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Template:DiceM

From Dragon Mania Legends (DML) Wiki

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this template's documentation. (About template documentation)

Passed Values

This template passes values to:

Example(s)

The following:

{{DiceM
|cr=Shadowstone
|board=Shadow
|reroll=5
}}

Gives:

Mechanics

Trainers work individually, using Event Currency to buy the dice rolls required to move around the board, collecting Dragon Pieces and other prizes from chests.

Event Currency

Shadowstone Icon.png

Every 6 hour cycle (from event start) a set amount of currency, called Shadowstone Icon.png Shadowstones, is earned by doing various tasks. Each roll of the dice costs a number of Shadowstones.

Tasks

Earning Event Currency (no Limit).jpg

There are 6 different tasks that earn Shadowstone Icon.png Shadowstones. A limit of 200 can be earned per task within a 6-hour period, totaling 1,200 per pool.

Important Icon.png Shadowstones are earned by collecting Gold (only when the Gold Yellow-Bordered Gold Icon.png icon appears above a Habitat), harvesting Food from Farms (on collecting, not planting), Breeding Dragons (on pressing the Breed button, not on hatching), Feeding Dragons, winning Battles, and catching Flying Creatures. The i button provides information about each task.

# of Actions required to obtain Maximum Shadowstone Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 Feeding Event Icon.png 8 Attack Icon.png 10 Flying Creature - Shadowstone.png
Points for Collecting Food

The maximum amount of Shadowstone that can be received from a task in this event is 200 Shadowstone Icon.png, thus, no higher number can be obtained. Any values over 200 are merely representative.

Duration Food Shadowstone Icon.png per Farm Shadowstone Icon.png per 15 Farms Maximum Shadowstone Icon.png per cycle[1]
30 seconds Spiky Cherry - Level 1 Farm 1 Shadowstone Icon.png 15 Shadowstone Icon.png 10,800 Shadowstone Icon.png
5 minutes Purplemon - Level 1 Farm 1 Shadowstone Icon.png 15 Shadowstone Icon.png 1,080 Shadowstone Icon.png
30 minutes Sour Cone - Level 1 Farm 7 Shadowstone Icon.png 105 Shadowstone Icon.png 1,260 Shadowstone Icon.png
1 hour Spring Cherry - Level 3 Farm 15 Shadowstone Icon.png 225 Shadowstone Icon.png 1,350 Shadowstone Icon.png
2 hours Blue Hazel - Level 2 Farm 31 Shadowstone Icon.png 465 Shadowstone Icon.png 1,395 Shadowstone Icon.png
6 hours Dragonscale - Level 2 Farm Squarey Berry - Level 4 Farm 93 Shadowstone Icon.png 1,395 Shadowstone Icon.png 1,395 Shadowstone Icon.png
12 hours Dragolandic Berry - Level 2 Farm 187 Shadowstone Icon.png 2,805 Shadowstone Icon.png 1,402.5 Shadowstone Icon.png
1 day Star Fruit - Level 3 Farm Royal Fig - Level 4 Farm 375 Shadowstone Icon.png 5,625 Shadowstone Icon.png 1,406.25 Shadowstone Icon.png
2 days Sweetroot - Level 3 Farm Candied Pear - Level 4 Farm 750 Shadowstone Icon.png 11,250 Shadowstone Icon.png 1,406.25 Shadowstone Icon.png
  1. These values are calculated based on perfect cycles, assuming that there is no loss of time in between re-planting Food. However, one must take into account that collecting and planting Food does consume a certain amount of time, which depends on the Trainer's speed, therefore, the amounts will vary (lower than shown).
Points for Breeding Dragons

The maximum amount of Shadowstone that can be received from a task in this event is 200 Shadowstone Icon.png, thus, no higher number can be obtained. Any values over 200 are merely representative.

The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
If only one Dragon is listed, this is the only option.

