Holiday Cheer (16/12/19)
From Dragon Mania Legends (DML) Wiki
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Progress Rewards[edit source | edit]
Level | Reward |
---|---|
Level 1 | ![]() |
Level 2 | ![]() |
Level 3 | ![]() |
Level 4 | ![]() |
Level 5 | ![]() |
Level 6 | ![]() |
22 ![]() |
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Requirements[edit source | edit]
Trainers must perform various tasks to earn in order to navigate through each map level as each tile movement will cost a number of Gift Boxes. There is a certain limited amount of Gift Boxes that can be earned within a 6-hour period per task. The limit starts at 200 and increases by 100 after the next reset, every time a level is completed, starting with Level 3, but maxing to 600, totaling up to 3,600 per pool. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The amount of Food and Gold rewarded depends on the Level Modifier. The total blue tile Gift Box cost of a level is distributed among the different paths inside it. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.
Each level contains a number of chests and one of the chests will hold a while the remaining chests will each hold a
Dragon Piece. The position of the key is random and can be obtained from any chest. Once a key is obtained, the Trainer can advance to the next level without having to open other chests. Opening all of the chests is necessary to obtain the Snowman Dragon, but not to advance to a new level.
Gift Boxes obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Gift Boxes acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
Level # | Blue Tiles |
Total Blue Tile Cost |
Battles | Cost per Instant Win |
Chests | Cost per Chest |
Minimum Goodie[1] |
Maximum Goodie[2] |
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---|---|---|---|---|---|---|---|---|---|
Level 1 | 16 | 401 ![]() |
2 | 100 ![]() |
2 | 100 ![]() |
552 ![]() |
901 ![]() | |
Level 2 | 32 | 6,785 ![]() |
3 | 400 ![]() |
5 | 200 ![]() |
3,458 ![]() |
8,985 ![]() | |
Level 3 | 37 | 8,001 ![]() |
7 | 800 ![]() |
5 | 400 ![]() |
7,312 ![]() |
15,601 ![]() | |
Level 4 | 47 | 12,498 ![]() |
7 | 1,200 ![]() |
5 | 600 ![]() |
11,720 ![]() |
23,898 ![]() | |
Level 5 | 60 | 17,481 ![]() |
14 | 1,600 ![]() |
5 | 900 ![]() |
17,724 ![]() |
44,381 ![]() | |
Level 6 | 73 | 38,675 ![]() |
9 | 2,500 ![]() |
6 | 1,200 ![]() |
38,260 ![]() |
68,375 ![]() |
- ↑ Minimum Goodie amounts are based on taking the shortest paths for collecting all chests on a level and assumes that a Trainer can defeat all battle tiles on that path without having to purchase the instant win.
- ↑ Maximum Goodie amounts represent the sum of opening all chests, stepping on all blue tiles and skipping all battles.
Level 1[edit source | edit]
Path # | Location | Battle | Elements Allowed |
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1 | Left | ![]() ![]() ![]() |
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2 | Right | ![]() ![]() ![]() |
Level 2[edit source | edit]
Path # | Location | Battle | Elements Allowed |
---|---|---|---|
1 | Straightforward | - | |
2 | Near Straightforward | ||
3 | Bottom Right | ![]() ![]() ![]() |
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4 | Middle Right | - | |
5 | Top Right | ![]() ![]() ![]() |
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Level 3[edit source | edit]
Path # | Location | Battle | Elements Allowed |
---|---|---|---|
1 | Near Left | - | |
2 | Far Left | ![]() ![]() ![]() |
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3 | Near Right | ![]() ![]() ![]() | |
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4 | Far Right | ![]() ![]() ![]() | |
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5 | Straightforward | - |
Level 4[edit source | edit]
Path # | Location | Battle | Elements Allowed |
---|---|---|---|
1 | Bottom Left | ![]() ![]() ![]() |
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2 | Middle Left | ![]() ![]() ![]() | |
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3 | Far Left | - | |
4 | Near Right | ![]() ![]() ![]() |
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5 | Far Right | ![]() ![]() ![]() | |
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Level 5[edit source | edit]
Path # | Location | Battle | Elements Allowed |
---|---|---|---|
1 | Bottom Right | ![]() ![]() ![]() |
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2 | Middle Right | ![]() ![]() ![]() |
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3 | Top Right | ![]() ![]() ![]() | |
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4 | Near Left | ![]() ![]() ![]() |
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5 | Far Left | ![]() ![]() ![]() |
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Level 6[edit source | edit]
Path # | Location | Battle | Elements Allowed |
---|---|---|---|
1 | Right | ![]() ![]() ![]() |
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2 | Straightforward | ![]() ![]() ![]() | |
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3 | Near Left | ![]() ![]() ![]() | |
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4 | Bottom Left | - | |
5 | Middle Left | ![]() ![]() ![]() |
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6 | Top Left | ![]() ![]() ![]() | |
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