Habitats
From Dragon Mania Legends (DML) Wiki
Image
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Function
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Provide physical locations to house Dragons who perform Battle and accumulate Gold. |
Stats
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Cost: Various |
A Habitat is a place where the vast majority of Dragons live and where most of them accumulate Gold. Habitats are required to house and place Dragons on Islands.
Obtaining[edit source | edit]
Habitats can be purchased by going to the Main Shop and accessing the Habitats tab. Most Habitats are bought with Gold, though Boss Habitats and the Eternal Fruit Tree must be bought with Gems. Habitats available for purchase appear sorted by type and display their individual cost. Occasionally, Habitats are awarded as prizes in some times of Events.
Appearance[edit source | edit]
Each type of Habitat has a unique appearance, the design and color scheme is based on the most prominent Element or types of Dragons they can house. Most Habitats change appearance when upgraded; regular Habitats change appearance with every level until Level 6, then receive the mark that represents its Element.
From time to time, a icon appears above a random Habitat, giving the option to watch an advertisement video in exchange for 1 Gem if tapped.
Selecting a habitat (except Boss Habitats) and then the button provides a description, Gold capacity, and the number of Dragons a habitat can hold. In the case of the Eternal Fruit Tree, this option provides information about the Food/hour and maximum Food capacity applicable to the respective level, as well as the Player Level required to upgrade this Habitat to that level.
Size[edit source | edit]
The size of regular Habitats is 5x5 squares until they reach Level 5, after which they become 6x6 squares. Habitats that can house Divine or Ancient Dragons cannot be upgraded, their size is always 6x6 squares, while Boss Habitats are always 6x6 squares regardless of level. The size of Legendary Habitats, Special Habitats and the Eternal Fruit Tree are always 6x6 squares, and their appearance stays when upgraded.
Signposts[edit source | edit]
Various signs, indicated on a signpost , show the status of Dragons residing in the Habitat:
– indicates a Dragon is exploring a Ruin.
– indicates a Dragon is in the Fountain of Youth.
– indicates a Dragon is in the Breeding Den.
– indicates a Dragon is in the Dragon Academy.
– indicates there is an available upgrade for the Habitat.
Resources[edit source | edit]
- Accumulation
With the exception of Boss Habitats and the Eternal Fruit Tree, all Habitats accumulate Gold generated by the Dragons housed in them, while the Eternal Fruit Tree has the ability to generate Food on its own. All Habitats have resource holding limits. Temporarily displaced Dragons will produce no Gold.
A icon appears above Habitats when they have accumulated 30% of their maximum capacity, while the
appears at 100% of their maximum capacity. The total amount of Gold generated by all Habitats can be collected at once if the Gold Vault is owned.
- Collecting Resources
Gold and Food is collected by selecting the Habitat, and tapping either the collect gold or
collect food buttons. Amount collected are shown above Habitats. If VIP Status is active, the additional amount of Gold given also appears.
Moving[edit source | edit]
As long as they are not under construction, Habitats (which are movable objects in the game) can be moved to a different location.
A single object is moved by pressing and holding it until move options activate, indicated by X
buttons below it and colored move arrows on each side. Green move arrows indicate sufficient placeable space, grey arrows indicate not enough. Moved the object by dragging, tapping the move arrows, or tapping the destination, then pressing
. A moved is cancelled by pressing X.
To move multiple objects at once, with move options activated as above, press . Once enabled, moving and/or swapping instructions appear:
- Select one or more objects to move them at the same time.
- Swap two objects by selecting them and tapping
.
- Store multiple objects in inventory by selecting them and tapping
(eligible buildings/objects only).
Dragging or tapping does not move objects in Edit Mode, the initial state is selection-only; instead, tapping the button enables dragging or tapping, the base of all objects turn green or grey indicating if there's enough placeable space to move the items to as a unit.
