Bright Delights (21/09/16)
From Dragon Mania Legends (DML) Wiki
The Event objective is to obtain as many Happy Dragon points as possible by fulfilling Dragon requests. Four random Dragons appear at the corners of an arcade machine, each Dragon requests a number of items depending on Dragon rarity. Requested items are obtained by completing tasks to collect Dorbs, which are then spent using the Fill button to fill each of the machine's three separate tubes. Items in the bottom row of the tubes can be gifted to Dragons, but each item must match a Dragon request. Each tube provides three of five ( ) possible items, and once empty can be refilled in exchange for currency.
If no matching items for any Dragons are present, either all tubes must be emptied using the Trash All button, or one or more Dragons can be refreshed. Refreshing is free, but will take 60 minutes unless it is sped up using Gems.
Gifting an item to a Dragon adds 30 points to the Frenzy Meter. After the meter reaches 600 points, Frenzy mode activates, awarding 3x the Happy Dragon points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.
Joker items appear at random with 5% probability and are guaranteed after every 20 items spawned. Gifting the Joker Item to a Dragon immediately fills all of its requests. Fulfilling all of a Dragon's requests results in a Happy Dragon, which awards Happy Dragon points, and a new Dragon appears.
Rarity and Points
The amount of points given is based on the Dragon's rarity, the higher the rarity, the more points given.
|Probability of Appearance|
|Rate 1||Rate 2||Rate 3|
Points awarded are automatically added to the Trainer's overall score, which counts toward the Event leaderboard. A minimum score of 350 is needed to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping will receive the main prize of the event.
Six different tasks earn Dorbs. Each task only gives a maximum of 300 once every 6 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.
Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.
|# of Actions Required to Obtain Maximum per Cycle|
|Collect Gold||Feed Dragons||Win Battles||Catch Creatures|
|Points for Collecting Food|
|Points for Breeding Dragons|
The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
The probability of rarer Dragons appearing increases as Happy Dragon points accumulate. Trainers begin the event at a probability rate of 1, until enough Happy Dragons are collected to reach probability rate 2, and so on. See Rarity and Points above for more information.
Probability Rate 2
Probability Rate 3