Please remember to make use of the DML Wiki Manual of Style and Code of Conduct during your stay.

 Actions

Category

Category:Campaign Map

From Dragon Mania Legends (DML) Wiki

(Redirected from Side Quests)

The main story, contained in a series of Campaign (battle) Quests called the Campaign, is spread across islands occupied by enemies, for the Trainer to complete, freeing Dragolandia. The Campaign Map can be played in different modes, namely Normal Mode Icon.png Normal Mode, Heroic Mode Icon.png Heroic Mode, and Nightmare Mode Icon.png Nightmare Mode. Once a mode is chosen, the Trainer can engage in battle by selecting any available Main Quest Icon.png Main Quest or Side Quest Icon.png Side Quest or any occupied Mine Icon.png Mine (if available in the selected mode).

Accessing

The Campaign Map is accessed by pressing the:

Campaign Map Modes

Nightmare Mode Tab.pngHeroic Mode Tab.png
Normal Mode Tab.png
Sigil Campaign Tab.png

Normal Mode Normal Mode Icon.png can be played from the beginning of the game, while Heroic Mode Icon.png Heroic Mode unlocks once the Trainer reconquers the Third Island (Industria) of the first mode. Nightmare Mode Nightmare Mode Icon.png unlocks once the Trainer completes the Heroic Mode. The Sigil Campaign is not a true Campaign Map mode, but rather a time-limited event. The Trainer can toggle between the modes using one of the buttons provided Normal Mode Toggle Button.png Heroic Mode Toggle Button.png Nightmare Mode Toggle Button.pngSigil Campaign Toggle Button.png (the last appearing only if a Sigil Campaign event is in progress).

Normal Mode

See Normal Mode for specific battle and reward information.

Heroic Mode

See Heroic Mode for specific battle and reward information.

Nightmare Mode

See Nightmare Mode for specific battle and reward information.

Sigil Campaign

The Sigil Campaign is a temporary, time-limited event map that appears only when Sigil Campaign Events are ongoing, it is not a permanent part of the Campaign Map.

See Sigil Campaign and Sigil System for more information.

Quests

There are five types of quests: Main Quests, Side Quests, Boss Quests, Rusty Gates, and Mines. Quests must be completed with at least one star, to advance through the map and open new areas. Completing a quest gives rewards based on quest type and the number of Battle Stars Icon.png Battle Stars earned.

Campaign Map Mode
Normal Nightmare Sigil Heroic
Quest
Type

Main Quest Icon.png Main Quest
Main Quest (Won) Icon.png Main Quest (Won)
Main Quest (Unavailable) Icon.png Main Quest (Unavailable)

Main Quest (Heroic) Icon.png Main Quest (Heroic)
Main Quest (Heroic, Won) Icon.png Main Quest (Heroic, Won)
Main Quest (Heroic, Unavailable) Icon.png Main Quest (Heroic, Unavailable)

Boss Quest Icon.png Boss Quest
Boss Quest (Won) Icon.png Boss Quest (Won)
Boss Quest (Unavailable) Icon.png Boss Quest (Unavailable)

Boss Quest (Heroic) Icon.png Boss Quest (Heroic)
Boss Quest (Heroic, Won) Icon.png Boss Quest (Heroic, Won)
Boss Quest (Heroic, Unavailable) Icon.png Boss Quest (Heroic, Unavailable)

Side Quest Icon.png Side Quest
Side Quest (Won) Icon.png Side Quest (Won)
Side Quest (Unavailable) Icon.png Side Quest (Unavailable)

Side Quest (Heroic) Icon.png Side Quest (Heroic)
Side Quest (Heroic, Won) Icon.png Side Quest (Heroic, Won)
Side Quest (Heroic, Unavailable) Icon.png Side Quest (Heroic, Unavailable)

Mine Icon.png Mine
Mine (Won) Icon.png Mine (Won)

n/a n/a

Rusty Gate Icon.png Rusty Gate

n/a n/a

Main Quests

See Normal Quests and Heroic Quests for a complete list.

Main Quests travel along the path going through each island, and each quest must be completed to advance. Available quests are indicated by round Main Quest Icon.png / Main Quest (Heroic) Icon.png quest markers, turning green Main Quest (Won) Icon.png / Main Quest (Heroic, Won) Icon.png once completed. Unavailable quests (quests not yet reached) are indicated by gray Main Quest (Unavailable) Icon.png / Main Quest (Heroic, Unavailable) Icon.png quest markers.