Selling & Storing[edit source | edit]
If not empty or idle, a Habitat can't be sold or stored without moving all the Dragons from it into a different Habitat or in the Dragon Vault. (including Dragons exploring ruins, breeding, in the Fountain of Youth, having Elements awoken, or at the Dragon Academy). If empty, an idle Habitat can be:
- sold by selecting it, then pressing the
button.
- stored in inventory
by selecting it, pressing the
button, and then confirming the choice.
The selling value of a Habitat is 25% of the total amount of Gold invested in it (e.g., a Level 1 Earth Habitat costs 1,000 Gold to build, so it sells for 250 Gold, whereas a Level 3 Earth Habitat requires a total of 29,000 Gold building and leveling, so sells for 7,250 Gold). Resources, other than Gold (such as Gems), invested in Habitats are returned when sold.
Habitat Types & Housing[edit source | edit]
There are various types of Habitats for housing Dragons. Chronos and Clan Dragons are the only Dragons not housed in Habitats. Legendary Habitats and all Habitats based thereon (Special Habitats) can hold up to three Dragons and can house any type of Dragon, except those with the Divine Element or/and Ancient Element. Boss Habitats and the Eternal Fruit Tree can only house Boss Dragons; the only Habitats they can be placed in.
Divine and Ancient Habitats can house the same types of Dragons as Legendary Dragons can, but they can also house Dragons with the Divine Element, while Ancient Habitats can also house Dragons with the Ancient Element. All other Habitats can only house Dragons that have an Element matching that of the Habitat's (plus any extra Elements, excluding Legendary, Divine, and Ancient). All of these other Habitats can also hold anywhere from 1 to 6 Dragons, depending on the level of the Habitat.
When a selected Habitat has free space, the button appears and if pressed opens the Dragons tab of the Main Shop, where Dragons can be bought.
Habitat Capacity[edit source | edit]
For Trainers who are levels 1 to 4, the maximum number of Habitats allowed is 4. From Level 5 onward, the maximum number of Habitats are equal to the Trainer's Level, meaning the capacity is increased by 1 every level increase, except for levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 which all increase the limit by 2.
The number of Divine Habitats and Ancient Habitats allowed is additionally limited to the number of Divine Dragons, own respectively Ancient, plus one, meaning a Trainer with no Divine/Ancient Dragons cab build only one Divine/Ancient Habitat, while a Trainer with 3 Divine/Ancient Dragons cab build 4 regardless if the total Habitat capacity is higher than that limit. Lastly, Boss Habitats can be bought only once at least one Boss Dragon has been unlocked.
Habitat Limit Extender[edit source | edit]
Habitat Limit Extender is a special resource that increases the Habitat limit by one per extender used. These items are obtainable through the Dragon Collector Leaderboard, Whale-Mart, various events, or other methods, activate instantly on receipt, and their effect is irreversible.
Fire Habitat[edit source | edit]
“Fire dragons make this habitat a warm home.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
30 seconds | 4 | Level 1 | 1 | 500 | 25 |
Level 2 | ![]() |
5 minutes | 80 | Level 2 | 2 | 1,000 | 525 |
Level 3 | ![]() |
10 minutes | 320 | Level 8 | 2,000 | 2,525 | |
Level 4 | ![]() |
40 minutes | 720 | Level 12 | 3,000 | 7,025 | |
Level 5 | ![]() |
1 hour | 1,600 | Level 16 | 3 | 4,000 | 17,025 |
Level 6 | ![]() |
6 hours | 4,800 | Level 22 | 5,000 | 47,025 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 15,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 30,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