Breed Time VIP Breed Shadowstone Icon.png per Breed Recommended Offspring[1] Parent
Elements
Other Dragon(s)[2]
30 seconds 24 seconds 1 Shadowstone Icon.png Fire Dragon Icon.png
Wind Dragon Icon.png
Fire + (FirePlant)
Wind + (WindEnergy)
-
1 minute 48 seconds 1 Shadowstone Icon.png Earth Dragon Icon.png Earth + (EarthVoid) -
5 minutes 4 minutes 2 Shadowstone Icon.png Water Dragon Icon.png Water + (WaterMetal) -
30 minutes 26 minutes 16 Shadowstone Icon.png - Smoke Dragon Icon.png
45 minutes 36 minutes 25 Shadowstone Icon.png - Bee Dragon Icon.png
1 hour 48 minutes 33 Shadowstone Icon.png Plant Dragon Icon.png Plant + (PlantFire) Lava Dragon Icon.png
1h 30m 1h 12m 50 Shadowstone Icon.png Metal Dragon Icon.png Metal + (MetalWater) Tribal Dragon Icon.png
Elephant Dragon Icon.png
2 hours 1h 36m 66 Shadowstone Icon.png Energy Dragon Icon.png Energy + (EnergyWind) Dust Dragon Icon.png
3 hours 2h 24m 100 Shadowstone Icon.png Void Dragon Icon.png Void + (VoidEarth) -
4 hours 3h 12m 133 Shadowstone Icon.png - Breeze Rock Dragon Icon.png
Elemental Dragon Icon.png
6 hours 4h 48m 200 Shadowstone Icon.png War Dragon Icon.png Fire + Metal Seed Dragon Icon.png
Tree Dragon Icon.png
The breedings below give only 200 points while taking longer.
8 hours 6h 24m 200 Shadowstone Icon.png Lumino Dragon Icon.png
Mist Dragon Icon.png
Fire + Void
Wind + Void
Leaf Dragon Icon.png
Armored Dragon Icon.png
10 hours 8 hours 200 Shadowstone Icon.png Shard Dragon Icon.png
Solar Dragon Icon.png
Metal + Void
Fire + Light
Brick Dragon Icon.png
Nightshade Dragon Icon.png
12 hours 9h 36m 200 Shadowstone Icon.png Jungle Dragon Icon.png
Reaper Dragon Icon.png
Plant + Light
Metal + Shadow
Prickly Dragon Icon.png
UV Dragon Icon.png
14 hours 11h 12m 200 Shadowstone Icon.png Missile Dragon Icon.png
Nightmare Dragon Icon.png
Energy + Light
Void + Shadow
Lightning Dragon Icon.png
Rust Dragon Icon.png
16 hours 12h 48m 200 Shadowstone Icon.png - Orange Dragon Icon.png
Black Armor Dragon Icon.png
18 hours 14h 24m 200 Shadowstone Icon.png - Coral Dragon Icon.png
Blueflame Dragon Icon.png
  1. Recommended Offspring indicates those Normally-Breedable Dragons with guaranteed combinations as well as Base Dragons that share the specified breeding time. It is suggested to breed these to obtain Shadowstone Icon.png because there is at least one combination that will result only in the desired outcome, avoiding unwanted offspring with breeding times different than the one looked after.
  2. Other Dragons include Normally-Breedable Dragons that share the specified breeding time with the exception of Dragons with guaranteed combinations and Base Dragons. Dragons with breeding times over 18 hours non-VIP are not shown, as obtaining them will award the maximum of 200 Shadowstone Icon.png within the highest level. They take longer to breed, but yield the same amount of Shadowstone Icon.png as shorter options, making them a less efficient alternative.

Gameboard

Dragon Dice Board (Shadow).jpg

The Trainer is provided a pair of dice. Rolling these costs a set amount of Shadowstone Icon.png Shadowstones, and both dice are rolled together. With each roll, the Trainer selects which one (die) of the two outcomes to use first, to progress around the game board. The second die roll can then be used to move again.

Tile & Key Types

The goal is to land on specific colored tiles that give the matching Key type. When 3 of the same color Keys are collected, it opens the matching Chest type.

Type Tile Key Chest
Rare Rare Rare Tile Icon.png Rare Key Icon.png Dragon Dice Chest (Rare).png
Epic Epic Epic Tile Icon.png Epic Key Icon.png Dragon Dice Chest (Epic).png
Ancient Ancient Ancient Tile Icon.png Ancient Key Icon.png Dragon Dice Chest (Ancient).png


Additionally, there are 3 checkpoints across the board that, when passed through, trade all unused Keys accumulated for Shadowstone Icon.png Shadowstones. However, landing on a checkpoint first awards the Key of the Trainer's choice, then converts the leftover Keys into Event Currency. Completing one full lap of the Dragon Dice Board awards 1 of each Chest type for free, and gives 5 (single) die rerolls to use any time within the duration of the next lap.