Main Quest rewards can include Gold Icon.png Gold, Food Icon.png Food, Scrolls Icon.png Scrolls, and Experience Icon.png Experience based on the number of battle stars achieved. Once beaten with three Battle Stars Icon.png Battle Stars, Main Quests display them Battle Map Star Icon.pngBattle Map Star Icon.pngBattle Map Star Icon.png below their quest markers; they can be fought and won again but give lower rewards and exclude Scrolls Icon.png Scrolls and Food Icon.png Food.

Campaign Map Dragons

Dragon Mode Quest
Herbalist Dragon Icon.png Herbalist Dragon (edit) Normal Mode Icon.png Normal Mode 295
Steampunk Dragon Icon.png Steampunk Dragon (edit) Heroic Mode Icon.png Heroic Mode 116
Bighorn Dragon Icon.png Bighorn Dragon (edit) Heroic Mode Icon.png Heroic Mode 205
Ribbon Dragon Icon.png Ribbon Dragon (edit) Heroic Mode Icon.png Heroic Mode 295
Cultist Dragon Icon.png Cultist Dragon (edit) Nightmare Mode Icon.png Nightmare Mode 44

Side Quests

See Normal Side Quests and Heroic Side Quests for a complete list.

Short on Scrolls.png

Side Quests Side Quests Icon.png are repeatable quests that branch from the main Campaign Map path. They are only reached after clearing the Main Quest which it is attached to, the one it shares the pre-decimal number with, or by unlocking the Rusty Gate Icon.png Rusty Gate leading to it. Multiple Side Quests on the same path will have the same pre-decimal number with sequential decimal numbers (example: 26.1, 26.2, 26.3). After some or all available Side Quests are beaten, a limited number of these quests refresh automatically after approximately 2 hours.

Side Quest markers are square with crossed swords on them:

  • Side Quest Icon.png / Side Quest (Heroic) Icon.png – indicates battles not yet completed, showing a Scroll Notification Icon.png Scroll Notification.
  • Side Quest (Unavailable) Icon.png / Side Quest (Heroic, Unavailable) Icon.png – indicates unavailable (and uncompleted) quests not yet reached, meaning prior battles must first be completed.
  • Side Quest (Won) Icon.png / Side Quest (Heroic, Won) Icon.png – indicates won battles, with the number of Battle Map Star Icon.png Battle Stars earned displaying below them.


Once beaten with three Battle Stars Icon.png Battle Stars, Side Quests display them Battle Map Star Icon.pngBattle Map Star Icon.pngBattle Map Star Icon.png below their quest markers, and the battles regenerate on their own providing additional Food Icon.png Food and Gold Icon.png Gold, Scrolls Icon.png Scrolls and Experience Icon.png Experience (which they also give based on the number of Battle Stars achieved, in the case of one or two stars earned). Those with one or two stars remain uncompleted and unable to refresh until three stars are earned. Furthermore, a sliding-scale limit exists for the number of Side Quests that regenerate, which depends on Trainer progress. The further up the Campaign Map, the more Side Quests regenerate.

Side Quest Side Quest Icon.png Regeneration
Quest # Maximum Quests
Quest 45 6
Quest 93 10
Quest 120 15


Rewards given when Side Quests Icon.png Side Quests become active again, are 30% of the total rewards obtained on the latest Campaign Map. In other words, the further on the Campaign Map the Trainer is, the higher the Side Quest rewards will be. Dragons encountered the first time a Side Quest is fought, as well as Dragon levels and skills, are the same for everyone. Starting with the first refresh, the opposing Dragons vary over time and are generated randomly, while their levels are adjusted based on the levels of the Trainer's Dragons.

Finally, Clan members can use a Clan Fortress Power Icon.png Clan Fortress Power, which reactivates a certain number of Side Quests Icon.png Side Quests in Normal Mode Icon.png Normal Mode, depending on Clan League and Clan Fortress level.

Boss Quests

Major Boss Quest Icon.png

See Boss Dragons for more information.

Boss Quests are difficult battles on the Campaign map that must be defeated to continue, their quest markers have distinct colors and features:

  • Boss Quest Icon.png / Boss Quest (Heroic) Icon.png – indicates battles not yet won.
  • Boss Quest (Unavailable) Icon.png / Boss Quest (Heroic, Unavailable) Icon.png – indicates unavailable (and uncompleted) battles not yet reached, meaning prior battles must first be completed.
  • Boss Quest (Won) Icon.png / Boss Quest (Heroic, Won) Icon.png – indicates battles won and passable.