31 hours, 55 minutes and 30 seconds | ![]() |
- |
Wind Habitat[edit source | edit]
“Everything is well-secured in this habitat.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
3 minutes | 20 | Level 1 | 1 | 1,500 | 125 |
Level 2 | ![]() |
15 minutes | 160 | Level 5 | 2 | 2,500 | 1,125 |
Level 3 | ![]() |
45 minutes | 400 | Level 9 | 4,000 | 3,625 | |
Level 4 | ![]() |
1 hour and 30 minutes | 960 | Level 13 | 6,000 | 9,625 | |
Level 5 | ![]() |
3 hours | 2,400 | Level 18 | 3 | 8,500 | 24,625 |
Level 6 | ![]() |
7 hours and 30 minutes | 5,600 | Level 24 | 10,000 | 59,625 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 25,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 40,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
37 hours and 3 minutes | ![]() |
- |
Earth Habitat[edit source | edit]
“Don't worry about tracking dirt into this habitat.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
5 minutes | 40 | Level 4 | 1 | 2,500 | 250 |
Level 2 | ![]() |
20 minutes | 400 | Level 8 | 2 | 3,500 | 2,750 |
Level 3 | ![]() |
40 minutes | 720 | Level 11 | 5,500 | 7,250 | |
Level 4 | ![]() |
50 minutes | 1,360 | Level 15 | 7,500 | 15,750 | |
Level 5 | ![]() |
1 hour and 10 minutes | 3,200 | Level 21 | 3 | 10,500 | 35,750 |
Level 6 | ![]() |
6 hours and 40 minutes | 7,200 | Level 28 | 12,500 | 80,750 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 25,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 40,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
33 hours and 45 minutes | ![]() |
- |
Water Habitat[edit source | edit]
“A home for those who are naturally damp.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
1 hour | 400 | Level 9 | 1 | 5,000 | 2,500 |
Level 2 | ![]() |
40 minutes | 1,600 | Level 10 | 2 | 6,500 | 12,500 |
Level 3 | ![]() |
1 hour and 20 minutes | 2,400 | Level 12 | 9,000 | 27,500 | |
Level 4 | ![]() |
1 hour and 30 minutes | 4,000 | Level 16 | 11,500 | 52,500 | |
Level 5 | ![]() |
2 hours and 30 minutes | 8,800 | Level 23 | 3 | 15,000 | 107,500 |
Level 6 | ![]() |
3 hours | 12,000 | Level 29 | 17,500 | 182,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 30,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 45,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 70,000 | ||
Total | ![]() ![]() ![]() ![]() |
34 hours | ![]() |
- |
Plant Habitat[edit source | edit]
“Photosynthesis and dragons thrive here.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
3 hours | 1,600 | Level 11 | 1 | 7,500 | 10,000 |
Level 2 | ![]() |
1 hour and 20 minutes | 3,200 | Level 13 | 2 | 9,500 | 30,000 |
Level 3 | ![]() |
2 hours | 4,800 | Level 17 | 13,000 | 60,000 | |
Level 4 | ![]() |
3 hours and 30 minutes | 8,000 | Level 21 | 16,500 | 110,000 | |
Level 5 | ![]() |
4 hours and 30 minutes | 9,600 | Level 27 | 3 | 21,500 | 170,000 |
Level 6 | ![]() |
6 hours | 19,200 | Level 32 | 25,000 | 290,000 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 40,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 60,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 80,000 | ||
Total | ![]() ![]() ![]() ![]() |
44 hours and 20 minutes | ![]() |
- |
Metal Habitat[edit source | edit]
“Cold and hard -- just the way these dragons like it.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
3 hours | 6,000 | Level 15 | 1 | 10,000 | 37,500 |
Level 2 | ![]() |
2 hours | 10,000 | Level 17 | 2 | 12,500 | 100,000 |
Level 3 | ![]() |
3 hours | 12,000 | Level 21 | 17,500 | 175,000 | |
Level 4 | ![]() |
5 hours | 18,000 | Level 26 | 22,500 | 287,500 | |
Level 5 | ![]() |
7 hours | 21,600 | Level 31 | 3 | 30,000 | 422,500 |
Level 6 | ![]() |
9 hours | 28,800 | Level 40 | 35,000 | 602,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 50,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 65,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 80,000 | ||