Icon Checkpoint Description
Start Tile Icon.png Start, Lap, and Trade-in checkpoint
Checkpoint Tile Icon.png Trade-in checkpoint

Chest Types

The 3 Chest types contain content relevant to their type, which may include Shadowstone Icon.png Shadowstones, Silver Horn Icon.png Silver Horns, Dragon Pieces Icon.png Dragon Pieces, or Enchantment Materials. Once all pieces for a Dragon are collected, the chests providing these offer alternate prizes.

Rolls and Rerolls

A die can be rerolled, for free, up to 5 times in each lap. After using up the 5 free rerolls, each subsequent reroll costs Event Currency. Most importantly, using a die value of six gives 2 Keys of the tile type landing on, including checkpoint tiles, which would give 2 Keys of the Trainer's choice.

Double Dice
Double Dice Icon.png

Double Dice Meter Example.png

When two dice of the same value (doubles) are rolled, a Double Dice point is given. Each roll of doubles accumulates in the Double Dice meter, until the Trainer is eligible to enter combat in the battle story. The Double Dice meter count is reset to a new goal only after the battle is won.

Battle Story

Upon filling the Double Dice Meter, reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards event Tickets and unfolds the Battle Story, which usually ends with obtaining a unique Dragon or Badge. Skipping the battle in exchange for Shadowstone Icon.png Shadowstones is also possible.



The following:

{{DiceM}}

Gives:

Mechanics

Trainers work individually, using Event Currency to buy the dice rolls required to move around the board, collecting Dragon Pieces and other prizes from chests.

Event Currency

Lucky Stones Icon.png

Every 6 hour cycle (from event start) a set amount of currency, called Lucky Stones Icon.png Lucky Stones, is earned by doing various tasks. Each roll of the dice costs a number of Lucky Stones.

Tasks

Earning Event Currency (no Limit).jpg

There are 6 different tasks that earn Lucky Stones Icon.png Lucky Stones. A limit of 200 can be earned per task within a 6-hour period, totaling 1,200 per pool.

Important Icon.png Lucky Stones are earned by collecting Gold (only when the Gold Yellow-Bordered Gold Icon.png icon appears above a Habitat), harvesting Food from Farms (on collecting, not planting), Breeding Dragons (on pressing the Breed button, not on hatching), Feeding Dragons, winning Battles, and catching Flying Creatures. The i button provides information about each task.

# of Actions required to obtain Maximum Lucky Stones Icon.png per Cycle
Collect Gold Feed Dragons Win Battles Catch Creatures
50 Yellow-Bordered Gold Icon.png 25 Feeding Event Icon.png 8 Attack Icon.png 10 Flying Creature - Lucky Stone.png
Points for Collecting Food

The maximum amount of Lucky Stones that can be received from a task in this event is 200 Lucky Stones Icon.png, thus, no higher number can be obtained. Any values over 200 are merely representative.

Duration Food Lucky Stones Icon.png per Farm Lucky Stones Icon.png per 15 Farms Maximum Lucky Stones Icon.png per cycle[1]
30 seconds Spiky Cherry - Level 1 Farm 1 Lucky Stones Icon.png 15 Lucky Stones Icon.png 10,800 Lucky Stones Icon.png
5 minutes Purplemon - Level 1 Farm 1 Lucky Stones Icon.png 15 Lucky Stones Icon.png 1,080 Lucky Stones Icon.png
30 minutes Sour Cone - Level 1 Farm 7 Lucky Stones Icon.png 105 Lucky Stones Icon.png 1,260 Lucky Stones Icon.png
1 hour Spring Cherry - Level 3 Farm 15 Lucky Stones Icon.png 225 Lucky Stones Icon.png 1,350 Lucky Stones Icon.png
2 hours Blue Hazel - Level 2 Farm 31 Lucky Stones Icon.png 465 Lucky Stones Icon.png 1,395 Lucky Stones Icon.png
6 hours Dragonscale - Level 2 Farm Squarey Berry - Level 4 Farm 93 Lucky Stones Icon.png 1,395 Lucky Stones Icon.png 1,395 Lucky Stones Icon.png
12 hours Dragolandic Berry - Level 2 Farm 187 Lucky Stones Icon.png 2,805 Lucky Stones Icon.png 1,402.5 Lucky Stones Icon.png
1 day Star Fruit - Level 3 Farm Royal Fig - Level 4 Farm 375 Lucky Stones Icon.png 5,625 Lucky Stones Icon.png 1,406.25 Lucky Stones Icon.png
2 days Sweetroot - Level 3 Farm Candied Pear - Level 4 Farm 750 Lucky Stones Icon.png 11,250 Lucky Stones Icon.png 1,406.25 Lucky Stones Icon.png
  1. These values are calculated based on perfect cycles, assuming that there is no loss of time in between re-planting Food. However, one must take into account that collecting and planting Food does consume a certain amount of time, which depends on the Trainer's speed, therefore, the amounts will vary (lower than shown).
Points for Breeding Dragons

The maximum amount of Lucky Stones that can be received from a task in this event is 200 Lucky Stones Icon.png, thus, no higher number can be obtained. Any values over 200 are merely representative.

