Dragon Board (20/08/24)
From Dragon Mania Legends (DML) Wiki
Roll two dice and move through the spaces to progress on the board.
Roll pairs to activate the battle story and defeat the elite opponents to win rewards.
Collect keys to open chests with parts for different Dragon rewards.
Dragon Dice events are limited-time competitions with individual goals and battle story content. Trainers work individually, using event currency to move around the board, collecting Dragon Pieces and other prizes from chests. Each roll of doubles accumulates until the Trainer is eligible to enter combat in the battle story; the double count is reset to a new goal once the current battle level is won.
Every six hours, from the beginning of the event, Trainers can earn a set amount of currency (referred to as stones) specific to the event by doing various tasks throughout Dragolandia. A maximum number of stones (appearance changing to the event thematic) that can be received each iteration from a task in this event is 200.
This event's currency are referred to as Lucky Stones.
There are six different actions that can earn Lucky Stones to navigate through the game board. Each move costs a number of Lucky Stones to navigate through the game board. There is a limit of 200 Lucky Stones per task that can be earned within a 6-hour period, totaling 1,200 per pool. Lucky Stones are earned by collecting Gold (only when the Gold icon appears atop a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Lucky Stones obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Lucky Stones acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
|# of Actions required to obtain Maximum per Cycle|
|Collect Gold||Feed Dragons||Win Battles||Catch Creatures|
|Points for Collecting Food|
|Points for Breeding Dragons|
The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
The Trainer is provided a pair of dice. Rolling these dice costs a set amount of Event Currency. With each roll, the Trainer can select which of the two dice outcomes they want to use first, to progress around the game board. The goal is to land on specific colored tiles that match the Key type required to open the relevant Chest. The second dice roll can then be used to move again.
In addition, there are three checkpoints across the board (the two big green tiles and the starting field) that, when passed through, remove all unused Keys the Trainer has accumulated. However, landing on this checkpoint awards the Key of the Trainer's choice. Any unused Keys are then converted into Event Currency.
A die can be rerolled, for free, up to 3 times in each lap. After using up the three free rerolls, each subsequent reroll costs Event Currency gathered by completing tasks.
Rolling a die value of six grants the Trainer 2 Keys of the tile type they land on. In this case, landing on a checkpoint grants the Trainer 2 Keys of their choice.
Completing one full lap of the Dragon Dice Board grants the ability to open one of each Chest, and three free dice rerolls to use any time within the duration of the next lap.
Acquired Keys from around the game board correspond to tile colors landed upon. Collecting three of the same Key type unlocks a corresponding Chest and grants a reward.
There are three Chest types available, each containing Dragon Pieces relevant to the Chest type. Once all pieces for a Dragon are collected, the chest offers different rewards.
|1 - 40
|1 - 80
|1 - 100 |
|40 - 200||1 out of:
5 - 24
4 - 20
1 - 10
5 - 25
1 - 16
4 - 20
1 - 10
4 - 20
1 - 10
10 - 100
5 - 50
|2 out of:|
10 - 60
6 - 60
10 - 40
2 - 10
2 - 30
2 - 10
4 - 30
|50 Chests||80 Chests||80 Chests|
|24-30 August 2020
When two dice of the same value (doubles) are rolled, a Double Dice point is given. A meter fills with each successful Double Dice and, upon reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards different prizes and unfolds the Battle Story, which usually ends with obtaining a unique Dragon and/or Badge. Skipping the battle in exchange for stones is also possible.