Total | ![]() ![]() ![]() ![]() |
53 hours | ![]() |
- |
Energy Habitat[edit source | edit]
“A place where energy can contain itself.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
6 hours | 11,200 | Level 19 | 1 | 15,000 | 70,000 |
Level 2 | ![]() |
3 hours | 12,000 | Level 22 | 2 | 18,500 | 145,000 |
Level 3 | ![]() |
4 hours and 30 minutes | 18,000 | Level 26 | 25,500 | 257,500 | |
Level 4 | ![]() |
7 hours and 30 minutes | 30,000 | Level 30 | 32,500 | 445,000 | |
Level 5 | ![]() |
10 hours and 30 minutes | 36,000 | Level 38 | 3 | 43,000 | 670,000 |
Level 6 | ![]() |
13 hours and 30 minutes | 48,000 | Level 45 | 50,000 | 970,000 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 60,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 75,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 90,000 | ||
Total | ![]() ![]() ![]() ![]() |
69 hours | ![]() |
- |
Void Habitat[edit source | edit]
“This habitat is full of mystery.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
12 hours | 16,000 | Level 25 | 1 | 25,000 | 100,000 |
Level 2 | ![]() |
4 hours | 24,000 | Level 28 | 2 | 30,000 | 250,000 |
Level 3 | ![]() |
6 hours | 36,000 | Level 32 | 40,000 | 475,000 | |
Level 4 | ![]() |
10 hours | 60,000 | Level 36 | 50,000 | 850,000 | |
Level 5 | ![]() |
14 hours | 72,000 | Level 42 | 3 | 65,000 | 1,300,000 |
Level 6 | ![]() |
18 hours | 96,000 | Level 48 | 75,000 | 1,900,000 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 100,000 | ||
Total | ![]() ![]() ![]() ![]() |
88 hours | ![]() |
- |
Light Habitat[edit source | edit]
“A bright and happy place to live.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
12 hours | 20,000 | Level 35 | 1 | 27,000 | 125,000 |
Level 2 | ![]() |
4 hours | 30,000 | Level 39 | 2 | 32,000 | 312,500 |
Level 3 | ![]() |
6 hours | 40,000 | Level 43 | 41,500 | 562,500 | |
Level 4 | ![]() |
10 hours | 68,000 | Level 49 | 51,000 | 987,500 | |
Level 5 | ![]() |
14 hours | 80,000 | Level 53 | 3 | 65,500 | 1,487,500 |
Level 6 | ![]() |
18 hours | 104,000 | Level 60 | 75,000 | 2,137,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 100,000 | ||
Total | ![]() ![]() ![]() ![]() |
88 hours | ![]() |
- |
Shadow Habitat[edit source | edit]
“A habitat for dragons that dislike well-lit rooms.”
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
12 hours | 22,000 | Level 44 | 1 | 29,000 | 137,500 |
Level 2 | ![]() |
4 hours | 32,000 | Level 47 | 2 | 33,500 | 337,500 |
Level 3 | ![]() |
6 hours | 52,000 | Level 52 | 43,000 | 662,500 | |
Level 4 | ![]() |
10 hours | 76,000 | Level 55 | 52,000 | 1,137,500 | |
Level 5 | ![]() |
14 hours | 88,000 | Level 58 | 3 | 66,000 | 1,687,500 |
Level 6 | ![]() |
18 hours | 112,000 | Level 62 | 75,000 | 2,387,500 | |
Level 7 | ![]() ![]() |
6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | ![]() ![]() |
8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | ![]() ![]() |
10 hours | Level 120 | 6 | 100,000 | ||
Total | ![]() ![]() ![]() ![]() |
88 hours | ![]() |
- |
Legendary Habitat[edit source | edit]
“A special place that can house all dragons up to Legendary.”
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | ![]() |
6 hours | 24,000 | Level 3 | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() ![]() |
6 hours | ![]() |
- |
Divine Habitat[edit source | edit]
“This Habitat is able to house Divine Dragons. You need to own Divine dragons to build more Divine Habitats.”
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|
![]() |
Instant | 0 | Level 5 | 2 | 50,000 | 250,000 |
Ancient Habitat[edit source | edit]
“This Habitat is able to house Ancient dragons. You need to own Ancient dragons to build more Ancient Habitats.”