The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
If only one Dragon is listed, this is the only option.

Breed Time VIP Breed Lucky Stones Icon.png per Breed Recommended Offspring[1] Parent
Elements
Other Dragon(s)[2]
30 seconds 24 seconds 1 Lucky Stones Icon.png Fire Dragon Icon.png
Wind Dragon Icon.png
Fire + (FirePlant)
Wind + (WindEnergy)
-
1 minute 48 seconds 1 Lucky Stones Icon.png Earth Dragon Icon.png Earth + (EarthVoid) -
5 minutes 4 minutes 2 Lucky Stones Icon.png Water Dragon Icon.png Water + (WaterMetal) -
30 minutes 26 minutes 16 Lucky Stones Icon.png - Smoke Dragon Icon.png
45 minutes 36 minutes 25 Lucky Stones Icon.png - Bee Dragon Icon.png
1 hour 48 minutes 33 Lucky Stones Icon.png Plant Dragon Icon.png Plant + (PlantFire) Lava Dragon Icon.png
1h 30m 1h 12m 50 Lucky Stones Icon.png Metal Dragon Icon.png Metal + (MetalWater) Tribal Dragon Icon.png
Elephant Dragon Icon.png
2 hours 1h 36m 66 Lucky Stones Icon.png Energy Dragon Icon.png Energy + (EnergyWind) Dust Dragon Icon.png
3 hours 2h 24m 100 Lucky Stones Icon.png Void Dragon Icon.png Void + (VoidEarth) -
4 hours 3h 12m 133 Lucky Stones Icon.png - Breeze Rock Dragon Icon.png
Elemental Dragon Icon.png
6 hours 4h 48m 200 Lucky Stones Icon.png War Dragon Icon.png Fire + Metal Seed Dragon Icon.png
Tree Dragon Icon.png
The breedings below give only 200 points while taking longer.
8 hours 6h 24m 200 Lucky Stones Icon.png Lumino Dragon Icon.png
Mist Dragon Icon.png
Fire + Void
Wind + Void
Leaf Dragon Icon.png
Armored Dragon Icon.png
10 hours 8 hours 200 Lucky Stones Icon.png Shard Dragon Icon.png
Solar Dragon Icon.png
Metal + Void
Fire + Light
Brick Dragon Icon.png
Nightshade Dragon Icon.png
12 hours 9h 36m 200 Lucky Stones Icon.png Jungle Dragon Icon.png
Reaper Dragon Icon.png
Plant + Light
Metal + Shadow
Prickly Dragon Icon.png
UV Dragon Icon.png
14 hours 11h 12m 200 Lucky Stones Icon.png Missile Dragon Icon.png
Nightmare Dragon Icon.png
Energy + Light
Void + Shadow
Lightning Dragon Icon.png
Rust Dragon Icon.png
16 hours 12h 48m 200 Lucky Stones Icon.png - Orange Dragon Icon.png
Black Armor Dragon Icon.png
18 hours 14h 24m 200 Lucky Stones Icon.png - Coral Dragon Icon.png
Blueflame Dragon Icon.png
  1. Recommended Offspring indicates those Normally-Breedable Dragons with guaranteed combinations as well as Base Dragons that share the specified breeding time. It is suggested to breed these to obtain Lucky Stones Icon.png because there is at least one combination that will result only in the desired outcome, avoiding unwanted offspring with breeding times different than the one looked after.
  2. Other Dragons include Normally-Breedable Dragons that share the specified breeding time with the exception of Dragons with guaranteed combinations and Base Dragons. Dragons with breeding times over 18 hours non-VIP are not shown, as obtaining them will award the maximum of 200 Lucky Stones Icon.png within the highest level. They take longer to breed, but yield the same amount of Lucky Stones Icon.png as shorter options, making them a less efficient alternative.