Periodically, on the Main Quest path, two further types of Boss Quests are encountered. Minor Boss Quests are more difficult battles meant to prepare fighters for tougher upcoming battles. Starting from the sixth island, most of these Boss Quests consist of two waves of three Dragons each. Major Boss Quests have a Boss Dragon siting atop it that must be defeated.

Once a Boss is defeated in Normal Mode Icon.png Normal Mode, it is immediately available for purchase, and the next quest on the main path opens.

Boss Quest rewards can include Gold Icon.png Gold, Food Icon.png Food, Scrolls Icon.png Scrolls, and Experience Icon.png Experience based on the number of battle stars achieved.

Rusty Gates

Rusty Gate.png

See Normal Rusty Gates and Heroic Rusty Gates for a complete list.

Rusty Gates Rusty Gates Icon.png are places on the Campaign Map unlocked either with help from friends, by pressing the  Ask Friends  button once the closed gate is selected, or by spending 5 Gems Icon.png Gems per slot. When the conditions for opening a gate are met, the Gate Unlocked Notification Icon.png Gate Unlocked Notification appears atop it. Certain Side Quests Icon.png Side Quests and Mines Icon.png Mines can only be accessed by opening these gates.

There are 31 Rusty Gates in Normal Mode Icon.png Normal Mode, whereas in Heroic Mode Icon.png Heroic Mode there are only 20. This is because Mines Icon.png Mines are not available in Heroic Mode, and gates not included all lead solely to Mines. Each gate is unlocked after beating the quest it is attached to. Once a gate is open, it remains open.

Mines

See Normal Mode and Heroic Mode for a complete list.

Occupied Mine.png

Mines Mines Icon.png provide a regular source of Gold Icon.png Gold while controlled. These are unlocked while advancing through the Normal Mode Icon.png Normal Mode on the Campaign Map. There are 37 mines in total.

Mines markers are initially yellow with a pickaxe symbol and a Battle Notification Icon.png Battle Notification above it. The marker color and notification indicate that the enemy has possession of the mine. To gain mine control for Gold income, the occupying Dragons must be defeated.

After winning the battle, the Mine marker turns Mine (Won) Icon.png green, and the notification disappears. At this point, the Mine is accessible and begins generating Gold. Pressing the Gold Notification Icon.png Gold Notification, available at 50% or more of its current capacity, collects the gold. Mines have a Gold production rate and maximum capacity, which varies per mine.

Mines are retaken by enemy Characters after a minimum of 48 hours. Retaken Mines stop generating Gold Icon.png Gold, though the Gold produced while in the Trainer's possession is not lost and can still be claimed. The enemy uses different Dragons to defend mines, which must be defended to maintain a claim on them.

The rewards given, and the Dragons encountered the first time a mine is fought, as well as Dragon levels and skills, are the same for everyone. Starting with the first refresh, opposing Dragons vary and are generated randomly, while their strength is adjusted based on that of the Trainer's Dragons. Once a mine is conquered by the Trainer, it cannot be re-battled until after being retaken by the enemy.

Important Icon.png
 
Note: Mines are only functional in Normal Mode Icon.png Normal Mode.

Chests

See Normal Chests and Heroic Chests for a complete list.

Campaign Map Chest Icon.png

Chests are sometimes given outside battles after a specific quest on the Campaign Map is complete, or certain gates have been opened. These chests do not include Scrolls Icon.png Scrolls or Experience Icon.png Experience, but upon opening offers at random one of Food Icon.png Food, Gold Icon.png Gold, or a Gem Icon.png Gem. VIP Status VIP Status Icon.png has no effect on chest contents, only on chests immediately rewarded for winning battles.

Scoring

Campaign Battle Star Icon.png

Battle scoring consists of a point system for which Battle Stars Icon.png Battle Stars are allocated. The number of stars received determines the level of rewards given. Once three stars are obtained, a higher score does not give better rewards. The point system is divided into three tiers, based on the difficulty of a battle (easy, medium, and hard). The Trainers must earn a minimum number of points to obtain a certain number of stars:

Tier Battle Star Icon.png Battle Star Icon.pngBattle Star Icon.png Battle Star Icon.pngBattle Star Icon.pngBattle Star Icon.png
Easy 3,000 4,000 5,000
Medium 5,000 19,000 34,000
Hard 5,000 24,000 38,000


At the end of a battle, Trainers receive:

Score Action Maximum
1,000 points each for Every perfect hit landed 12
Every strong attack landed 12
2,000 points each for Unleashing Dragon Fury 2
5,000 points each for Each opposing Dragon defeated with only one hit 4
Each undefeated Dragon remaining once the battle is won 3
Bonus points Given for how quickly a battle is won[1] 17
Given by the remaining health the Trainer's Dragons have at the end of the battle[2] 15,000
  1. The bonus score decreases by 6% after each attack of any Dragon in the battle. After seventeen attacks, the bonus score is no longer decreased.
  2. The remaining health (in percentages) is multiplied by 50. Thus, a Dragon with 100% health will give a bonus of 5,000 (50 * 100)
Important Icon.png
 
Note: Using Instant Win Tickets Icon.png Instant Win Tickets offers no score for that battle.