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|
![]() |
Instant | 0 | Level 5 | 2 | 50,000 | 250,000 |
Primal Habitat[edit source | edit]
“A wild home where Primal Dragons languish.”
The Primal Habitat is occasionally available through events or the Main Shop. It can be upgraded like a Legendary Habitat, but houses Elements up to Ancient.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | None | 6 hours | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
6 hours | ![]() |
- |
Tyrant Habitat[edit source | edit]
“This Habitat is able to house Tyrant dragons. You need to own Tyrant dragons to build more Tyrant Habitats.”
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|
![]() |
Instant | 0 | Level 5 | 2 | 50,000 | 250,000 |
Boss Habitat[edit source | edit]
“A big home for the BIG bosses.”
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | ![]() |
---|---|---|---|---|---|---|
Level 1 | 50 Gems | 1 minute | 500 | Level 4 | 1 | 6,250 |
Level 2 | 150 Gems | Instant | 1,500 | 2 | 27,000 | |
Total | ![]() |
1 minute | ![]() |
- |
Special Habitats[edit source | edit]
Time Habitat[edit source | edit]
“A special place that can house all dragons up to Legendary.”
The Time Habitat can be obtained by accumulating 16,000 points on the Dragon Collector Leaderboard. Previously, it was exclusive to the iOS platform and could only be obtained by connecting the game to an Apple Watch. It has the same function as that of a Legendary Habitat.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | None | 6 hours | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
6 hours | ![]() |
- |
Festive Habitat[edit source | edit]
“A special place that can house all dragons up to Legendary.”
The Festive Habitat is a seasonal Habitat which is only available through events taking place around the Winter holidays. It has the same function as that of a Legendary Habitat.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | None | 6 hours | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
6 hours | ![]() |
- |
Gingerbread Habitat[edit source | edit]
“A delicious and cozy place... resist the temptation to take a bite.”
The Gingerbread Habitat is available only as a Main Shop Bundle. It can be upgraded like a Legendary Habitat, but houses most Elements.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | $$$ | Instant | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
- | ![]() |
- |
Beachside Habitat[edit source | edit]
“A place where Ancient Dragons enjoy ancient surfing.”
The Beachside Habitat is available only as a Main Shop Bundle. It can be upgraded like a Legendary Habitat, but houses most Elements.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | $$$ | Instant | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
- | ![]() |
- |
Zodiac Habitat[edit source | edit]
“A home for dragons who map fates in the stars.”
The Zodiac Habitat is available only as a Main Shop Bundle. It can be upgraded like a Legendary Habitat, but houses most Elements.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | $$$ | Instant | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
- | ![]() |
- |
Haunted Habitat[edit source | edit]
“A spooky home for your eeriest dragons.”
The Haunted Habitat is available only as a Main Shop Bundle. It can be upgraded like a Legendary Habitat, but houses most Elements.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | $$$ | Instant | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
- | ![]() |
- |
Snowbound Habitat[edit source | edit]
“A frozen place forgotten to time. Bundle up, dragons!”
The Snowbound Habitat is available only as a Main Shop Bundle. It can be upgraded and has the same function as that of a Legendary Habitat.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | $$$ | Instant | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
- | ![]() |
- |
Birthday Habitat[edit source | edit]
***The information may be incorrect or incomplete, and may change without warning.***
“A festive place to celebrate your dragons on their special hatch-day!”
The Snowbound Habitat is available only as a Main Shop Bundle. It can be upgraded and has the same function as that of a Legendary Habitat.
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | ![]() |
---|---|---|---|---|---|---|---|
Level 1 | $$$ | Instant | 24,000 | None | 2 | 30,000 | 150,000 |
Level 2 | ![]() |
Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | ![]() |
- | ![]() |
- |
Eternal Fruit Tree[edit source | edit]
The Eternal Fruit Tree is a special Boss Habitat that can house up to two Boss Dragons and produces Food over time. It can be purchased from the Habitats and Buildings tabs in the Main Shop for 200 .
