Dragon Board (23/10/23)
From Dragon Mania Legends (DML) Wiki
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The event took place during the Ancient Troublemakers Ancient event series.
Synopsis
Roll two dice and move through the spaces to progress on the board.
Roll pairs to activate the battle story and defeat the elite opponents to win rewards.
Collect keys to open chests with parts for different Dragon rewards.
Mechanics
Dragon Dice events are limited-time competitions with individual goals and battle story content. Trainers work individually, using event currency to move around the board, collecting Dragon Pieces and other prizes from chests. Each roll of doubles accumulates until the Trainer is eligible to enter combat in the battle story; the double count is reset to a new goal once the current battle level is won. Instead of rolling dice, there is also the possibility to accumulate stepping stones and directly spend a multiple of 3,000 on one or more sets of chest rewards and double trouble points.
Trade Offer Set | |
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4 | ![]() |
4 | ![]() |
3 | ![]() |
3 | ![]() |
Event Currency
Every six hours, from the beginning of the event, Trainers can earn a set amount of currency (referred to as stones) specific to the event by doing various tasks throughout Dragolandia. A maximum number of stones (appearance changing to the event thematic) that can be received each iteration from a task in this event is 200.
This event's currency are referred to as Voidstones.
Tasks
There are six different actions that can earn Voidstones to navigate through the game board. Each move costs a number of Voidstones to navigate through the game board. There is a limit of 200 Voidstones per task that can be earned within a 6-hour period, totaling 1,200 per pool. Voidstones are earned by collecting Gold (only when the Gold icon appears atop a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures; more information on how to fulfill each task can be seen by pressing the i button.
Voidstones obtained from food-collecting tasks are awarded upon collecting the Food and not planting it, whereas Voidstones acquired from breeding tasks are awarded upon selecting the Breed button inside the Breeding Den and not upon moving an egg to the Hatchery.
# of Actions required to obtain Maximum ![]() | |||
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Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
50 ![]() |
25 ![]() |
8 ![]() |
10 ![]() |
Points for Collecting Food | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Voidstone that can be received from a task in this event is 200
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Points for Breeding Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The maximum amount of Voidstone that can be received from a task in this event is 200 The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
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Gameboard
The Trainer is provided with a pair of dice. Rolling these dice cost a set amount of Event Currency. With each roll of the dice, they can then select which of the two dice outcomes they would like to use first to progress around the game board – aiming to land on colored tiles that match the Key type they require to open the relevant Chest. They can then use their second dice roll to move again.
In addition, there are three checkpoints across the board (the two big green tiles and the starting field) that, when passed through, will remove all the unused Keys the Trainer has accumulated. However, landing upon this checkpoint will award the Trainer with a Key of their choice. Any unused Keys at this point are converted into Event Currency.
A die can be rerolled for free up to 5 times in each lap. After using up the five free rerolls, each subsequent reroll of a die costs Event Currency that can be gathered by completing tasks.
Rolling a dice value of six will grant the Trainer with 2 Keys of the tile type they land upon. In this case, landing upon a checkpoint will grant the Trainer 2 Keys of their choice.
Completing one full lap of the Dragon Dice Board will grant the Trainer the ability to open one of each Chest, and five free dice rerolls to use at any time within the duration of the next lap.
Keys
Acquired Keys from around the game board correspond to tile colors landed upon. Collecting three of the same Key type unlocks a corresponding Chest and grants a reward.
Chests
There are three Chest types available, each containing Dragon Pieces relevant to the Chest type. Once all pieces for a Dragon are collected, the chest offers different rewards.
![]() Rare Chest |
![]() Epic Chest |
![]() Ancient Chest |
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Chest Rewards
Silver Horns
Amount | Chance |
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1 ![]() |
49.95 % |
5 ![]() |
44.66 % |
10 ![]() |
5.09 % |
100 ![]() |
0.2 % |
300 ![]() |
0.1 % |
Double Dice
Battle Story
When two dice of the same value (doubles) are rolled, a Double Dice point is given. A meter fills with each successful Double Dice and, upon reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards different prizes and unfolds the Battle Story, which usually ends with obtaining a unique Dragon and/or Badge. Skipping the battle in exchange for stones is also possible.
Opponents and Milestones
Chapter | Opponent | Reward | Element restriction | # Of Doubles Required |
# Of Doubles for ![]() |
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1 | ![]() |
5 ![]() |
![]() |
1 | 90 |
2 | ![]() |
5 ![]() |
![]() |
1 | 89 |
3 | ![]() |
10 ![]() |
![]() |
2 | 88 |
4 | ![]() |
10 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 | 86 |
5 | ![]() |
10 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
3 | 84 |
6 | ![]() |
10 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5 | 81 |
7 | ![]() |
10 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7 | 76 |
8 | ![]() |
15 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7 | 69 |
9 | ![]() |
15 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
7 | 62 |
10 | ![]() |
15 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
10 | 55 |
11 | ![]() |
15 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
10 | 45 |
12 | ![]() |
15 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
10 | 35 |
13 | ![]() |
15 ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
10 | 25 |
14 | ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
15 | 15 |
15+ | ![]() |
15 ![]() |
![]() |
10 | n/a |
Ancient Market
The Ancient Market button provides a selection of time-limited offers where Silver Horns, collected from Epic Dragon Dice Chests, can be spent on various items such as: Relics, Food, Sigil Chests, VIP Tickets, Arena Energy, Decorations from past events, and Dragons.The Dragons available in the market are as follows:
Dragon | Cost | In Stock |
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![]() |
300 ![]() |
1 |
![]() |
500 ![]() |
1 |
Other items available in the market are as follows:
Item | Cost | In Stock |
---|---|---|
1 ![]() 10 ![]() |
100 ![]() |
2 |
1 ![]() |
125 ![]() |
1 |
2 ![]() |
30 ![]() |
3 |
1 ![]() |
100 ![]() |
2 |
7 ![]() |
15 ![]() |
3 |
2 ![]() |
5 ![]() |
5 |
2 ![]() |
20 ![]() |
5 |
300,000 ![]() 5 ![]() |
50 ![]() |
2 |
1 ![]() |
10 ![]() |
10 |
1 ![]() |
5 ![]() |
20 |