Gameboard

Dragon Dice Board (Generic).jpg

The Trainer is provided a pair of dice. Rolling these costs a set amount of Lucky Stones Icon.png Lucky Stones, and both dice are rolled together. With each roll, the Trainer selects which one (die) of the two outcomes to use first, to progress around the game board. The second die roll can then be used to move again.

Tile & Key Types

The goal is to land on specific colored tiles that give the matching Key type. When 3 of the same color Keys are collected, it opens the matching Chest type.

Type Tile Key Chest
Rare Rare Rare Tile Icon.png Rare Key Icon.png Dragon Dice Chest (Rare).png
Epic Epic Epic Tile Icon.png Epic Key Icon.png Dragon Dice Chest (Epic).png
Ancient Ancient Ancient Tile Icon.png Ancient Key Icon.png Dragon Dice Chest (Ancient).png


Additionally, there are 3 checkpoints across the board that, when passed through, trade all unused Keys accumulated for Lucky Stones Icon.png Lucky Stones. However, landing on a checkpoint first awards the Key of the Trainer's choice, then converts the leftover Keys into Event Currency. Completing one full lap of the Dragon Dice Board awards 1 of each Chest type for free, and gives 3 (single) die rerolls to use any time within the duration of the next lap.

Icon Checkpoint Description
Start Tile Icon.png Start, Lap, and Trade-in checkpoint
Checkpoint Tile Icon.png Trade-in checkpoint

Chest Types

The 3 Chest types contain content relevant to their type, which may include Lucky Stones Icon.png Lucky Stones, Silver Horn Icon.png Silver Horns, Dragon Pieces Icon.png Dragon Pieces, or Enchantment Materials. Once all pieces for a Dragon are collected, the chests providing these offer alternate prizes.

Rolls and Rerolls

A die can be rerolled, for free, up to 3 times in each lap. After using up the 3 free rerolls, each subsequent reroll costs Event Currency. Most importantly, using a die value of six gives 2 Keys of the tile type landing on, including checkpoint tiles, which would give 2 Keys of the Trainer's choice.

Double Dice
Double Dice Icon.png

Double Dice Meter Example.png

When two dice of the same value (doubles) are rolled, a Double Dice point is given. Each roll of doubles accumulates in the Double Dice meter, until the Trainer is eligible to enter combat in the battle story. The Double Dice meter count is reset to a new goal only after the battle is won.

Battle Story

Upon filling the Double Dice Meter, reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards event Tickets and unfolds the Battle Story, which usually ends with obtaining a unique Dragon or Badge. Skipping the battle in exchange for Lucky Stones Icon.png Lucky Stones is also possible.

See Also

  • {{DelightM}}, a similar template for generating "Mechanics" section content.
  • Design templates, for similar templates that generally end in "R" or "M" depending on if they generate content for "Requirements" or "Mechanics" (and Requirements) sections.

Generates the "Mechanics" section content for Dragon Board/Dice event pages, depending on the values entered.

Template parameters

ParameterDescriptionTypeStatus
(Currency required, Icon name) crcr

Enter the name of the currency icon (usually singular, except for the default "Lucky Stones", without specifying the word "Icon".

Default
Lucky Stones
Example
Emberstone
Stringoptional
(Currency, text name) cr2cr2

If the currency has a different name than the icon, specify the name here. This is used in text, not for any icons (should rarely be needed).

Example
Birthdaystones vs Birthdaystone
Stringoptional
(Image name) boardboard

Enter ONLY the board game image name that appears within the brackets; e.g., Dragon Dice Board (Fire).jpg

Default
Generic
Example
Shadow
Stringoptional
(Override) rerollreroll

To override the default count of rerolls given per lap, enter a number.

Default
3
Example
4
Numberoptional
(Override refresh duration) hourhour

Enter a number to override the default refresh cycle duration hours.

Default
6
Numberoptional
(Override, per-item collection) limitlimit

To override the limit of stones earned per task, enter a number.

Default
200
Example
300
Numberoptional
(Override) collectcollect

To override the default Collect Gold task amount-per-click, entering a number.

Default
4
Example
6
Numberoptional
(Override) feedfeed

To override the default "Feed Dragons" task amount-per-feeding, enter a number.

Default
8
Example
10
Numberoptional
(Override) fightfight

To override the default "Win Battles" task amount-per-win, enter a number.

Numberoptional
(Override) catchcatch

To override the default "Catch Creaturesl" task amount-per-click, enter a number.

Default
20
Example
15
Numberoptional


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