Only one Eternal Fruit Tree can be owned at a time. Regardless of its level, it always occupies 6x6 tiles on the map and has the same aspect. It can be upgraded up to Level 12, at which it produces 28,000 per hour and its capacity is 1,280,000
. The Food is generated automatically and it can be harvested similarly to collecting Gold from regular Habitats. Food is produced even if the Eternal Fruit Tree does not house a Boss Dragon.
Gold Capacity Comparison[edit source | edit]
Habitat | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
---|---|---|---|---|---|---|---|---|---|
Fire Habitat | 500 | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 | 15,000 | 30,000 | 70,000 |
Wind Habitat | 1,500 | 2,500 | 4,000 | 6,000 | 8,500 | 10,000 | 25,000 | 40,000 | 70,000 |
Earth Habitat | 2,500 | 3,500 | 5,500 | 7,500 | 10,500 | 12,500 | 25,000 | 40,000 | 70,000 |
Water Habitat | 5,000 | 6,500 | 9,000 | 11,500 | 15,000 | 17,500 | 30,000 | 45,000 | 70,000 |
Plant Habitat | 7,500 | 9,500 | 13,000 | 16,500 | 21,500 | 25,000 | 40,000 | 60,000 | 80,000 |
Metal Habitat | 10,000 | 12,500 | 17,500 | 22,500 | 30,000 | 35,000 | 50,000 | 65,000 | 80,000 |
Energy Habitat | 15,000 | 18,500 | 25,500 | 32,500 | 43,000 | 50,000 | 60,000 | 75,000 | 90,000 |
Void Habitat | 25,000 | 30,000 | 40,000 | 50,000 | 65,000 | 75,000 | 85,000 | 90,000 | 100,000 |
Light Habitat | 27,000 | 32,000 | 41,500 | 51,000 | 65,500 | 75,000 | 85,000 | 90,000 | 100,000 |
Shadow Habitat | 29,000 | 33,500 | 43,000 | 52,000 | 66,000 | 75,000 | 85,000 | 90,000 | 100,000 |
Legendary Habitat | 30,000 | 50,000 | |||||||
Primal Habitat | |||||||||
Divine Habitat | 50,000 | ||||||||
Ancient Habitat | |||||||||
Time Habitat | 30,000 | 50,000 | |||||||
Festive Habitat | |||||||||
Beachside Habitat | |||||||||
Zodiac Habitat | |||||||||
Haunted Habitat | |||||||||
Gingerbread Habitat | |||||||||
Snowbound Habitat | |||||||||
Birthday Habitat | |||||||||
Boss Habitat | |||||||||
Eternal Fruit Tree |
Habitat Cost Comparison[edit source | edit]
Habitat | Building | Upgrade Lv. 2 | Upgrade Lv. 3 | Upgrade Lv. 4 | Upgrade Lv. 5 | Upgrade Lv. 6 | Upgrade Lv. 7 | Upgrade Lv. 8 | Upgrade Lv. 9 | Upgrade Lv. 10 | Upgrade Lv. 11 | Upgrade Lv. 12 | Total Cost |
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Fire Habitat | ![]() |
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Wind Habitat | ![]() |
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Earth Habitat | ![]() |
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Water Habitat | ![]() |
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Plant Habitat | ![]() |
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Metal Habitat | ![]() |
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Energy Habitat | ![]() |
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Void Habitat | ![]() |
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Light Habitat | ![]() |
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Shadow Habitat | ![]() |
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Legendary Habitat | ![]() |
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Can not be upgraded further than Level 2 | ![]() ![]() | |||||||||
Primal Habitat | Events, Main Shop | ![]() | |||||||||||
Time Habitat | Unbuyable | ||||||||||||
Festive Habitat | |||||||||||||
Beachside Habitat | Main Shop | $$$ ![]() | |||||||||||
Zodiac Habitat | |||||||||||||
Haunted Habitat | |||||||||||||
Gingerbread Habitat | |||||||||||||
Snowbound Habitat | |||||||||||||
Birthday Habitat | |||||||||||||
Divine Habitat | ![]() |
These Habitats can not be upgraded | ![]() | ||||||||||
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Boss Habitat | ![]() |
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Eternal Fruit Tree | ![]() |
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Inside Habitats[edit source | edit]
Dragons can be visited in their Habitats by tapping any habitat, then tapping the button of the desired Dragon; this opens the visiting screen which shows a larger image of the Dragon inside their habitat, as well as a collection of information about and functions for the selected Dragon:
- Top-left, a box displays:
- Given name, species name, Level, elements and Skill levels, Sigils (if equipped), Enchantment level (stars, if any) and an i info button. Tapping or clicking anywhere on this box, except the i , opens a screen for renaming the Dragon. Pressing the i info button opens the Codex Entry screen (labeled Dragon Info). If the Dragon has non-awoken elements that can be awakened, an Awaken button will appear below it. Unawoken Elements are visible, but grayed out, and if they are also locked, they are marked with the
icon. Selecting Awaken opens menu where, if available, the Trainer can unlock the first unawoken Element using the Awaken 750,000
button, or the second Element through the Awaken 99
button.
