fire Dragons | 25 minutes | 1 | 25 minutes | 10 per Car |
20 | Collect Food | Spiky Cherry | 8 minutes | 5 | 40 minutes | 10 per Duck | |
6 | Win Battles | Normal Mode - Quest 1 | 12 minutes | 3 | 36 minutes | 10 per Doll | |
Tier 3 | 21 | Collect Gold | Any Habitat | 7 minutes | 3 | 21 minutes | 5 per Popsicle |
16 | Win Battles | Normal Mode - Quest 1 | 16 minutes | 4 | 1 hour and 4 minutes | 10 per Sheep | |
100 | Catch Creatures | Tap the on-screen | 1 minute | 20 | 20 minutes | 10 per Top | |
Tier 4 | 20 | Collect Food | Spiky Cherry | 9 minutes | 5 | 45 minutes | 15 per Can |
26 | Level Up Dragons | Hatched Fire Dragons | 16 minutes | 4 | 1 hour and 4 minutes | 15 per Ball | |
4 | Breed Hybrid Dragons | Fire Dragon + Wind Dragon | 2 hours | 2 | 4 hours | 5 per Candy | |
Tier 5 | 4 | Gift Friends | Any Friend | None | 4 | None | 15 per Car |
16 | Feed Dragons | Hatched Fire Dragons | 33 minutes | 4 | 2 hours and 12 minutes | 15 per Duck | |
36 | Collect Gold | Any Habitat | 20 minutes | 6 | 2 hours | 15 per Doll | |
Tier 6 | 3 | Breed Hybrid Dragons | Fire Dragon + Wind Dragon | 30 minutes | 1 | 30 minutes | 20 per Popsicle |
4 | Use Dragon Fury | Any Battle | None | 4 | None | 15 per Sheep | |
24 | Collect Food | Spiky Cherry | 45 minutes | 4 | 3 hours | 20 per Top | |
Tier 7 | 50 | Collect Gold | Any Habitat | 14 minutes | 5 | 1 hour and 10 minutes | 20 per Can |
120 | Catch Creatures | Tap the on-screen | 1 minute | 30 | 30 minutes | 15 per Ball | |
2 | Win Battles in the Dungeon | Any | None | 2 | None | 15 per Candy | |
Tier 8 | 20 | Win Battles | Normal Mode - Quest 1 | 40 minutes | 4 | 2 hours and 40 minutes | 20 per Car |
26 | Feed Dragons | Hatched Fire Dragons | 56 minutes | 6 | 5 hours and 36 minutes | 25 per Duck | |
12 | Breed Hybrid Dragons | Fire Dragon + Wind Dragon | 1 hour | 2 | 2 hours | 20 per Doll | |
Tier 9 | 150 | Catch Creatures | Tap the on-screen | 1 minute | 20 | 20 minutes | 25 per Popsicle |
8 | Win Battles in the Dungeon | Any | None (2 Dungeon iterations) | 8 | Dungeon iteration | 25 per Sheep | |
50 | Level Up Dragons | Hatched Fire Dragons | 40 minutes | 4 | 2 hours and 40 minutes | 30 per Top | |
Tier 10 | 20 | Hatch Dragons | Fire Dragons | 1 hour | 2 | 2 hours | 30 per Can |
60 | Feed Dragons | Hatched Fire Dragons | 20 minutes | 6 | 2 hours | 30 per Ball | |
60 | Collect Gold | Any Habitat | 1 hour | 5 | 5 hours | 30 per Candy |