Rewards

A chest is given based on the number of battle stars achieved. Chests can include Gold, Food, Scrolls, and experience points. Except for scrolls, the amount of each resource given is increased by 50% if the Trainer has an active VIP Status. Other chests may appear in Normal Mode Icon.png Normal Mode after defeating a specific quest or opening a specific gate. The contents of these chests are not affected by the VIP Status. Additionally, if there are videos available to watch for that day in exchange for (2,000*Level Modifier) Gold, the Trainer is given the Video Icon.png More Rewards option for that purpose after winning a battle. Gold received from watching videos is also not affected by the VIP Status.

Battle Scenes

Each battle on the Campaign Map takes place in various battle scenes, depending on the quest and island. The scenes in Heroic Mode, although the same as those in Normal Mode, are slightly darker in tone.

Normal Mode

Heroic & Nightmare Mode

Sigil Campaign

History

  • Update 7.6: Made the Clan Fortress Power related to reactivating Side Quests apply to Normal Mode on the Campaign Map.
  • Update 6.2: Introduced Nightmare Mode, a new and more difficult Campaign map.
  • Update 5.3: Added a Sigil Campaign event toggle button to the Campaign Map as a shortcut for when Sigil Campaign Events are in-progress.
  • Update 4.0: Introduced Champion's Island, along with new quests, mines, and gates for it.
  • Update 3.9: Increased maximum Side Quests that can refresh from 13 to 15, starting with Quest 120 instead of Quest 150.
  • Update 3.8: Redesigned Daily Quests as Daily Tasks, meaning that Side Quests no longer refresh through this feature. Prior, Side Quests from Normal Mode, that were standalone and not part of a chain, could regenerate as part of the discontinued "Divide and Reconquer" goals, even if they were not previously cleared with three stars.
    • The interval at which Side Quests refresh was decreased from between 5 and 7 hours to approximately 2 hours.
  • Update 3.6: Made enemy Dragon level in battles go as high as 82, while the Trainers' Dragons remained limited to Level 80.
  • Update 3.3: Replaced the "!" icon with the unlocked gate icon.
  • Update 3.2: Replaced the "!" icon with the swords icon for mines.
  • Update 2.7: Added ad video watching in exchange for more rewards after winning battles.
  • Update 3.2: Replaced the "!" icon with the swords icon for mines.
  • Update 2.3: Added a new Campaign Map island called Glacios and added new quests, mines, and gates for it.
  • Update 1.5: Introduced two new campaign islands called Gloamis and Illumina, with new new quests, mines, and gates for it.
    • Added a Side Quests recapture limit that depends on the Trainer's progress on the Campaign Map, meaning the further the progression, the more Side Quests can be recaptured simultaneously. The recaptured Side Quest(s) need to be cleared before they can be retaken.
    • Added wave battles for Main Quests.
    • Introduced a sliding-scale limit for Side Quests, and reconfigured regeneration of them. Prior, if three battle stars were acquired on all the Side Quests on one path, that path regenerated new challenges after a time.
  • Update 1.3: Added a set of arrows between quests, allowing for easy navigation between them.
    • Changed Side Quests to repopulate with Dragons at slightly lower levels than before.
    • Changed Mines, so only these were recaptured by enemy characters and not the Trainer as well.
    • Increased the time for a mine to be recaptured.
    • Corrected the issue with rival Trainers appearing to have taken possession of a mine, and increased the time it took for a mine to be recaptured.
    • Made Side Quests refresh with slightly lower-leveled Dragons.
  • Update 1.1: Introduced Heroic Mode, allowing Normal Mode to be redone with tougher battles and bigger rewards.
  • Update 1.0: Introduced the Campaign Map featuring five islands: Numa, Arto, Industria, Alma, Crysto.

Subcategories

This category has only the following subcategory.

Pages in category "Campaign Map"

The following 3 pages are in this category, out of 3 total.

This Wiki is created by players for other players and is not maintained by, or affiliated with, the game maker (Gameloft).
Cookies help us deliver our services. By using our services, you agree to our use of cookies.