- Given name, species name, Level, elements and Skill levels, Sigils (if equipped), Enchantment level (stars, if any) and an i info button. Tapping or clicking anywhere on this box, except the i , opens a screen for renaming the Dragon. Pressing the i info button opens the Codex Entry screen (labeled Dragon Info). If the Dragon has non-awoken elements that can be awakened, an Awaken button will appear below it. Unawoken Elements are visible, but grayed out, and if they are also locked, they are marked with the
- Top-right,
opens the Augmented Reality feature.
- Bottom-right:
Overcharge - To feeding a Sacred Apple to the Dragon increasing its maximum obtainable level by one.
Academy - To send the Dragon to the Dragon Academy for skills training.
Enchantment - To Enchant to increase a Dragon's stats.
Equip Sigil - To assign Sigils to increase a Dragon's stats.
Feed - To feed a by dragging food to its mouth, which increases its Level.
- Note: A progress bar under its name in the top-left box indicates how many pieces of Food are left for the Dragon to level up.
- Bottom-left:
- Training
- To Train a Dragon to temporarily increase its stats.
Gold production - Gold earned per hour by the Dragon based on its Stats and the Base Gold per Hour formula. Note that a "Boss Bonus / hour" and a new total gold amount may appear if Boss Dragons are owned that increase gold per hour. No indicator is given whenever other bonuses are active.
- Training
In the case of a Boss Dragon, pressing its button after selecting its Habitat opens the Boss Info screen which displays:
- It's name and image, and the amount of Dragon Collector Points it offers.
- A description of its powers (such as the bonus it provides to Gold production of other Dragons (10%), or any other power).
- opens the Augmented Reality feature.
- sell - to sell the Dragon. Whenever the Trainer chooses to sell any kind of Dragon, the choice must first be confirmed using the YES button (or cancelled using the NO button).
- More Options - Provides other options including:
Visit - Visit the Dragon in its habitat.
Vault - Move the Dragon to the Dragon Vault.
Move - Move the Dragon to another habitat.
Augmented Reality[edit source | edit]
Trainers whose devices run a version of iOS that supports the ARKit framework or a version of Android that supports the ARCore framework have the option to use the augmented reality feature with all the regular Dragons in the game. Inside the Habitat of a Dragon (on the Codex Entry, in case of Boss Dragons), the button must be pressed, which will bring up a window asking the Trainer to give the game access to the device's camera and images. Once access is given, the device's camera will turn on and the Dragon will be displayed in the middle of the screen. From here, the Trainer can snap a picture of the Dragon through the
option or interact with it by giving it a treat through the Give Treat button.
Time Reduction[edit source | edit]
Selecting a Habitat during building or upgrading will bring up the option, which displays the number of Gems needed to skip the remaining construction time. Selecting the option will bring up a window where the Trainer can see the time left until the Habitat is done being built or upgraded, and the
button. Pressing this button will speed up the remaining time, allowing the construction of the Habitat to be finished.
The Gem cost for skipping timers is calculated based upon the following formula: (TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds
and the final result is rounded up by 1 if it is between the 1-10 range, and by 5 if it is between the 10-100 range.
For example:
- The cost to skip the initial upgrading time to a Level 4 Fire Habitat (1 hour) is: (3600 ^ -0.46) * 0.12 * 3600 = 9.9 - rounding by 1 applies, thus the cost to skip the timer is 10 Gems.
- The cost to skip the initial upgrading time to a Level 6 Light Habitat (18 hours) is: (64800 ^ -0.46) * 0.12 * 64800 = 47.5 - rounding by 5 applies, thus the cost to skip the timer is 50 Gems.
Outside the Habitat, the construction time can also be reduced through forging Chronosian Seals or activating Chronos's power, actions which reduce several timers in the game by 6 hours, and through Timer Boosts, bonuses offered by visiting Trainers, which reduce certain individual timers by 5 minutes.
History[edit source | edit]
- Update 7.1: Introduced the Birthday Habitat.
- Update 7.1: Introduced the Tyrant Habitat and Snowbound Habitat.
- Update 6.6: Introduced the Primal Habitat Habitat.
- Update 6.5: Introduced the Gingerbread Habitat habitat.
- Update 6.4: Introduced the Haunted Habitat habitat.
- Update 6.2: Introduced the Beachside Habitat and Zodiac Habitat.
- Update 4.9: Introduced the Ancient Habitat habitat.
- Update 4.7: Introduced Eternal Fruit Tree as a new Habitat for Boss Dragons that also produces and holds Food.
- Made Legendary and Special habitats upgradable.
- Made Legendary and Special habitats upgradable to Level 2.
- Update 4.6: Introduced Trainer Levels that increase the maximum Habitat capacity by 2 instead of 1.
- Update 4.5: Changed bonuses in Gold production coming from other sources, other than Boss Dragons, to no longer be shown separately.
- Added the percentage bonus coming from Boss Dragons in addition to the amount.
- Update 4.0: Made Base element Habitats upgradable to Level 9 (three more levels added).
- Changed the building time of Level 1 Boss Habitats to 1 minute from instant.
- The experience given by upgrading Boss Habitats to Level 2 decreased from 1,660 to 1,500 while Level 1 Boss Habitats changed to award 500 experience points when built.
- Update 3.8: Introduced the Habitat Limit Extender.
- Update 3.6: Extended augmented reality support to Android devices.
- Update 3.3: Renamed Xmas Habitat to Festive Habitat.
- Added an option to watch ads in exchange for Gems whenever the
icon appears above a Habitat.
- Introduced Augmented reality for iOS devices.
- Added an option to watch ads in exchange for Gems whenever the
- Update 3.1: Introduced the Divine habitat.
- Update 3.0: Made Boss Habitats upgradeable to Level 2, allowing it to hold two Boss Dragons, though they no longer give experience on building the first level.
- Update 2.3: Added the Enchantment Level of a Dragon was under its level as part of the Enchantment feature.
- Update 2.1: Discontinued the ability to obtain the Time Habitat by connecting the game to an Apple Watch.
- Update 1.9: Added the amount of additional Gold a Dragon produces from owning Boss Dragons next to its regular Gold per Hour production.
- Update 1.8: Introduced the Xmas Habitat.
- Made Habitats movable to inventory.
- Update 1.5: Introduced Light and Shadow habitats.
- Added an info
button to all Habitats.
- Made the Habitat maximum correspond to Player Level (starting with Level 5) rather than other factors.
- Added an info
- Update 1.2: Introduced the Time habitat exclusive for Apple Watch users.
- Update 1.1: Increased the price of upgrading most Habitats to levels 5 and 6.
- Update 1.0: Introduced Fire Habitat, Wind Habitat, Earth Habitat, Water Habitat, Plant Habitat, Metal Habitat Energy Habitat, Void Habitat and Boss Habitat.